Cap: Difference between revisions

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Tag: Mobile edit
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==History==
==History==
===''Super Mario 64'' / ''Super Mario 64 DS''===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
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|[[File:Wing Mario - Super Mario 64.png|100px]][[File:SM64 Vanish Mario.png|100px]]<br>[[File:MetalMarioSM64.png|100px]]
|[[File:Wing Mario - Super Mario 64.png|100px]][[File:SM64 Vanish Mario.png|100px]]<br>[[File:MetalMarioSM64.png|100px]]
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In ''[[Super Mario 64 DS]]'', the various characters' caps appear instead and serve a new function. Grabbing a cap allows whoever possesses it to change his appearance and abilities (however, his voice remains unchanged). If a character (besides [[Yoshi]]) loses his cap, short-fused [[Bob-omb]]s pop out of [[Cap Block|red block]]s instead of power-ups, in addition to the original game's defense penalty. If the character without his cap takes damage from an enemy or hazard that takes one health wedge, he loses one health wedge on the first hit, then loses two health wedges on the second hit, and the process repeats. In the early portion of the game, those kinds of caps also act as [[1-Up Mushroom|1-UP Mushroom]]s. For example, if Yoshi wears Mario's cap and takes another one, he is awarded a [[extra life|1-UP]]. However, as Yoshi frees Mario, Luigi, and Wario, redundant caps are replaced with ones of a different color, and it is impossible to find two caps of the same color, except during the [[Bob-omb Battlefield]]'s second mission, [[Footrace with Koopa the Quick]], where one extra Mario Cap is still present. Yoshi can choose to wear the caps of whatever characters were rescued before entering a course. If the character, along with his own cap, is blown off, this time he needs to retrieve it from the enemy who is wearing it.
In ''[[Super Mario 64 DS]]'', the various characters' caps appear instead and serve a new function. Grabbing a cap allows whoever possesses it to change his appearance and abilities (however, his voice remains unchanged). If a character (besides [[Yoshi]]) loses his cap, short-fused [[Bob-omb]]s pop out of [[Cap Block|red block]]s instead of power-ups, in addition to the original game's defense penalty. If the character without his cap takes damage from an enemy or hazard that takes one health wedge, he loses one health wedge on the first hit, then loses two health wedges on the second hit, and the process repeats. In the early portion of the game, those kinds of caps also act as [[1-Up Mushroom|1-UP Mushroom]]s. For example, if Yoshi wears Mario's cap and takes another one, he is awarded a [[extra life|1-UP]]. However, as Yoshi frees Mario, Luigi, and Wario, redundant caps are replaced with ones of a different color, and it is impossible to find two caps of the same color, except during the [[Bob-omb Battlefield]]'s second mission, [[Footrace with Koopa the Quick]], where one extra Mario Cap is still present. Yoshi can choose to wear the caps of whatever characters were rescued before entering a course. If the character, along with his own cap, is blown off, this time he needs to retrieve it from the enemy who is wearing it.
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====''Super Mario Sunshine''====
[[File:SwipinStu2.png|thumb|A Swipin' Stu that has stolen Mario's cap]]
In ''[[Super Mario Sunshine]]'', [[Swipin' Stu]]s can steal the Mario Cap. If Mario does not get back his cap, his energy slowly drains until he loses a life, due to it being so hot (standing in the shade has no effect). Along with wearing his cap, the Swipin' Stu gains a Mario-esque mustache. This design is later used for the [[capture]]d enemies in ''[[Super Mario Odyssey]]''.
====''Super Mario Odyssey''====
[[File:SMO Cap Throw.png|thumb|left|100px|Cappy in his Mario Cap form]]
In ''Super Mario Odyssey'', [[Cappy]] can take the forms of many different [[Crazy Cap#Clothing|caps]] that Mario can wear. These caps can be thrown to hit [[block]]s and enemies, capture certain characters or objects, and be used as a temporary jumping platform for Mario (among other uses). All caps are aesthetic and have identical abilities (excluding access to certain areas).
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In ''[[Paper Mario]]'', an item called the [[Stone Cap]] can be bought at [[Harry's Shop]] for 30 [[coin]]s, or found in [[List of hidden blocks in Paper Mario|hidden block]]s in [[Shy Guy's Toy Box]] and [[Jade Jungle]]. When Mario wears it, he gains the [[Stone (status effect)|Stone]] status, transforming into a stone statue. Mario is invincible to any damage for three turns, but wearing the Stone Cap prevents him from attacking.
In ''[[Paper Mario]]'', an item called the [[Stone Cap]] can be bought at [[Harry's Shop]] for 30 [[coin]]s, or found in [[List of hidden blocks in Paper Mario|hidden block]]s in [[Shy Guy's Toy Box]] and [[Jade Jungle]]. When Mario wears it, he gains the [[Stone (status effect)|Stone]] status, transforming into a stone statue. Mario is invincible to any damage for three turns, but wearing the Stone Cap prevents him from attacking.
===''Super Mario Sunshine''===
[[File:SwipinStu2.png|thumb|A Swipin' Stu that has stolen Mario's cap]]
In ''[[Super Mario Sunshine]]'', [[Swipin' Stu]]s can steal the Mario Cap. If Mario does not get back his cap, his energy slowly drains until he loses a life, due to it being so hot (standing in the shade has no effect). Along with wearing his cap, the Swipin' Stu gains a Mario-esque mustache. This design is later used for the [[capture]]d enemies in ''[[Super Mario Odyssey]]''.
===''Super Mario Odyssey''===
[[File:SMO Cap Throw.png|thumb|left|100px|Cappy in his Mario Cap form]]
In ''Super Mario Odyssey'', [[Cappy]] can take the forms of many different [[Crazy Cap#Clothing|caps]] that Mario can wear. These caps can be thrown to hit [[block]]s and enemies, capture certain characters or objects, and be used as a temporary jumping platform for Mario (among other uses). All caps are aesthetic and have identical abilities (excluding access to certain areas).
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