List of Super Mario 64 glitches: Difference between revisions

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==={{conjecturaltext|Invisible Mario}}===
==={{conjecturaltext|Invisible Mario}}===
To do this glitch Mario must perform the Portable Chuckya glitch. When Mario is grabbed by the submerged [[Chuckya]] he will be able to swim around (invisibly) before he is thrown. The Chuckya will then teleport Mario into its arms and throw Mario. If Mario can swim around and grab Chuckya while he is invisible Mario will now be invisible for an indefinite amount of time. Mario must not jump on a sloped surface while near the Chuckya or the glitch will end. While invisible Mario will sometimes behave differently with entities. Standing on a platform that tilts, for instance, will adjust itself as if it was being pushed down by Mario standing at the position of the Chuckya that was holding him.<ref name="chuckya"/>
To do this glitch Mario must perform the [[#Portable Chuckya|Portable Chuckya]] glitch. When Mario is grabbed by the submerged [[Chuckya]] he will be able to swim around (invisibly) before he is thrown. The Chuckya will then teleport Mario into its arms and throw Mario. If Mario can swim around and grab Chuckya while he is invisible Mario will now be invisible for an indefinite amount of time. Mario must not jump on a sloped surface while near the Chuckya or the glitch will end. While invisible Mario will sometimes behave differently with entities. Standing on a platform that tilts, for instance, will adjust itself as if it was being pushed down by Mario standing at the position of the Chuckya that was holding him.<ref name="chuckya"/>


==={{conjecturaltext|Magic [[Ground Pound]]}}===
==={{conjecturaltext|Magic [[Ground Pound]]}}===
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==={{conjecturaltext|Delayed Dialogue at a Distance}}===
==={{conjecturaltext|Delayed Dialogue at a Distance}}===
Certain text boxes that automatically play for Mario when he is in a certain proximity with [[Koopa the Quick]], the big penguin, et al. can be delayed until Mario is touching the ground at a distance from the speaker further than intended. This involves doing a Triple Jump with one of the jumps being in the range of the speaker. The jump in the range should be done as soon as Mario touches the ground or else the dialogue will activate. Mario can use the wing cap while doing this. As soon as Mario lands on the ground the text box will activate. See Beat Koopa the Quick in Zero Seconds for a possible use of this glitch.
Certain text boxes that automatically play for Mario when he is in a certain proximity with [[Koopa the Quick]], the big penguin, et al. can be delayed until Mario is touching the ground at a distance from the speaker further than intended. This involves doing a Triple Jump with one of the jumps being in the range of the speaker. The jump in the range should be done as soon as Mario touches the ground or else the dialogue will activate. Mario can use the wing cap while doing this. As soon as Mario lands on the ground the text box will activate. See [[#Beat Koopa the Quick in Zero Seconds|Beat Koopa the Quick in Zero Seconds]] for a possible use of this glitch.


==={{conjecturaltext|Fake Cap}}===
==={{conjecturaltext|Fake Cap}}===