Buzzer Barrage: Difference between revisions

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==Summary==
==Summary==
Buzzer Barrage starts with a [[DK Barrel]] and an [[Animal Barrel]] that transforms [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into [[Quawks the Parrot]]. Quawks is played for the entirety of the level. Quawks can fly freely throughout the cavern, but cannot directly attack any foes along the way. In order to damage the various [[Buzz (enemy)|Buzz]]es and [[Booty Bird]]s in the cave, Quawks must procure a [[Barrel]] or a [[Steel Barrel]] and drop it on the enemies. The level also introduces [[Kopter]], an aerial enemy that fly in set paths. They cannot be hurt, and serve as obstacles. The level essentially boils down to avoiding Kopter enemies and using barrels to defeat Buzzes. Some Red Buzz enemies will obscure Quawks' ability to directly drop barrels onto enemies;  If a barrel cannot be dropped onto its intended target, Quawks can drop the barrel near the target and it will roll into it instead.  
Buzzer Barrage starts with a [[DK Barrel]] and an [[Animal Barrel]] that transforms [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into [[Quawks the Parrot]]. Quawks is played for the entirety of the level. Quawks can fly freely throughout the cavern, but cannot directly attack any foes along the way. In order to damage the various [[Buzz (enemy)|Buzz]]es and [[Booty Bird]]s in the cave, Quawks must procure a [[Barrel]] or a [[Iron Barrel|Steel Barrel]] and drop it on the enemies. The level also introduces [[Kopter]], an aerial enemy that fly in set paths. They cannot be hurt, and serve as obstacles. The level essentially boils down to avoiding Kopter enemies and using barrels to defeat Buzzes. Some Red Buzz enemies will obscure Quawks' ability to directly drop barrels onto enemies;  If a barrel cannot be dropped onto its intended target, Quawks can drop the barrel near the target and it will roll into it instead.  


The end of the level has a [[No Animal Sign]] which will revert Quawks back into [[Dixie Kong]] or [[Kiddy Kong]]. The Kongs can jump on top of the Kopter's head that flies in the area near the [[End of Level Flag]] to find a [[Bonus Barrel]] on one side, and a blue [[Extra Life Balloon]] and a [[Bear Coin]] on the other side. By completing the level, the Kongs can access [[Wrinkly's Save Cave]] (or [[Cranky's Dojo]] in the [[Game Boy Advance]] remake), and access to [[Björn's Chairlifts]].
The end of the level has a [[No Animal Sign]] which will revert Quawks back into [[Dixie Kong]] or [[Kiddy Kong]]. The Kongs can jump on top of the Kopter's head that flies in the area near the [[End of Level Flag]] to find a [[Bonus Barrel]] on one side, and a [[Blue Balloon]] and a [[Bear Coin]] on the other side. By completing the level, the Kongs can access [[Wrinkly's Save Cave]] (or [[Cranky's Dojo]] in the [[Game Boy Advance]] remake), and access to [[Björn's Chairlifts]].


==Layout==
==Layout==
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|[[File:Buzzer Barrage Koin.png]]
|[[File:Buzzer Barrage Koin.png]]
|Shortly after the Star Barrel, Quawks can locate the [[Koin]]. Quawks cannot directly attack Koin to defeat it, so he must fly upwards and move between two Kopters in a small alcove to find a [[Steel Keg]]. Quawks must pick up the Steel Barrel, go back to the Koin, and then drop the Steel Barrel to the left of it. The barrel slowly rolls to the wall, and Quawks must stay over Koin for the Steel Barrel to roll into the side, defeating it and rewarding the [[DK Coin]] to the Kongs.
|Shortly after the Star Barrel, Quawks can locate the [[Koin]]. Quawks cannot directly attack Koin to defeat it, so he must fly upwards and move between two Kopters in a small alcove to find a [[Iron Barrel|Steel Barrel]]. Quawks must pick up the Steel Barrel, go back to the Koin, and then drop the Steel Barrel to the left of it. The barrel slowly rolls to the wall, and Quawks must stay over Koin for the Steel Barrel to roll into the side, defeating it and rewarding the [[DK Coin]] to the Kongs.
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