Time Limit: Difference between revisions

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[[File:NightFalls.png|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]]
[[File:NightFalls.png|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]]
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (series)|''Mario'' series]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task; if the timer reaches zero, the player will lose a [[Extra life|life]] (and if time runs out when the player has no more lives, [[Game Over|the game will be over]]). An in-game "second" is approximately 0.6 or 0.7 seconds (in ''[[Super Mario Bros.]]'', one in-game "second" lasts 0.4 seconds). When the time limit decreases to below 100 units of the time, the "hurry up" jingle plays to warn that the player is low on time and the level's music plays at a rushed tempo. In newer ''Mario'' games, if Mario loses a life after hitting a [[Midway Point]], the time limit will be adjusted when he restarts the level from that point.
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (series)|''Mario'' series]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task; if the timer reaches zero, the player will lose a [[Extra life|life]] (and if time runs out when the player has no more lives, [[Game Over|the game will be over]]). An in-game "second" is approximately 0.6 or 0.7 seconds (in ''[[Super Mario Bros.]]'', one in-game "second" lasts 0.4 seconds and in ''[[Super Mario Maker]]'', it lasts one second). When the time limit decreases to below 100 units of the time, the "hurry up" jingle plays to warn that the player is low on time and the level's music plays at a rushed tempo. In newer ''Mario'' games, if Mario loses a life after hitting a [[Midway Point]], the time limit will be adjusted when he restarts the level from that point.


Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[Point|score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''[[Super Mario World]]'', ''Super Mario 3D Land'', and ''[[Super Mario 3D World]]''), it is impossible to increase a level's time limit. In ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', the time limit glows red when it goes below 100.
Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[Point|score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''[[Super Mario World]]'', ''Super Mario 3D Land'', and ''[[Super Mario 3D World]]''), it is impossible to increase a level's time limit. In ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', the time limit glows red when it goes below 100.