Super Mario Bros. (Game & Watch): Difference between revisions

describing some things more neutrally; removed the speculation about why Luigi isn't in this game
mNo edit summary
(describing some things more neutrally; removed the speculation about why Luigi isn't in this game)
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==Gameplay==
==Gameplay==
Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them in the next loop. The second loops and onward have enemies. Further, [[Lakitu]]s toss a [[hammer]] instead of tossing [[Spiny|Spinies]], and [[Bullet Bill]]s appear randomly. There is a total of nine loops of increasing difficulty. There are two types of levels: scroll screen levels and timer screen levels. On the scroll screen levels, Mario must travel a given distance displayed on the screen. On the timer screen levels, Mario has to go through the world within a given time. Mario can also obtain [[1-Up Mushroom|1 Up Mushroom]]s and [[Super Star|Starmen]] by hitting [[platform]]s, just like in the NES version, at certain places during specific events within the game.<ref>[http://www.replacementdocs.com/download.php?view.2959 Replacement Docs - Super Mario Bros. (Wide Screen)]</ref>  
Mario must go through eight auto-scrolling levels without falling and losing a life. When the levels are cleared, Mario must repeat them in the next loop. The second loops and onward have enemies. Further, [[Lakitu]]s toss a [[hammer]] instead of tossing [[Spiny|Spinies]], and [[Bullet Bill]]s appear randomly. There is a total of nine loops of increasing difficulty. There are two types of levels: scroll screen levels and timer screen levels. On the scroll screen levels, Mario must travel a given distance displayed on the screen. On the timer screen levels, Mario has to go through the world within a given time. Mario can also obtain [[1-Up Mushroom|1 Up Mushroom]]s and [[Super Star|Starmen]] by hitting [[platform]]s, just like in the NES game, at certain places during specific events within the game.<ref>[http://www.replacementdocs.com/download.php?view.2959 Replacement Docs - Super Mario Bros. (Wide Screen)]</ref>  


The Game & Watch has a 1-bit palette (only black and white). Due to the low-powered CPU, the game does not feature [[Luigi]] or multiplayer mode. This is one of the few Game & Watch games that do not have a Game B.  
This is one of the few Game & Watch games that do not have a Game B. Unlike the NES game, there is no multiplayer, possibly due to hardware limitations.


Holding Jump and pressing the Game button starts Mario on L3-1, with 90 distance and enemies enabled.
Holding Jump and pressing the Game button starts Mario on L3-1, with 90 distance and enemies enabled.
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==Trivia==
==Trivia==
*34 years later, [[Game & Watch: Super Mario Bros.|another Game & Watch version of ''Super Mario Bros.'']] was made. However, this one is a direct port of the NES original as opposed to the more primitive gameplay of the Game & Watch game.
*34 years later, [[Game & Watch: Super Mario Bros.|another Game & Watch version of ''Super Mario Bros.'']] was made. However, this one is a direct port of the NES original rather than of the gameplay of the Game & Watch game.
*Princess Peach's design in the Crystal Screen edition resembles [[Princess Shokora]]'s "young princess" form.
*Princess Peach's design in the Crystal Screen edition resembles [[Princess Shokora]]'s "young princess" form.


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