List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

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(Neither of these are glitches. Pausing causes the screen to freeze, and Glimmer may make the screen white. Makes perfect sense. Rambi, Squitter and team-up Kongs were designed to walk through honey)
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===Dixie in Diddy's Dash===
===Dixie in Diddy's Dash===
In the [[Game Boy Advance]] version of ''Donkey Kong Country 2'', inputting the code ROCKARD or WELLARD will allow Dixie Kong to enter [[Diddy's Dash]]. However, if Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.
In the [[Game Boy Advance]] version of ''Donkey Kong Country 2'', inputting the code ROCKARD or WELLARD will allow Dixie Kong to enter [[Diddy's Dash]]. However, if Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.
===Golden Instruments===
In [[Hot-Head Hop]], there is a No Squitter sign right before the Ending Pad. The player should then take [[Squitter]] right up next to the sign without passing it, jump off of Squitter, and then hit the Ending Pad hard enough to obtain its prize. If done correctly, Dixie's electric guitar or Diddy's boom box will be colored golden during their victory animation. This is due to Squitter's color palette still being loaded since he is technically still on-screen.
===Destroy Them All Glitch===
"Destroy Them All" Bonus Levels require the player to defeat a certain number of enemies for the Kremkoin to appear. However, due to a programming oversight, taking an animal buddy past its corresponding No Animal sign will count as an enemy being defeat. As such, in certain bonus rooms such as the one in [[Lava Lagoon]], it is possible to complete the bonus level while still leaving one of the enemies alive.
===Dark Palette Glitch===
In levels with [[Diddy & Dixie Barrels]], if the player switches between Kongs or loses a Kong due to taking damage, the darkened palette usually applied to the non-controlled Kong will often be applied to the new playable character instead of changing to the lighter palette used for the controlled Kong.


==References==
==References==