Super Mario's Wacky Worlds: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Line 15: Line 15:


==History==
==History==
''Super Mario's Wacky Worlds'' emerged in a time in which its developing company, NovaLogic, was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[https://web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Then helping Nintendo with the "{{wp|Super NES CD-ROM|SNES-CD}}", a disc drive for the [[Super Nintendo Entertainment System]], Philips had a right to make games with Nintendo characters for their CD-i. It was suggested to NovaLogic by a Nintendo sales executive that simple Nintendo titles could play on the CD-i, sparking the idea of putting "a popular Nintendo game, ''Super Mario World'' onto a CD-i disc", making the project an intended sequel or follow-up to the launch title exclusively for the CD-i hardware.
''Super Mario's Wacky Worlds'' emerged in a time in which its developing company, NovaLogic, was hoping to be hired by [[Nintendo]].<ref name="Sidewalk_CDi">[https://web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww Sidewalk CD-i Playground] (Accessed on 6-19-08)</ref> Philips obtained the rights to release CD-i games based on Nintendo IPs as the result of a failed deal with Nintendo to develop {{wp|Super NES CD-ROM|a CD-ROM add-on}} for the [[Super Nintendo Entertainment System]]. Consequently, a Nintendo sales executive suggested to NovaLogic that simple Nintendo titles could play on the CD-i, sparking the idea of putting "a popular Nintendo game, ''Super Mario World'' onto a CD-i disc", making the project an intended sequel or follow-up to the launch title exclusively for the CD-i hardware.


Developers Silas Warner and John Brooks were drafted as the game's designers, and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 a.m. on a Friday morning, and they had put their short part of the game on a disc four hours beforehand.<ref name="Sidewalk_CDi"/>
Developers Silas Warner and John Brooks were drafted as the game's designers and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 a.m. on a Friday morning, and they had put their short part of the game on a disc four hours beforehand.<ref name="Sidewalk_CDi"/>


Nintendo was impressed at the two men's job, but because of poor sales of the CD-i, they were forced to cancel the game. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction; however, other developers such as lead artist Nina Stanley stayed with the project.<ref name="Sidewalk_CDi"/>
Nintendo was impressed at the two men's job, but ultimately decided to cancel the game due to the poor sales of the CD-i. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction; however, other developers such as lead artist Nina Stanley stayed with the project.<ref name="Sidewalk_CDi"/>


Though the developers were highly enthusiastic about making a traditional ''[[Super Mario (franchise)|Super Mario]]'' game (partly to clear their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project, which was mostly executed with the intentions of making a small amount of profit while games such as those of the {{wp|Comanche (video game series)|''Comanche'' series}} had focus.<ref name="Sidewalk_CDi"/>
Though the developers were highly enthusiastic about making a traditional ''[[Super Mario (franchise)|Super Mario]]'' game (partly to clear their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project, which was mostly executed with the intentions of making a small amount of profit while games such as those of the {{wp|Comanche (video game series)|''Comanche'' series}} had focus.<ref name="Sidewalk_CDi"/>