Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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(→‎Battle system: Timed Hit is a type of action command.)
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*''Etc''., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.
*''Etc''., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.


Many of these options can be improved by the "Timed Hit", a precursor to the [[action command]]s in future ''Mario'' RPGs, which helps them in many ways when the player presses any button at the correct time. Depending on the timing, these commands can increase physical damage by 1.5x if done okay, or 2x if done well. They can also block half damage from physical damage if done okay, and ALL of it if done well. Magical attacks can be timed as well for more damage. However, enemy magic attacks and some physical attacks cannot be blocked in this manner. In addition, a correctly Timed Hit with an Item can result in a "Freebie", meaning that an item is used, but not consumed from the inventory. However, the timing window for doing this is very narrow.
Many of these options can be improved by the use of [[Action Command]]s, most commonly the "Timed Hit" which helps them in many ways when the player presses any button at the correct time. Depending on the timing, these commands can increase physical damage by 1.5x if done okay, or 2x if done well. They can also block half damage from physical damage if done okay, and ALL of it if done well. Magical attacks can be timed as well for more damage. However, enemy magic attacks and some physical attacks cannot be blocked in this manner. In addition, a correctly Timed Hit with an Item can result in a "freebie", meaning that an item is used, but not consumed from the inventory. However, the timing window for doing this is very narrow.


After defeating an enemy, the character who defeated it may receive a [[Bonus Flower|flower]] that gives them a special bonus. The maximum level each character can reach is 30.
After defeating an enemy, the character who defeated it may receive a [[Bonus Flower|flower]] that gives them a special bonus. The maximum level each character can reach is 30.