Super Mario Bros.: Difference between revisions

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Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. There are two levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. There are two levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.


[[File:SMBW2.png|thumb|left|Mario swimming in a water level.]]
[[File:SMB NES World 2-2 Screenshot.png|thumb|left|Mario swimming in a water level.]]
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.
If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended.