Super Mario World: Difference between revisions

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''SNES:'''<br>{{released|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of Super Mario World (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{released|USA|1991<ref>[https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2 Arcade flyer]</ref>}}'''Virtual Console (Wii):'''<br>{{released|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{released|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{released|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{released|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|released='''SNES:'''<br>{{released|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of ''Super Mario World'' (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{released|USA|1991<ref>[https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2 Arcade flyer]</ref>}}'''Virtual Console (Wii):'''<br>{{released|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{released|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{released|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{released|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|genre=Platformer, action-adventure
|genre=[[Genre#Platform|Platformer]], action-adventure
|modes=Single player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}}
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}}
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==Development==
==Development==
The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]] and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the team ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so they wanted to create something new for the console. Miyamoto has stated that ever since they finished ''[[Super Mario Bros.]]'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the Super NES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>Takashi Tezuka, Shigefumi Hino and Hisashi Nogami. [https://web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world Super Mario World and Super Mario World 2: Yoshi's Island.] ''Nintendo''. Retrieved September 19, 2020.</ref> They first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref>
The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]] and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the team ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so they wanted to create something new for the console. Miyamoto has stated that ever since they finished ''[[Super Mario Bros.]]'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the Super NES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>Takashi Tezuka, Shigefumi Hino and Hisashi Nogami. [https://web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world ''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''.] ''Nintendo''. Retrieved September 19, 2020.</ref> They first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref>


As for composing the soundtrack of the game, while Koji Kondo composed many different melodies for ''Super Mario Bros. 3'', he decided to create variations of the same melody in ''Super Mario World'' so that the melody would stick to the game's listeners.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nitnendo''. Retrieved September 19, 2020.</ref> The increased technological capability which allowed eight instruments to be used at once was taken advantage of, especially in the title song where they are used one after another. The jumping sound effect is a pan flute instrument that was reappropriated.
As for composing the soundtrack of the game, while Koji Kondo composed many different melodies for ''Super Mario Bros. 3'', he decided to create variations of the same melody in ''Super Mario World'' so that the melody would stick to the game's listeners.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nitnendo''. Retrieved September 19, 2020.</ref> The increased technological capability which allowed eight instruments to be used at once was taken advantage of, especially in the title song where they are used one after another. The jumping sound effect is a pan flute instrument that was reappropriated.


At some point during the game's development, it was meant to be released in North America and Europe under the full ''Super Mario Bros. 4'' title, but it was later shortened to simply ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the typo'd "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "''Super Mario Bros. 4''" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.<ref>[https://www.engadget.com/2010/11/09/super-mario-world-is-miyamotos-favorite-mario-game Super Mario World is Miyamoto's favorite Mario game], retrieved 6/22/2018</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This is Shigeru Miyamoto's Favorite Mario Game], retrieved 6/22/2018</ref>
At some point during the game's development, it was meant to be released in North America and Europe under the full ''Super Mario Bros. 4'' title, but it was later shortened to simply ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the typo'd "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "''Super Mario Bros. 4''" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.<ref>[https://www.engadget.com/2010/11/09/super-mario-world-is-miyamotos-favorite-mario-game ''Super Mario World'' is Miyamoto's favorite ''Mario'' game], retrieved 6/22/2018</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This is Shigeru Miyamoto's Favorite ''Mario'' Game], retrieved 6/22/2018</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>[https://www.metacritic.com/game/wii/super-mario-world Metacritic page for ''Super Mario World''. Retrieved September 19, 2020.</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while modern reviews often opine that the game is still very playable today and that new players should play it.
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>[https://www.metacritic.com/game/wii/super-mario-world Metacritic page for ''Super Mario World''. Retrieved September 19, 2020.</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while modern reviews often opine that the game is still very playable today and that new players should play it.


Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>Navarro, Alex. (February 6, 2007). [https://www.gamespot.com/reviews/super-mario-world-review/1900-6165471/ Super Mario World Review]. ''GameSpot''. Retrieved September 19, 2020.</ref> He has praised the game as a "well-crafted adventure", stating that nothing in the game feels "superfluous", and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''Mario'' series has ever seen, calling the tunes "supercatchy". The only bad listed in the review of the game is the distinct lack of [[Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>Thomas, Lucas M. (February 5, 2007). [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review Super Mario World VC Review.] ''IGN''. Retrieved September 19, 2020.</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically-upgraded continuation of ''Super Mario Bros. 3'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>Navarro, Alex. (February 6, 2007). [https://www.gamespot.com/reviews/super-mario-world-review/1900-6165471/ ''Super Mario World'' Review]. ''GameSpot''. Retrieved September 19, 2020.</ref> He has praised the game as a "well-crafted adventure", stating that nothing in the game feels "superfluous", and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Mario (franchise)|Mario]]'' series has ever seen, calling the tunes "supercatchy". The only bad listed in the review of the game is the distinct lack of [[Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>Thomas, Lucas M. (February 5, 2007). [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review ''Super Mario World'' VC Review.] ''IGN''. Retrieved September 19, 2020.</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically-upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.


Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics", only a few can be considered "masterpieces" which O' Neill has referred to as.<ref>O' Neill. (September 21, 2019). [https://www.nintendolife.com/reviews/snes/super_mario_world Super Mario World Review.] ''Nintendo Life''. Retrieved September 19, 2020.</ref> He has stated that while the game isn't the flashiest showcase of the SNES's graphical effects, but has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics", only a few can be considered "masterpieces" which O' Neill has referred to as.<ref>O' Neill. (September 21, 2019). [https://www.nintendolife.com/reviews/snes/super_mario_world ''Super Mario World'' Review.] ''Nintendo Life''. Retrieved September 19, 2020.</ref> He has stated that while the game isn't the flashiest showcase of the SNES's graphical effects, but has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].


Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>Whitehead, Dan. (June 9, 2007). [https://www.eurogamer.net/articles/r_virtualconsole_080607?page=2 Virtual Console Roundup]. ''Eurogamer''. Retrieved September 19, 2020.</ref>
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>Whitehead, Dan. (June 9, 2007). [https://www.eurogamer.net/articles/r_virtualconsole_080607?page=2 Virtual Console Roundup]. ''Eurogamer''. Retrieved September 19, 2020.</ref>
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|Lucas M. Thomas, [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review IGN]
|Lucas M. Thomas, [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review IGN]
|8.5/10
|8.5/10
|align="left"|"''Super Mario World could be argued to take the crown for greatest 2D Mario platformer, and as such earns almost immediate recommendation for download to your Wii. The recommendation is tentatively withheld, however, pending examination of your history of ownership with the game, its ported Game Boy Advance iteration, Super Mario Advance 2: Super Mario World, has become one of the best-selling games of all time on Nintendo's handheld systems since its release five years ago. The portable package is perfectly playable, meaning you should save your Points if you're one of the millions of gamers to own it there, in cartridge form. Otherwise, download away. Especially you, stalwart Sonic supporters; the white flag is waving, the war now at an end. Come experience Mario's adventures, and the debut of his dinosaur friend.''"
|align="left"|"''Super Mario World could be argued to take the crown for greatest 2D Mario [[Genre#Platform|platformer]], and as such earns almost immediate recommendation for download to your Wii. The recommendation is tentatively withheld, however, pending examination of your history of ownership with the game, its ported [[Game Boy Advance]] iteration, [[Super Mario Advance 2: Super Mario World]], has become one of the best-selling games of all time on Nintendo's handheld systems since its release five years ago. The portable package is perfectly playable, meaning you should save your Points if you're one of the millions of gamers to own it there, in cartridge form. Otherwise, download away. Especially you, stalwart Sonic supporters; the white flag is waving, the war now at an end. Come experience Mario's adventures, and the debut of his dinosaur friend.''"
|-
|-
|Wii
|Wii
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===''Super Mario-Kun''===
===''Super Mario-Kun''===
[[File:SMKun 1.jpg|thumb|150px|The first volume of the ''Super Mario-Kun''.]]
[[File:SMKun 1.jpg|thumb|150px|The first volume of the ''Super Mario-Kun''.]]
The ''[[Super Mario-Kun]]''{{'}}s first six volumes are all based off ''Super Mario World'', kick-starting the series and being the game with the most arcs associated with it. While the first four arcs follow the games closely, with each arc having the characters travel through the game's locations, the fifth and sixth arcs have their own storylines which feature content from other ''Mario'' titles released at the time such as [[Yoshi (game)|''Yoshi'']] and ''[[Super Mario Kart]]''.
The ''[[Super Mario-Kun]]''{{'}}s first six volumes are all based off ''Super Mario World'', kick-starting the series and being the game with the most arcs associated with it. While the first four arcs follow the games closely, with each arc having the characters travel through the game's locations, the fifth and sixth arcs have their own storylines which feature content from other ''Mario'' titles released at the time such as ''[[Yoshi (game)|Yoshi]]'' and ''[[Super Mario Kart]]''.


===''Super Mario'' Kodansha manga===
===''Super Mario'' Kodansha manga===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオワールド: Super Mario Bros. 4
|Jap=''スーパーマリオワールド: Super Mario Bros. 4''
|JapR=Sūpā Mario Wārudo: Super Mario Bros. 4<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>
|JapR=Sūpā Mario Wārudo: Super Mario Bros. 4<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>
|JapM=Super Mario World: Super Mario Bros. 4
|JapM=''Super Mario World: Super Mario Bros. 4''
|Kor=슈퍼 마리오 월드
|Kor=''슈퍼 마리오 월드''
|KorR=Syupeo Mario Weoldeu
|KorR=Syupeo Mario Weoldeu
|KorM=Super Mario World
|KorM=''Super Mario World''
|ChiS=超级马力欧世界<ref>From the official translated name in ''Super Mario Maker 2''</ref>
|ChiS=''超级马力欧世界''<ref>From the official translated name in ''Super Mario Maker 2''</ref>
|ChiSR=Chāojí Mǎlìōu Shìjiè
|ChiSR=Chāojí Mǎlìōu Shìjiè
|ChiSM=Super Mario World
|ChiSM=''Super Mario World''
|ChiT=超級瑪利歐世界
|ChiT=''超級瑪利歐世界''
|ChiTR=Chāojí Mǎlìōu Shìjiè
|ChiTR=Chāojí Mǎlìōu Shìjiè
|ChiTM=Super Mario World
|ChiTM=''Super Mario World''
}}
}}


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