Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

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===Gameplay changes===
===Gameplay changes===
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit.
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*Two new worlds, [[Merry Mini-Land]] and Slippery Summit, have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]]
***[[Fire Mountain (world)|Fire Mountain]]
***Merry Mini-Land
***[[Merry Mini-Land]]
***[[Spooky House]]
***[[Spooky House]]
***Slippery Summit
***Slippery Summit
***[[Mystic Forest]] (changed from a cyan theme color to orange to distinguish itself from Slippery Summit)
***[[Mystic Forest]] (changed from a cyan theme color to peach to distinguish itself from Slippery Summit)
***[[Twilight City]]  
***[[Twilight City]] (changed from an indigo theme color to magenta to distinguish itself from Mario Toy Company)
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
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*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in [[Slippery Summit]].
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It doesn't behave any differently than the other fireballs in the game.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
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**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).
*Mario, the Mini-Marios, and the Toads no longer laugh at Donkey Kong before the first final boss battle. Mario also does not laugh at Donkey Kong before the true final boss battle.
*The following audio cues no longer occur:
*Mario no longer asks, "Hey, Donkey Kong, are you okay?" in the cutscene before the "Plus" levels.
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
*The Mini-Mario no longer calls Donkey Kong "monkey man" in the final cutscene.
**Mario asking, "Hey, Donkey Kong, are you okay?" in the cutscene before the "Plus" levels.
*Mario no longer says, "Okey dokey! Let's-a go!" when unlocking a door. Mario also no longer says, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.


==Characters==
==Characters==