3DS Piranha Plant Slide: Difference between revisions

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==Course Layout==
==Course Layout==
[[File:Piranhaslider.png|thumb|240px|left|[[Mario]] races through the underwater portion.]]
[[File:Piranhaslider.png|thumb|240px|left|[[Mario]] races through the underwater portion.]]
The start of the track begins at a castle and immediately goes into a pipe in the same fashion as in [[World 1-2 (Super Mario Bros.)|World 1-2]] of ''Super Mario Bros.'' The track is mainly underground. It has flowing water that can cause the player to speed up when driven on, similar to [[Koopa Cape]] from ''[[Mario Kart Wii]]''. There is a huge Piranha Plant in the middle of the road which causes the track to split for a bit. After passing the Piranha Plant, two Goombas are encountered. Both are blue, similar to the underground ones in ''Super Mario Bros.'' A huge jump right after the Goombas leads the player to regular ground. Players also have the option to jump and drive on the floating bricks and collect the [[Coin]]s on them before landing on the ground. A few pipes on the ground provide jumps for the player. Soon, the player must go down a huge pipe into a section that is underwater. Some pipes generate [[current]]s that allows for players to be blasted to higher ledges. Another Piranha Plant blocks the path causing players to have to maneuver around it, though players can drive above it using the current-producing pipes. Then, players drive up a ramp which takes them above ground to a fortress with three [[Drain Pipe]]s that the player must avoid. They will land on a grassy area, with walls, trees and bushes heavily resembling the ''Super Mario Bros.'' backgrounds. Some [[Wooden cutout|board]]s shaped like Goombas and bushes are placed in the road, too, and there are gaps in the fences where players can use a Mushroom to cut through the grass before the finish line.
The start of the track begins at a castle and immediately goes into a pipe in the same fashion as in [[World 1-2 (Super Mario Bros.)|World 1-2]] of ''Super Mario Bros.'' The track is mainly underground. It has flowing water that can cause the player to speed up when driven on, similar to [[Koopa Cape]] from ''[[Mario Kart Wii]]''. There is a huge Piranha Plant in the middle of the road which causes the track to split for a bit. After passing the Piranha Plant, two Goombas are encountered. Both are blue, similar to the underground ones in ''Super Mario Bros.'' A huge jump right after the Goombas leads the player to regular ground. Players also have the option to jump and drive on the floating bricks and collect the [[Coin]]s on them before landing on the ground. A few pipes on the ground provide jumps for the player. Soon, the player must go down a huge pipe into a section that is underwater. Some pipes generate [[current]]s that allows for players to be blasted to higher ledges. Another Piranha Plant blocks the path causing players to have to maneuver around it, though players can drive above it using the current-producing pipes. Then, players drive up a ramp which takes them above ground to a fortress with three [[Drain Pipe]]s that the player must avoid. They will land on a grassy area, with walls, trees, and bushes heavily resembling the ''Super Mario Bros.'' backgrounds. Some [[Wooden cutout|board]]s shaped like Goombas and bushes are placed in the road, too, and there are gaps in the fences where players can use a Mushroom to cut through the grass before the finish line.
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[[File:MK8 3DS Piranha Plant Slide Starting Line.png|thumb|right|300px|The starting line]]
[[File:MK8 3DS Piranha Plant Slide Starting Line.png|thumb|right|300px|The starting line]]


The three slides at the start/finish line have a ramp added at the end, allowing racers to perform tricks on them. The Star Cup sign at the entrance to the tunnel has also been removed, due to it being a retro track. In addition, the first of the two grass shortcuts during the last stretch has been removed, likely due to it being easily done without a mushroom via gliding over it in ''Mario Kart 7''. However, gliding over it outside of 200cc is impossible without a [[Mushroom]] due to the gliding section being made much steeper. Small Piranha Plants from [[Royal Raceway|<small>N64</small> Royal Raceway]] have been added throughout the above ground section of the course.
The three slides at the start/finish line have a ramp added at the end, allowing racers to perform tricks on them. The Star Cup sign at the entrance to the tunnel has also been removed, due to it being a retro track. In addition, the first of the two grass shortcuts during the last stretch has been removed, likely due to it being easily done without a [[Mushroom]] via gliding over it in ''Mario Kart 7''. However, gliding over it outside of 200cc is impossible without a Mushroom due to the gliding section being made much steeper. Small Piranha Plants from [[Royal Raceway|<small>N64</small> Royal Raceway]] have been added throughout the above ground section of the course.


The Staff Ghost for this course is [[Ludwig von Koopa|Ludwig]], as a possible throwback to being the boss of a [[Pipe Land|pipe-themed world]]. Ever since the Version 4.0 update, players can now glide over the castle gate on 200cc.
The Staff Ghost for this course is [[Ludwig von Koopa|Ludwig]], as a possible throwback to being the boss of a [[Pipe Land|pipe-themed world]]. Ever since the Version 4.0 update, players can now glide over the castle gate on 200cc.
===Staff ghost===
===Staff ghost===
The staff ghost for this course is Ludwig on the [[Jet Bike]], with a time of 2:21.321. In ''Mario Kart 8 Deluxe'' 200cc, the staff ghost is [[Wendy O. Koopa|Wendy]] with a time of 1:48.454.
The staff ghost for this course is Ludwig on the [[Jet Bike]], with a time of 2:21.321. In ''Mario Kart 8 Deluxe'' 200cc, the staff ghost is [[Wendy O. Koopa|Wendy]] with a time of 1:48.454.