Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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[[Image:Motmboss.jpg|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]
[[Image:Motmboss.jpg|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]
=== DK Boss Battle ===
=== DK Boss Battle ===
Each floor is concluded by a boss battle with the giant ape. Players must launch Mini-Marios from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon will shoot directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as bananas, barrels, mines, even fireballs, or in the later battles, Swoopers (Spooky Attic) and Vine Crocodiles (Jungle Hijinks). DK has 6 hit points in all battles.
Each floor is concluded by a boss battle with the giant ape. Players must launch Mini-Mario's from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon will shoot directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as bananas, barrels, mines, even fireballs, or in the later battles, Swoopers (Spooky Attic) and Vine Crocodiles (Jungle Hijinks). DK has 6 hit points in all battles.


Each of these boss battles is also capable of getting stars, but the score is calculated differently. Simply put, the gold star minimum is the ''maximum'' number of Minis on the floor times 1000 (25000, 30000, etc). Each second left on the clock is 10 points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star should mean that all of the Minis survived, thus the minimum. However, in theory, it is possible to win with over 100 seconds of time remaining – which is a 1000 or more points left over – which means that a player can still miss one Mini and earn a gold star. However, it gets more difficult to beat DK within those 80 seconds as the game progresses, so it should not be taken as a rule of thumb. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
Each of these boss battles is also capable of getting stars, but the score is calculated differently. Simply put, the gold star minimum is the ''maximum'' number of Minis on the floor times 1000 (25000, 30000, etc). Each second left on the clock is 10 points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star should mean that all of the Minis survived, thus the minimum. However, in theory, it is possible to win with over 100 seconds of time remaining – which is a 1000 or more points left over – which means that a player can still miss one Mini and earn a gold star. However, it gets more difficult to beat DK within those 80 seconds as the game progresses, so it should not be taken as a rule of thumb. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
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***Gallery – players can look at 18 pictures from the Main Game here. 16 are 2 from each floor, before and after the boss battle. Another is the ending credits picture. The last is found in a secret section of the main game – see below.
***Gallery – players can look at 18 pictures from the Main Game here. 16 are 2 from each floor, before and after the boss battle. Another is the ending credits picture. The last is found in a secret section of the main game – see below.
***Credits – replays the credits. Must finish the Main Game at least once to unlock.
***Credits – replays the credits. Must finish the Main Game at least once to unlock.
***Title – On the title screen, Mini-Marios walk across the bottom of the top screen. This cosmetic feature can be changed – but it requires stars to do so! See below.
***Title – On the title screen, Mini-Mario's walk across the bottom of the top screen. This cosmetic feature can be changed – but it requires stars to do so! See below.
**Register – players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
**Register – players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
**Single Card – a demo version of the game can be sent to another DS player without the game card.
**Single Card – a demo version of the game can be sent to another DS player without the game card.
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''March of the Minis'' boasts a supply of unlockables, some minor and some major:
''March of the Minis'' boasts a supply of unlockables, some minor and some major:
*'''Construction Kits'''. In the Construction Zone, players choose a kit, one from each floor that incorporates the elements and enemies of that floor. Players unlock each kit as they beat the DK boss battle for each floor.
*'''Construction Kits'''. In the Construction Zone, players choose a kit, one from each floor that incorporates the elements and enemies of that floor. Players unlock each kit as they beat the DK boss battle for each floor.
*'''Bonus Construction Kits'''. But that's not all! By completing the mini-game in each floor (and ultimately collecting all of the Mini-Mario Cards), special kits are unlocked (Kit 1 is Floors 1-3, Kit 2 Floors 4-6, and Kit 3 Floors 7-8). Not only are the elements combined from the floors (with a bonus, as a reward for collecting all the cards and completing each mini-game, of Special Kit 3 containing every element in the game – and then some), but players no longer control Mini-Marios! Mini-Toads, Peaches, and DKs now become playable, respectively.
*'''Bonus Construction Kits'''. But that's not all! By completing the mini-game in each floor (and ultimately collecting all of the Mini-Mario Cards), special kits are unlocked (Kit 1 is Floors 1-3, Kit 2 Floors 4-6, and Kit 3 Floors 7-8). Not only are the elements combined from the floors (with a bonus, as a reward for collecting all the cards and completing each mini-game, of Special Kit 3 containing every element in the game – and then some), but players no longer control Mini-Mario's! Mini-Toads, Peaches, and DK's now become playable, respectively.
*'''Title Screen Change'''. To change the Mini-Marios on the title screen into Mini-Toads, Peaches, or DKs, a player needs to have 80 bronze, silver, or gold stars, respectively. Then he or she can change it in the Options → Showroom. They all must be a certain star to be unlocked – 79 gold and 1 bronze still only unlocks the Mini-Toads.  
*'''Title Screen Change'''. To change the Mini-Mario's on the title screen into Mini-Toads, Peaches, or DK's, a player needs to have 80 bronze, silver, or gold stars, respectively. Then he or she can change it in the Options → Showroom. They all must be a certain star to be unlocked – 79 gold and 1 bronze still only unlocks the Mini-Toads.  
*'''Basement'''. After defeating the main game, returning to the same save file directs the player to the basement of the theme park, sub-titled "DK's Hideout". Two bonus boss battles similar to the final battle await in Levels B1 and B2. To access them, though, the player needs 40 silver and 40 gold stars, respectively. B1 requires the player to run over twelve platforms that disappear on contact, six on the upper screen and six on the lower. B2 requires the player to get Minis to the upper screen so they can push a barrel onto Donkey Kong. B1 unlocks the final gallery image; B2 unlocks the final movie. These battles are also unranked.
*'''Basement'''. After defeating the main game, returning to the same save file directs the player to the basement of the theme park, sub-titled "DK's Hideout". Two bonus boss battles similar to the final battle await in Levels B1 and B2. To access them, though, the player needs 40 silver and 40 gold stars, respectively. B1 requires the player to run over twelve platforms that disappear on contact, six on the upper screen and six on the lower. B2 requires the player to get Minis to the upper screen so they can push a barrel onto Donkey Kong. B1 unlocks the final gallery image; B2 unlocks the final movie. These battles are also unranked.
*'''New Minis''' Other Mini toys (Mini-Peach, Mini-Toad, Mini-Donkey Kong) are playable in the game but have to be unlocked. Of course that means there are [[Fire Mini-Peach]]s, [[Fire Mini-Toad]]s and of course [[Fire Mini-Donkey Kong]]s.
*'''New Minis''' Other Mini toys (Mini-Peach, Mini-Toad, Mini-Donkey Kong) are playable in the game but have to be unlocked. Of course that means there are [[Fire Mini-Peach]]s, [[Fire Mini-Toad]]s and of course [[Fire Mini-Donkey Kong]]s.