Super Mario Bros.: Difference between revisions

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*''[[All Night Nippon Super Mario Bros.]]'' - A remake of the '85 classic with elements that pertain to the radio program ''All Night Nippon'' replacing some of the original game's elements.
*''[[All Night Nippon Super Mario Bros.]]'' - A remake of the '85 classic with elements that pertain to the radio program ''All Night Nippon'' replacing some of the original game's elements.
*''[[Super Mario Bros. 2]]'' - The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in the parallel dimension of [[Subcon]].
*''[[Super Mario Bros. 2]]'' - The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in the parallel dimension of [[Subcon]].
*''[[Super Mario Bros. 3]]'' - [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.''. When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.  The original ''Super Mario Bros.'' overworld theme plays when the Music Box is used.
*''[[Super Mario Bros. 3]]'' - [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.  The original ''Super Mario Bros.'' overworld theme plays when the Music Box is used.
*''[[Super Mario Land]]'' - Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near identical.
*''[[Super Mario Land]]'' - Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near identical.
*''[[Alleyway]]'' - Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'' - Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Super Mario World]]'' - If the player waits on the [[Special World]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' overworld theme will start playing.  
*''[[Super Mario World]]'' - If the player waits on the [[Special World]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' overworld theme will start playing.
*''[[Super Mario Kart]]'' - Mario's theme is a remix of part of the overworld theme from ''Super Mario Bros.''
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'' - The course clear fanfare can be heard in the scene that [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'' - The course clear fanfare can be heard in the scene that [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game.
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*''[[Super Smash Bros.]]'' - The main theme can be heard on the playable stage of Peach's Castle. The Mushroom Kingdom happens to be a stage which can be unlocked.
*''[[Super Smash Bros.]]'' - The main theme can be heard on the playable stage of Peach's Castle. The Mushroom Kingdom happens to be a stage which can be unlocked.
*''[[Luigi's Mansion]]'' - Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through magic of his) may be loosely based on the seven Bowser Impostors in this game.
*''[[Luigi's Mansion]]'' - Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through magic of his) may be loosely based on the seven Bowser Impostors in this game.
*''[[Super Smash Bros. Melee]]'' - The main theme and underground theme can be heard on the playable stage of Peach's Castle. You can also hear the underwater theme in the Rainbow Cruise stage.
*''[[Super Smash Bros. Melee]]'' - The main theme and underground theme can be heard on the playable stage of Peach's Castle. One can also hear the underwater theme in the Rainbow Cruise stage.
*''[[Super Mario Sunshine]]'' - A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The underwater theme can be heard in the demo.
*''[[Super Mario Sunshine]]'' - A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The underwater theme can be heard in the demo.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'' - Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'' - Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan.
*''[[Mario & Luigi: Superstar Saga]]'' - At the Border between Mushroom Kingdom and Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the Level end of most levels in the original game (including the Flagpole that was used to tell time in the game). Also there is a 2D obstacle room before Roy's room which ends with Mario getting the axe and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning.
*''[[Mario & Luigi: Superstar Saga]]'' - At the Border between Mushroom Kingdom and Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the Level end of most levels in the original game (including the Flagpole that was used to tell time in the game). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the axe and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning. A remix of the over world theme plays in [[Little Fungitown]]. In [[Woohoo Hooniversity]], a type of question block from ''Super Mario Bros.'' can be seen among other types.
*''[[Paper Mario: The Thousand-Year Door]]'' - If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Paper Mario: The Thousand-Year Door]]'' - If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Mario Superstar Baseball]]'' - The loading screen has Mario hitting a [[Question Block|? Block]] in graphics from ''Super Mario Bros.''.
*''[[Mario Superstar Baseball]]'' - The loading screen has Mario hitting a [[Question Block|? Block]] in graphics from ''Super Mario Bros.''.
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*''[[Mario Hoops 3-on-3]]'' - In [[Bloocheep Sea]], an arrangement of the underwater theme is played; in [[Mario Stadium (court)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas.
*''[[Mario Hoops 3-on-3]]'' - In [[Bloocheep Sea]], an arrangement of the underwater theme is played; in [[Mario Stadium (court)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas.
*''[[Super Paper Mario]]'' - The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 1-1 and Chapter 3-1 is also exactly identical to World 1-1 and World 1-2, respectively.
*''[[Super Paper Mario]]'' - The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 1-1 and Chapter 3-1 is also exactly identical to World 1-1 and World 1-2, respectively.
*''[[Super Mario Galaxy]]'' - In [[Toy Time Galaxy]], there's a huge 8 bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also, in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game.
*''[[Super Mario Galaxy]]'' - In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also, in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game, along with a remix of the underground from ''Super Mario Bros.'' Also, some of the [[Musical Note]]s are music from this game.
*''[[Super Smash Bros. Brawl]]'' - The stage [[Mushroomy Kingdom]] is based on worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme.
*''[[Super Smash Bros. Brawl]]'' - The stage [[Mushroomy Kingdom]] is based on worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme.
*''Wii Sports Resort'' - In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' overworld and game over theme can be heard.
*''Wii Sports Resort'' - In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' overworld and game over theme can be heard.
*''Wii Fit'' - Some of the sprites from this game are hidden across the island.
*''Wii Fit'' - Some of the sprites from this game are hidden across the island.
*''[[New Super Mario Bros. Wii]]'' - The second level of [[Coin Battle World]] looks exactly like 1-1 from ''Super Mario Bros.''
*''[[New Super Mario Bros. Wii]]'' - The second level of [[Coin Battle World]] looks exactly like 1-1 from ''Super Mario Bros.'' A remix of the over world theme from ''Super Mario Bros.'' plays in [[Toad House]]s.
*''[[Super Mario 3D Land]]'' - Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between worlds 5 and 6. Bowser Impostors also return.
*''[[Super Mario 3D Land]]'' - Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between worlds 5 and 6. Bowser Impostors also return.
*''[[Mario Kart 7]]'' - [[Piranha Plant Pipeway]] is heavily based on the underground levels of this game.
*''[[Mario Kart 7]]'' - [[Piranha Plant Pipeway]] is heavily based on the underground levels of this game.
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*''[[NES Remix 2]]'' - A port to the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored.
*''[[NES Remix 2]]'' - A port to the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored.
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'' - The game is used as one of the graphical styles for these games.
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'' - The game is used as one of the graphical styles for these games.
*''[[Super Mario Odyssey]]'' - In some parts of the game, Mario can walk within walls from a 2D perspective, uses sprites and sound effect from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation.


==Alternate versions and re-releases==
==Alternate versions and re-releases==
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