Ripcurl Reef: Difference between revisions

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|code=7 - 5
|code=7 - 5
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble#GBA Port|Donkey Kong Country 3]]''
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble#GBA Port|Donkey Kong Country 3]]''
|song=Water World<br>Cavern Caprice
|notes=This level features a strong current that pushes the Kongs towards the green Lurchins.
|notes=This level features a strong current that pushes the Kongs towards the green Lurchins.
|before=[[Cliffside Blast|<<]]
|before=[[Cliffside Blast|<<]]
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This aquatic level is very similar to [[Gusty Glade]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as it includes a shifting current that can sweep the [[Kong]]s around the area. If they aren't careful, the current can push them into danger. This level is also home to a new, green-colored variant of [[Lurchin]]s, though they behave no differently than regular ones. The standard Lurchins appear in a [[Bonus Level]] and in the cavern by the goal as well. Other enemies that appear in this unique include [[Koco]]s and [[Bazza]]s. [[Bounty Bass]]es also appear in one of the level's Bonus Areas.
This aquatic level is very similar to [[Gusty Glade]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as it includes a shifting current that can sweep the [[Kong]]s around the area. If they aren't careful, the current can push them into danger. This level is also home to a new, green-colored variant of [[Lurchin]]s, though they behave no differently than regular ones. The standard Lurchins appear in a [[Bonus Level]] and in the cavern by the goal as well. Other enemies that appear in this unique include [[Koco]]s and [[Bazza]]s. [[Bounty Bass]]es also appear in one of the level's Bonus Areas.


==Level Layout==
==Layout==
When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find the letter O and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the [[Star Barrel]].
When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find the letter O and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the [[Star Barrel]].


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