Rambi Rumble (Donkey Kong Land 2): Difference between revisions

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{{level
{{level
|title=Rambi Rumble
|title=Rambi Rumble
|image=[[File:RambiRumble465.png|160px]]
|image=[[File:Rambi Rumble DKL2.png|160px]]
|code=3 - 7
|code=3 - 7
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
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==Level layout==
==Level layout==
[[File:RambiRumble365.PNG|thumb|left|160px|Rambi jumps into a gap.]]
[[File:Rambi Rumble DKL2 shot 2.png|thumb|left|160px|Rambi jumps into a gap.]]
The level begins with a small hill that has a few Spinies walking along it. A ledge is near the end of the hill that the Kongs can drop down from to find a barrel next to a small section of honey. The honey is sticky, so they cannot walk through it easily. A Spiny is located just ahead in an alcove, which has the first DK Barrel above it. Four more Spinies and a Klampon are on the other side of the alcove on the way up a small hill. The letter K is at the top of this hill near a wall drenched in honey. The sticky substance can be used to climb upwards. Zinger fly in the Kongs' way as they travel up this long wall. A hook can be found at the top of the wall to be used to cross a small gap. If the heroes fall into this gap, they land back at the bottom of the area, being forced to climb back up again. Some honey is splattered along the ground on the other side of the gap. A second abyss is ahead that can be crossed with the aid of a pair of hooks, but a Zinger blocks the Kongs' path. They must dodge the foe and cross the abyss to find another wall covered in a thick layer of honey. When they climb to the top of the wall, they find a Klampon on a flat platform. A DK Barrel is located near here in a lower area. The primates can notice a wide gap to the left of the barrel. The walls along the gaps are coated with honey that they can stick to. With the sticky substance, they can climb downwards to a platform with another Klampon on it. The letter O is also in this area. If the heroes continue down the gap mentioned previously, they can land in a lower area. A Klampon patrols this flat area. A pair of hooks are scattered in the air above the foe. They can be used to reach a platform with the Star Barrel on it.
The level begins with a small hill that has a few Spinies walking along it. A ledge is near the end of the hill that the Kongs can drop down from to find a barrel next to a small section of honey. The honey is sticky, so they cannot walk through it easily. A Spiny is located just ahead in an alcove, which has the first DK Barrel above it. Four more Spinies and a Klampon are on the other side of the alcove on the way up a small hill. The letter K is at the top of this hill near a wall drenched in honey. The sticky substance can be used to climb upwards. Zinger fly in the Kongs' way as they travel up this long wall. A hook can be found at the top of the wall to be used to cross a small gap. If the heroes fall into this gap, they land back at the bottom of the area, being forced to climb back up again. Some honey is splattered along the ground on the other side of the gap. A second abyss is ahead that can be crossed with the aid of a pair of hooks, but a Zinger blocks the Kongs' path. They must dodge the foe and cross the abyss to find another wall covered in a thick layer of honey. When they climb to the top of the wall, they find a Klampon on a flat platform. A DK Barrel is located near here in a lower area. The primates can notice a wide gap to the left of the barrel. The walls along the gaps are coated with honey that they can stick to. With the sticky substance, they can climb downwards to a platform with another Klampon on it. The letter O is also in this area. If the heroes continue down the gap mentioned previously, they can land in a lower area. A Klampon patrols this flat area. A pair of hooks are scattered in the air above the foe. They can be used to reach a platform with the Star Barrel on it.


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*N: After the primates turn into Rambi, they can travel to the first gap ahead of them to find the letter N.
*N: After the primates turn into Rambi, they can travel to the first gap ahead of them to find the letter N.
*G: The letter G is shortly before the No Animal Sign. Before dropping down from the large ledge before this sign, Rambi should bounce on a few Zingers above the area to reach the item.
*G: The letter G is shortly before the No Animal Sign. Before dropping down from the large ledge before this sign, Rambi should bounce on a few Zingers above the area to reach the item.
====Bonus Levels====
====Bonus Levels====
[[File:RambiRumble665.png|160px|thumb|Rambi collects stars in the second Bonus Level.]]
[[File:Rambi Rumble DKL2 Bonus Area 2.png|160px|thumb|Rambi collects stars in the second Bonus Level.]]
*Near the beginning of the level, the heroes climb a wall of honey and then find the third Klampon in the level. Dixie then should be used to hover to the left with her [[Helicopter Spin]], where she bounces off a Flitter and lands into an Auto Fire Barrel. After shooting through a series of Auto Fire Barrels, the primates land in a Bonus Barrel that send them to a Bonus Level. There, the Kongs must defeat four Spinies and two Klampons within the time limit of 25 seconds to make a Kremkoin appear. Two [[Kannonball]]s are placed around the area to help them defeat the enemies the walk over the sticky honey. The Kongs are sent back to the main level without the Kremkoin if they hit into an enemy.
*Near the beginning of the level, the heroes climb a wall of honey and then find the third Klampon in the level. Dixie then should be used to hover to the left with her [[Helicopter Spin]], where she bounces off a Flitter and lands into an Auto Fire Barrel. After shooting through a series of Auto Fire Barrels, the primates land in a Bonus Barrel that send them to a Bonus Level. There, the Kongs must defeat four Spinies and two Klampons within the time limit of 25 seconds to make a Kremkoin appear. Two [[Kannonball]]s are placed around the area to help them defeat the enemies the walk over the sticky honey. The Kongs are sent back to the main level without the Kremkoin if they hit into an enemy.
*On the ledge almost immediately before Rambi finds the No Animal Sign, he can see a Zinger high in the air ahead of him. He should bounce off of it and the Zinger hidden ahead of it to reach a platform that holds a Bonus Barrel. It leads to a Bonus Level, where the rhinoceros has 20 seconds to collect 10 stars. After he collects them all, a Kremkoin appears at the end of the stage for him to grab before the remaining time runs out.
*On the ledge almost immediately before Rambi finds the No Animal Sign, he can see a Zinger high in the air ahead of him. He should bounce off of it and the Zinger hidden ahead of it to reach a platform that holds a Bonus Barrel. It leads to a Bonus Level, where the rhinoceros has 20 seconds to collect 10 stars. After he collects them all, a Kremkoin appears at the end of the stage for him to grab before the remaining time runs out.
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==Trivia==
==Trivia==
*The track "Run, Rambi! Run!" from ''Donkey Kong Country 2'', which played in [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|this level's SNES counterpart]], actually plays in the [[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]] level, and it's now 8-bit.
*The track "Run, Rambi! Run!" from ''Donkey Kong Country 2'', which played in [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|this level's SNES counterpart]], actually plays in the [[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]] level, and it's now 8-bit.
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
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