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(→Gallery: 1] More descriptions :) 2] Rearranged to be more chronological - the E3 demo pics would have come *after* the beta castle pics, because they use terrain textures actually seen in the final) |
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===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. | ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves. | ||
Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. | Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)|Yoshis]] wear caps and all four players obtain [[Cape Feather|Feathers]]. | ||
goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. | goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen. | ||
Sm64x4 Goomba.jpg| | Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame. | ||
Superm4.jpg|The four characters in a tree. The overhead map shows a different layout of the castle grounds, most notably with four paths in a cross shape extending out from the castle, and with land and a moat on all four sides of the castle. | Superm4.jpg|The four characters in a tree. The overhead map shows a different layout of the castle grounds, most notably with four paths in a cross shape extending out from the castle, and with land and a moat on all four sides of the castle. | ||
SM64 four characters screenshot.jpg|All four playable characters fighting [[Bowser]]. | SM64 four characters screenshot.jpg|All four playable characters fighting [[Bowser]]. The timer is on the touch screen, the health meter has a simpler design, and the health meter and red coin counter are showing even when the player's health is full and they have no Red Coins. | ||
SM64DS_UnusedImage1.jpg| | SM64DS_UnusedImage1.jpg|A different angle of the battle against Bowser | ||
Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. | Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. The textures are different, such as the brighter grass, and dark-green rocks seen on the map that look the same as the original's. | ||
Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' | Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' seen at {{wp|E3|E3 2004}} | ||
Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] | Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] seen at the E3 2004 demo of ''Super Mario 64x4''<ref>[https://youtu.be/NgDLP-unxsA]</ref> | ||
UnusedboxartSM64DS.jpg|Early | UnusedboxartSM64DS.jpg|Early North American box art for ''[[Super Mario 64 DS]]'' | ||
SM64DS Prerelease Wario on Whomp's Fortress.jpg| | SM64DS Prerelease Wario on Whomp's Fortress.jpg|A pre-release version of [[Whomp's Fortress]]. Wario's touch screen location icon is different than the final. | ||
Protohud.jpg| | Protohud.jpg|The first cutscene in the game. The HUD is showing, and no clouds are moving across the touch screen during the scene, as they do in the final game. | ||
</gallery> | </gallery> | ||