List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

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(Found out a bit more on the cause; it's trying to update the 1 in "10")
(→‎Screech glitch: (Fixed disambiguation link.))
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===Screech glitch===
===Screech glitch===
In [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]], the player should make the Kongs turn into Squawks and then head behind [[Screech]]. If the bird is to pass his opponent, a race will begin, causing him to speed around sharp brambles. However, if the player does not want to do this, they can perform a glitch to keep Screech out of the race. To do so, they must control Squawks and make him hit into the brambles right behind Screech. Squawks will then blink for a short amount of time; while blinking, he should quickly pass the bird and continue through the level. If done correctly, the parrot will be able to go through the rest of the level without needing to worry about racing Screech, as the foe will simply wait at the starting line. This only works in the SNES version of the game since Screech is placed low enough to allow Squawks to pass the trigger to start the race; the Game Boy Advance version of the game fixes this oversight by placing Screech directly above the top bramble, always forcing the race to start no matter where Squawks is.
In [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]], the player should make the Kongs turn into Squawks and then head behind [[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]]. If the bird is to pass his opponent, a race will begin, causing him to speed around sharp brambles. However, if the player does not want to do this, they can perform a glitch to keep Screech out of the race. To do so, they must control Squawks and make him hit into the brambles right behind Screech. Squawks will then blink for a short amount of time; while blinking, he should quickly pass the bird and continue through the level. If done correctly, the parrot will be able to go through the rest of the level without needing to worry about racing Screech, as the foe will simply wait at the starting line. This only works in the SNES version of the game since Screech is placed low enough to allow Squawks to pass the trigger to start the race; the Game Boy Advance version of the game fixes this oversight by placing Screech directly above the top bramble, always forcing the race to start no matter where Squawks is.


===Tire throw glitch===
===Tire throw glitch===