Time Limit: Difference between revisions

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====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:SMW timer design.png|right]]
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version and 35 frames in the PAL version. Most levels have a time limit of 300 seconds. Some levels, such as most [[Ghost House]]s (except for the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle|#2 Morton's Castle]], have 400 seconds. [[Switch Palace]]s, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds, though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Fruit (Yoshi food)|Green Berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version and 35 frames in the PAL version. Most levels have a time limit of 300 seconds. Some levels, such as most [[Ghost House]]s (except for the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle|#2 Morton's Castle]], have 400 seconds. [[Switch Palace]]s, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds, though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Fruit (Yoshi food)|Green Berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.


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