Giant Gate: Difference between revisions
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All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]]. | All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]]. | ||
If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00) | If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00) and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map. | ||
If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded. | If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded. |