Boxing: Difference between revisions
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===Classic version=== | ===Classic version=== | ||
[[File:Boxing GaWG4 classic.png|frame|left|240px|The Classic version of ''Boxing'']] | [[File:Boxing GaWG4 classic.png|frame|left|240px|The Classic version of ''Boxing'']] | ||
Two boxers start with 50 points each. The player starts with a maximum of five | Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to –7 points). | ||
A boxer's | A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than the previous number. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a [[Game Over]] occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw. | ||
If a round takes too long, a brief break occurs, and the match resumes. | If a round takes too long, a brief break occurs, and the match resumes. | ||
Game B features a two-player mode in which both boxers start with five | Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game. | ||
In ''Game & Watch Gallery 4'', one star is earned for every three wins. | In ''Game & Watch Gallery 4'', one star is earned for every three wins. |