Cartwheel Attack: Difference between revisions
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|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2'' | |footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2'' | ||
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|image1=Diddy Kong Cartwheel DKC.png | |image1=Diddy Kong Cartwheel DKC.png | ||
|image2=Diddy Cartwheel DKC2.png | |image2=Diddy Cartwheel DKC2.png | ||
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A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14 | A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>''Donkey Kong Land'' instruction booklet, page 6</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. | ||
==History== | |||
===''Donkey Kong'' franchise=== | |||
The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. | The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. | ||
Diddy's | Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. | ||
In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | ||
Once again, Diddy | Once again, Diddy is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when the player uses Diddy independently, which is possible only during multiplayer or [[Hard Mode]]. | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Diddy performs | ===''Super Smash Bros.'' series=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks. | |||
==References== | ==References== |