Mario Tennis (Nintendo 64): Difference between revisions

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===Ring Shot===
===Ring Shot===
[[File:Ringmatch.PNG|thumb|left|Wario and Toad in the middle of a Ring match.]]
[[File:Ringmatch.PNG|thumb|left|Wario and Toad in the middle of a Ring match.]]
The Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The player serves first, then their opponent serves twice, then the player serve twice, and so on. Three rings appear on the court at a time. Each time the player collects one, another one will reappear on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges. In multiplayer modes, players and/or teams compete who can get 50, 100, or 200 rings (depending on which of the three is selected). In Doubles Match, the music is different than usual, and players can score rings either in Teams (two players on the same team) or in Battle Royale (individual players per team).
The Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The serving alternates every two turns. Three rings appear on the court at a time. Each time the player collects one, another one will reappear on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges. In multiplayer modes, players and/or teams compete who can get 50, 100, or 200 rings (depending on which of the three is selected). In Doubles Match, the music is different than usual, and players can score rings either in Teams (two players on the same team) or in Battle Royale (individual players per team).
*'''Game:''' In Game mode of the ring challenge, the player must collect Rings by playing against an opponent. The player must collect all the rings without winning or losing against their opponent.  
*'''Game:''' In Game mode of the ring challenge, the player must collect Rings by playing against an opponent. The player must collect all the rings without winning or losing against their opponent.  
*'''Time:''' The player must get the required amount of rings in the time specified to clear each challenge. Even if the player misses a ball, they'll get to serve, or be served to again.  
*'''Time:''' The player must get the required amount of rings in the time specified to clear each challenge. Even if the player misses a ball, they'll get to serve, or be served to again.  
*'''Ball:''' Keeping the ball in play is the key here, as there is no time limit. Except for the final Bowser stage, the player will have five balls to work with to get the required score. Fault serves do not count as balls.
*'''Ball:''' Keeping the ball in play is the key here, as there is no time limit. Except for the final Bowser stage, the player will have five balls to work with to get the required score. Fault serves do not count as balls.
*'''Points:''' The object of this challenge is to get the required number of points before the time expires. In this stage, rings grow from small to very large. The smallest ones are worth the most, while the biggest are worth almost nothing.
*'''Points:''' The object of this challenge is to get the required number of points before the time expires. In this stage, rings grow from small to very large. The smallest ones are worth the most, while the biggest are worth almost nothing. This is later used to make [[Ring Shot]] in ''[[Mario Tennis Open]]''.


===Bowser Stage===
===Bowser Stage===
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