Time Limit: Difference between revisions

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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
The time limit reappears in ''[[New Super Mario Bros. 2]]''. The time limit's indicator glows red under 100 seconds and beeps every second for the last 10 seconds, as it does in ''Super Mario 3D Land''.
The time limit reappears in ''[[New Super Mario Bros. 2]]''. The time limit's indicator glows red under 100 seconds (1:40) and beeps every second for the last 10 seconds, as it does in ''Super Mario 3D Land''.


In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds (1:40), though some courses, like [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and [[Third Course (Coin Challenge Pack A)|the third course]] of [[Coin Challenge Pack A]] start with only 50 and 20 seconds, respectively. It can be increased by passing a [[Checkpoint Flag]] (which adds 50 seconds or 100 seconds) or by grabbing + clocks, though green ones only add 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.
In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds (1:40), though some courses, like [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and [[Third Course (Coin Challenge Pack A)|the third course]] of [[Coin Challenge Pack A]] start with only 50 and 20 seconds, respectively. It can be increased by passing a [[Checkpoint Flag]] (which adds 50 seconds or 100 seconds) or by grabbing + clocks, though green ones only add 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.