Rice Beach: Difference between revisions

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[[File:RiceBeachCourse2glitch_copy.png|thumb|A screenshot of the glitchy tiles.]]
[[File:RiceBeachCourse2glitch_copy.png|thumb|A screenshot of the glitchy tiles.]]
Wario must break free from some blocks to continue. The thief must avoid Droppers and Pirate Gooms once again. Once the ceiling opens up once again and the threat of Droppers is taken away, disappearing platforms appear with coins above them; also, Togemaru and Pirate Gooms pop up. However, the land is a straight shot to the final door and the exit, where Wario must duel a [[Dangerous Duck]] and leave the level.
Wario must break free from some blocks to continue. The thief must avoid Droppers and Pirate Gooms once again. Once the ceiling opens up once again and the threat of Droppers is taken away, disappearing platforms appear with coins above them; also, Togemaru and Pirate Gooms pop up. However, the land is a straight shot to the final door and the exit, where Wario must duel a [[D.D.]] and leave the level.


A small quirk about this level is that there is a long line of glitchy tiles at the very top row of the level from the beginning to about one-quarter through. The player can see this quirk by obtaining a [[Jet Pot]] and flying directly left from the second door. Whether this is simply a programmer's error or a glitch is unknown.
A small quirk about this level is that there is a long line of glitchy tiles at the very top row of the level from the beginning to about one-quarter through. The player can see this quirk by obtaining a [[Jet Pot]] and flying directly left from the second door. Whether this is simply a programmer's error or a glitch is unknown.