Blackout Basement: Difference between revisions

Added images for KONG Letters and bonus rooms.
m (Protected "Blackout Basement" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
(Added images for KONG Letters and bonus rooms.)
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{{more images|K-O-N-G Letters and Bonus Levels.}}
{{DKClevelbox
{{DKClevelbox
|image=[[File:Blackout Basement SNES.png]]
|image=[[File:Blackout Basement SNES.png]]
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!Location
!Location
|-
|-
|align="center"|[[File:Letter_K_DKC.png]]
|align="center"|[[File:DKC SNES Blackout Basement K.png|250px]]
|When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
|When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
|-
|-
|align="center"|[[File:Letter_O_DKC.png]]
|align="center"|[[File:DKC SNES Blackout Basement O.png|250px]]
|Just before the Star Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
|Just before the Star Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
|-
|-
|align="center"|[[File:Letter_N_DKC.png]]
|align="center"|[[File:DKC SNES Blackout Basement N.png|250px]]]]
|The letter N is in the center between all the barrels in the first [[Bonus Level]].
|The letter N is in the center between all the barrels in the first [[Bonus Level]].
|-
|-
|align="center"|[[File:BlackoutBasement-SNES-1.png]]
|align="center"|[[File:BlackoutBasement-SNES-1.png|250px]]
|Just before the end of the level, the letter G is hovering over a platform with four Kritters.
|Just before the end of the level, the letter G is hovering over a platform with four Kritters.
|}
|}
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!Type and description
!Type and description
|-
|-
|align=center|
|align=center|[[File:DKC SNES Blackout Basement N.png|250px]]
|'''''Collect the Prizes!'''''<br>Sometime after the Star Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first [[Bonus Barrel]] is hidden below it. In the [[Bonus Level]], the Kongs must blast from eight [[Barrel Cannon]]s. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
|'''''Collect the Prizes!'''''<br>Sometime after the Star Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first [[Bonus Barrel]] is hidden below it. In the [[Bonus Level]], the Kongs must blast from eight [[Barrel Cannon]]s. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
|-
|-
|align=center|
|align=center|[[File:DKC SNES Blackout Basement BonusRoomB.png|250px]]
|'''''Stop the Barrel!'''''<br>After exiting the first Bonus Level, the Kongs land onto an item cache which releases a Steel Keg. The lead Kong must pick up the Steel Keg and go down, throw it at a wall to the left, and ride the Steel Keg for the remainder of the level. Eventually, the Steel Keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Red Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Red Balloon stopped in, they win the Red Balloon as a prize. The Kongs leave the Bonus Level after they either win or lose the challenge.
|'''''Stop the Barrel!'''''<br>After exiting the first Bonus Level, the Kongs land onto an item cache which releases a Steel Keg. The lead Kong must pick up the Steel Keg and go down, throw it at a wall to the left, and ride the Steel Keg for the remainder of the level. Eventually, the Steel Keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Red Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Red Balloon stopped in, they win the Red Balloon as a prize. The Kongs leave the Bonus Level after they either win or lose the challenge.
|}
|}
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