List of Super Mario 64 glitches: Difference between revisions

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(Added ten glitches. Almost every known glitch is listed, few are left.)
(Added descriptions to all citations.)
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==={{conjecturaltext|Invisible Cannon}}===
==={{conjecturaltext|Invisible Cannon}}===
To do this glitch the player must enter a cannon and press {{button|n64|A}} on the first frame of the cannon viewfinder. The viewfinder will not show up and the camera will pan out of the cannon as if Mario was standing in that spot and reveal that the cannon is invisible and Mario is nowhere to be seen. The camera can be controlled and rotated around. This glitch ends when the cannon is used.<ref>[https://www.youtube.com/watch?v=48Slecuy_kA]</ref>
To do this glitch the player must enter a cannon and press {{button|n64|A}} on the first frame of the cannon viewfinder. The viewfinder will not show up and the camera will pan out of the cannon as if Mario was standing in that spot and reveal that the cannon is invisible and Mario is nowhere to be seen. The camera can be controlled and rotated around. This glitch ends when the cannon is used.<ref>[https://www.youtube.com/watch?v=48Slecuy_kA Youtube video of cannon camera glitch]</ref>


==={{conjecturaltext|Random Hidden Door}}===
==={{conjecturaltext|Random Hidden Door}}===
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==={{conjecturaltext|Revenge of [[Mr. I]]}}===
==={{conjecturaltext|Revenge of [[Mr. I]]}}===
This glitch occurs in [[Lethal Lava Land]]. Mario should be on a shell for this to work. Switch the game into fixed camera mode. Fix the camera at a spot where Mr. I can be seen, but if Mario moves, is off screen. Kill the [[Mr. I]] but move Mario so the fixed camera cannot show the death animation. The eye of [[Mr. I]] will hover around Mario for small amount of time and will move in various ways.<ref>[https://www.youtube.com/watch?v=JGP6vFHMHxE]</ref>
This glitch occurs in [[Lethal Lava Land]]. Mario should be on a shell for this to work. Switch the game into fixed camera mode. Fix the camera at a spot where Mr. I can be seen, but if Mario moves, is off screen. Kill the [[Mr. I]] but move Mario so the fixed camera cannot show the death animation. The eye of [[Mr. I]] will hover around Mario for small amount of time and will move in various ways.<ref>[https://www.youtube.com/watch?v=JGP6vFHMHxE Youtube video of Mr. I glitch]</ref>


==={{conjecturaltext|[[Wing Cap]] Camera Glitch}}===
==={{conjecturaltext|[[Wing Cap]] Camera Glitch}}===
To do this glitch grab a [[Wing Cap]]. Mario should do a [[Triple Jump]] and hit a slope just as he is about to fly. If it works Mario will be moving on the ground with the camera somewhat closer to Mario and moving around smoothly. Every movement by Mario is followed closely by the camera. The C Buttons only move the camera temporarily. Several things undo this glitch, which are: getting knocked back, using a cannon, flying and landing, getting thrown, riding a shell, burning, getting squished while standing still, swimming, tornadoes, and leaving the course.<ref>[https://www.youtube.com/watch?v=4pqQQxL6W8s]</ref>
To do this glitch grab a [[Wing Cap]]. Mario should do a [[Triple Jump]] and hit a slope just as he is about to fly. If it works Mario will be moving on the ground with the camera somewhat closer to Mario and moving around smoothly. Every movement by Mario is followed closely by the camera. The C Buttons only move the camera temporarily. Several things undo this glitch, which are: getting knocked back, using a cannon, flying and landing, getting thrown, riding a shell, burning, getting squished while standing still, swimming, tornadoes, and leaving the course.<ref>[https://www.youtube.com/watch?v=4pqQQxL6W8s Youtube video of Wing Cap Camera glitch]</ref>
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==={{conjecturaltext|Aerial Mario's Flounder}}===
==={{conjecturaltext|Aerial Mario's Flounder}}===
This glitch can be performed multiple ways.
This glitch can be performed multiple ways.
*Take a [[Chuckya]]. Throw it off a cliff that leads to a pool of water. Position Mario so that he is grabbed by the Chuckya in midair and near the water. When the Chuckya lands in the water it will explode into coins and Mario will be stuck plodding in the air.  
*Take a [[Chuckya]]. Throw it off a cliff that leads to a pool of water. Position Mario so that he is grabbed by the Chuckya in midair and near the water. When the Chuckya lands in the water it will explode into coins and Mario will be stuck plodding in the air.<ref>[https://www.youtube.com/watch?v=8bnZjOj9MO0 Youtube video of Chuckya game freeze]</ref>
*Take a Chuckya. Throw it off a cliff that has ground at the bottom. Position Mario so that he is grabbed by the Chuckya in midair and near the ground. When the Chuckya lands on the ground it will explode into coins and Mario will be frozen in the air.
*Take a Chuckya. Throw it off a cliff that has ground at the bottom. Position Mario so that he is grabbed by the Chuckya in midair and near the ground. When the Chuckya lands on the ground it will explode into coins and Mario will be frozen in the air.
*Take a Chuckya. Throw it off a tall cliff. Position Mario so that he is grabbed in midair early. The Chuckya will grab Mario in midair. The Chuckya will throw Mario in midair. Mario won't be able to move. Mario will be stuck struggling in place.
*Take a Chuckya. Throw it off a tall cliff. Position Mario so that he is grabbed in midair early. The Chuckya will grab Mario in midair. The Chuckya will throw Mario in midair. Mario won't be able to move. Mario will be stuck struggling in place.
*Take a Chuckya. Clone it. Hold the clone of the Chuckya (it can be hands free too) and get grabbed by the Chuckya it is cloning. Mario will throw the Chuckya that is holding him. Mario will be stuck lumbering.
*Take a Chuckya. Clone it. Hold the clone of the Chuckya (it can be hands free too) and get grabbed by the Chuckya it is cloning. Mario will throw the Chuckya that is holding him. Mario will be stuck lumbering.
*Take a [[Heave Ho]]. Clone it. Hold the clone of the Heave Ho and get grabbed by the Heave Ho it is cloning. Mario will be stuck in place.(the Heave Ho can still push him around though)<ref>[https://www.youtube.com/watch?v=O9ftlxUkQTw]</ref> <ref>[https://www.youtube.com/watch?v=8bnZjOj9MO0]</ref> <ref>[https://www.youtube.com/watch?v=Ea6d9oaHOBA]</ref>  <ref>[https://www.youtube.com/watch?v=sEUQ16_Un28]</ref>
*Take a [[Heave Ho]]. Clone it. Hold the clone of the Heave Ho and get grabbed by the Heave Ho it is cloning. Mario will be stuck in place.(the Heave Ho can still push him around though)<ref>[https://www.youtube.com/watch?v=O9ftlxUkQTw Youtube video of glitches from cloning in Wet-Dry World]</ref> <ref name="chuckya">[https://www.youtube.com/watch?v=Ea6d9oaHOBA Youtube video of Chuckya glitches]</ref>  <ref>[https://www.youtube.com/watch?v=sEUQ16_Un28 Youtube video of Heave-Ho glitches]</ref>


==={{conjecturaltext|Dead Mario Freeze}}===
==={{conjecturaltext|Dead Mario Freeze}}===
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==={{conjecturaltext|Hanging Mario Freeze}}===
==={{conjecturaltext|Hanging Mario Freeze}}===
If Mario is pushed backwards off a ceiling he is hanging on before it can complete the grabbing animation the game will freeze. This can be accomplished using a bloated [[Bob-omb]] or a cork box. In the case of the cork box it must be placed in a way that will push him off. In the case of the [[Bob-omb]] it must be pushing Mario backwards.<ref>[https://www.youtube.com/watch?v=Y2nUiG4OB0c&list=UUqSQVU53jtrLGI8ifZzzkcA Youtube video of Cork Box freeze method]</ref> <ref>[https://www.youtube.com/watch?v=ixgL7FYF22w]</ref>
If Mario is pushed backwards off a ceiling he is hanging on before it can complete the grabbing animation the game will freeze. This can be accomplished using a bloated [[Bob-omb]] or a cork box. In the case of the cork box it must be placed in a way that will push him off. In the case of the [[Bob-omb]] it must be pushing Mario backwards.<ref>[https://www.youtube.com/watch?v=Y2nUiG4OB0c&list=UUqSQVU53jtrLGI8ifZzzkcA Youtube video of Cork Box freeze method]</ref> <ref name="simultaneous">[https://www.youtube.com/watch?v=ixgL7FYF22w Youtube video of simultaneous event glitches]</ref>


==={{conjecturaltext|[[Mario]] lying on the floor}}===
==={{conjecturaltext|[[Mario]] lying on the floor}}===
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==={{conjecturaltext|Cork Box Clip}}===
==={{conjecturaltext|Cork Box Clip}}===
Through use of a cork box Mario is able to clip through walls. Place the Cork Box next to the wall. Mario should then ground pound between the box and the wall. If this works Mario will be pushed through the wall. There is a different glitch that produces the same results. Mario should grab a cork box. Mario should be pressed with his back to the wall. Let go of the cork box. On some walls, Mario will get pushed through the wall.<ref>[https://www.youtube.com/watch?v=kIpw46fUj24]</ref>
Through use of a cork box Mario is able to clip through walls. Place the Cork Box next to the wall. Mario should then ground pound between the box and the wall. If this works Mario will be pushed through the wall. There is a different glitch that produces the same results. Mario should grab a cork box. Mario should be pressed with his back to the wall. Let go of the cork box. On some walls, Mario will get pushed through the wall.<ref>[https://www.youtube.com/watch?v=kIpw46fUj24 Youtube video of Cork Box Clip method two]</ref>


==={{conjecturaltext|Crazy [[Bob-omb]]}}===
==={{conjecturaltext|Crazy [[Bob-omb]]}}===
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*An elevator that is not very thick.
*An elevator that is not very thick.
*An elevator that moves fast downwards.
*An elevator that moves fast downwards.
*An elevator that moves extremely fast upwards. <ref>[https://www.youtube.com/watch?v=7ZwwAemsbYQ]</ref>
*An elevator that moves extremely fast upwards. <ref>[https://www.youtube.com/watch?v=7ZwwAemsbYQ Youtube video of Whomp ground pound clip]</ref>


==={{conjecturaltext|Frozen Head}}===
==={{conjecturaltext|Frozen Head}}===
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==={{conjecturaltext|Overextended Teeter-totter}}===
==={{conjecturaltext|Overextended Teeter-totter}}===
See the glitch Climb Slippery Slopes 3, listed below. Perform it on a platform that will tip over on the side Mario is standing on (the one in [[Big Boo's Haunt]] will not work). The platform will be rotated in the direction based on the side Mario is standing on and it can be rotated more than 90 degrees if Mario stands on the respective side of the top and narrow side.  If the platform is rotated more than 260 degrees it will reset as soon as Mario is not standing on it. No platform can be rotated more than 270 degrees, because past that point, the whole platform is on the opposite side of Mario, and thus Mario has nowhere to stand to tilt it in the right direction. <ref>[https://www.youtube.com/watch?v=4ZnrKNHiRto]</ref> <ref>[https://www.youtube.com/watch?v=5PERrt2171s]</ref>
See the glitch Climb Slippery Slopes 3, listed below. Perform it on a platform that will tip over on the side Mario is standing on (the one in [[Big Boo's Haunt]] will not work). The platform will be rotated in the direction based on the side Mario is standing on and it can be rotated more than 90 degrees if Mario stands on the respective side of the top and narrow side.  If the platform is rotated more than 260 degrees it will reset as soon as Mario is not standing on it. No platform can be rotated more than 270 degrees, because past that point, the whole platform is on the opposite side of Mario, and thus Mario has nowhere to stand to tilt it in the right direction. <ref>[https://www.youtube.com/watch?v=4ZnrKNHiRto Youtube video of Seesaw Glitch Part One]</ref> <ref>[https://www.youtube.com/watch?v=5PERrt2171s Youtube video of Seesaw Glitch Part Two]</ref>
 


==={{conjecturaltext|Pass Through the Ground}}===
==={{conjecturaltext|Pass Through the Ground}}===
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*In [[Hazy Maze Cave]] between the abandoned mine wire door and the land in front of the Purple ! Switch. Requires precision placement. <ref name="stuck">[https://www.youtube.com/watch?v=KG74FANhpLI YouTube video of several Stuck spots]</ref>
*In [[Hazy Maze Cave]] between the abandoned mine wire door and the land in front of the Purple ! Switch. Requires precision placement. <ref name="stuck">[https://www.youtube.com/watch?v=KG74FANhpLI YouTube video of several Stuck spots]</ref>
*In [[Tall, Tall Mountain]] behind the log and on the waterfall.<ref>[https://www.youtube.com/watch?v=djTuqK2VtYo]</ref>
*In [[Tall, Tall Mountain]] behind the log and on the waterfall.<ref>[https://www.youtube.com/watch?v=djTuqK2VtYo Youtube video of waterfall stuck sliding spot]</ref>
*In [[Bowser in the Fire Sea]] between the pole and the side of the suspending hexagon facing toward the start (requiring knockback). While climbing the pole, the player need to press {{button|n64|A}} followed by {{button|n64|B}}. <ref name="stuck"/>
*In [[Bowser in the Fire Sea]] between the pole and the side of the suspending hexagon facing toward the start (requiring knockback). While climbing the pole, the player need to press {{button|n64|A}} followed by {{button|n64|B}}. <ref name="stuck"/>
*In the first room of the castle at the edge of the ceiling (where it is angled downward and inward)<ref>[https://www.youtube.com/watch?v=cyMMJHPwbWU YouTube video of Stuck in ceiling glitch]</ref> <ref>[https://www.youtube.com/watch?v=OhX-q8MQ3ro]</ref>
*In the first room of the castle at the edge of the ceiling (where it is angled downward and inward)<ref>[https://www.youtube.com/watch?v=cyMMJHPwbWU YouTube video of Stuck in ceiling glitch]</ref> <ref>[https://www.youtube.com/watch?v=OhX-q8MQ3ro Youtube video of stuck in ceiling glitch variant]</ref>
*In Bowser in the Sky, At the vertical slope, with perfect movement, it is possible to get stuck in the corner of the slope.<ref name="stuck"/>
*In Bowser in the Sky, At the vertical slope, with perfect movement, it is possible to get stuck in the corner of the slope.<ref name="stuck"/>
*In [[Bob-omb Battlefield]], Mario can get stuck in the corner of most hills.<ref>[https://www.youtube.com/watch?v=h8pEMackSuc YouTube video of Bob-omb Battlefield stuck glitch]</ref>
*In [[Bob-omb Battlefield]], Mario can get stuck in the corner of most hills.<ref>[https://www.youtube.com/watch?v=h8pEMackSuc YouTube video of Bob-omb Battlefield stuck glitch]</ref>
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==={{conjecturaltext|Wall Clipping}}===
==={{conjecturaltext|Wall Clipping}}===
Some walls in Mario 64, while not the type that were never intended to be encountered (but intended to be seen) as seen by how they do not even have collision data programmed (like the castle spires) or were intended to be encountered and intended to be passed through (like the castle paintings), are nevertheless able to be clipped through by various methods. The ones listed here are meant to be simple examples not facilitated by the use of the Backwards Long Jump or other complicated methods listed heretofore, but methods exclusive to themselves.
Some walls in Mario 64, while not the type that were never intended to be encountered (but intended to be seen) as seen by how they do not even have collision data programmed (like the castle spires) or were intended to be encountered and intended to be passed through (like the castle paintings), are nevertheless able to be clipped through by various methods. The ones listed here are meant to be simple examples not facilitated by the use of the Backwards Long Jump or other complicated methods listed heretofore, but methods exclusive to themselves.
*In [[Cool, Cool, Mountain]] by the cabin at the bottom through the use of luring the big penguin next to the cabin via the small penguin Mario can clip through the cabin by jumping in between. <ref>[https://www.youtube.com/watch?v=6D8Fx4B2-28]</ref>
*In [[Cool, Cool, Mountain]] by the cabin at the bottom through the use of luring the big penguin next to the cabin via the small penguin Mario can clip through the cabin by jumping in between. <ref>[https://www.youtube.com/watch?v=6D8Fx4B2-28 Youtube video of Penguin Wall Glitch]</ref>
*In [[Whomp's Fortress]] above and to the right of the cannon (between the flagpole and the "wrong" breakable wall) there is a spot where Mario can clip through the wall. This method of clipping does not require the crate.
*In [[Whomp's Fortress]] above and to the right of the cannon (between the flagpole and the "wrong" breakable wall) there is a spot where Mario can clip through the wall. This method of clipping does not require the crate.
*In [[Cool, Cool, Mountain]] right next to the most distant red coin at the bottom, if Mario ascends the slope from the direction that leads toward the cabin, at the top there is a point where Mario can clip through the mountain.
*In [[Cool, Cool, Mountain]] right next to the most distant red coin at the bottom, if Mario ascends the slope from the direction that leads toward the cabin, at the top there is a point where Mario can clip through the mountain.
*In [[Whomp's Fortress]] if Mario long jumps to the right of the second [[Piranha Plant]] in a way that Mario slams into the fence and the ground and in the right direction, Mario can pass through the wall.
*In [[Whomp's Fortress]] if Mario long jumps to the right of the second [[Piranha Plant]] in a way that Mario slams into the fence and the ground and in the right direction, Mario can pass through the wall.
*At the start of [[Tall, Tall Mountain]] by long jumping into the mountain (At the spot where it is jutting out slightly).<ref>[https://www.youtube.com/watch?v=W5aVrZEN_d4]</ref>
*At the start of [[Tall, Tall Mountain]] by long jumping into the mountain (At the spot where it is jutting out slightly).<ref>[https://www.youtube.com/watch?v=W5aVrZEN_d4 Youtube video of TTM Wall Clip near start]</ref>
*By jumping into the ledge located just below the platform with a [[Ukiki]] that steals Mario's Hat.<ref>[https://www.youtube.com/watch?v=R4OkJJvxWyE]</ref>
*By jumping into the ledge located just below the platform with a [[Ukiki]] that steals Mario's Hat.<ref>[https://www.youtube.com/watch?v=R4OkJJvxWyE Youtube video of TTM Wall Clip near Ukiki]</ref>
*At the top of [[Tall, Tall Mountain]] by running up into the waterfall where the fence meets it.
*At the top of [[Tall, Tall Mountain]] by running up into the waterfall where the fence meets it.


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==={{conjecturaltext|Beached [[Bubba]]}}===
==={{conjecturaltext|Beached [[Bubba]]}}===
In [[Tiny-Huge Island]] there is a glitch that can be used to "defeat" a Bubba. Mario must lure the Bubba located near the [[Lakitu]] into its jumping animation. Just before the animation is finished Mario needs to jump in the air. All this should be done so that when the animation finishes Bubba ends up on the rocky land between the beach and the [[Cannon]]. If done correctly Bubba will be facing vertically downward and will appear unaffected by slope-induced gravity. Bubba's momentum will also move it constantly forward. Gravity will take effect when Bubba falls off a ledge. Bubba does not disappear at the death barrier.<ref>https://www.youtube.com/watch?v=rYnB8ty_4ZM]</ref>
In [[Tiny-Huge Island]] there is a glitch that can be used to "defeat" a Bubba. Mario must lure the Bubba located near the [[Lakitu]] into its jumping animation. Just before the animation is finished Mario needs to jump in the air. All this should be done so that when the animation finishes Bubba ends up on the rocky land between the beach and the [[Cannon]]. If done correctly Bubba will be facing vertically downward and will appear unaffected by slope-induced gravity. Bubba's momentum will also move it constantly forward. Gravity will take effect when Bubba falls off a ledge. Bubba does not disappear at the death barrier.<ref>https://www.youtube.com/watch?v=rYnB8ty_4ZM Youtube video of Beached Bubba glitch]</ref>


==={{conjecturaltext|Beat [[Koopa the Quick]] in Zero Seconds}}===
==={{conjecturaltext|Beat [[Koopa the Quick]] in Zero Seconds}}===
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==={{conjecturaltext|Broken Big Cork Box}}===
==={{conjecturaltext|Broken Big Cork Box}}===
Kick a Cork Box that came from a purple [[! Switch]] just before it disappears. It will break as soon as the ! switch is pressed again.
Kick a Cork Box that came from a purple [[! Switch]] just before it disappears. It will break as soon as the ! switch is pressed again.<ref name="simultaneous"/>
<ref>[https://www.youtube.com/watch?v=ixgL7FYF22w]</ref>


==={{conjecturaltext|Broken Bookshelf}}===
==={{conjecturaltext|Broken Bookshelf}}===
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==={{conjecturaltext|Carapace of Celerity}}===
==={{conjecturaltext|Carapace of Celerity}}===
This glitch can be done in [[Tiny-Huge Island]]. Go in the large island and head to the [[Koopa]]. Punch its shell off repeatedly in the direction away from the water. When the [[Koopa]] enters the water jump on the shell in a way so that Mario touches the shell and enters the water on the same frame. If it was done right you will now have the shell roughly in the middle of Mario's position. Mario will receive constant forward velocity. Mario can still do all the moves he could if he wasn't on a shell. When Mario tries to walk the glitch ends, and all the things that break a normal shell will break this one, in addition to entering vertical wind, twirling, getting grabbed, entering a cannon, getting knocked back, and burning.
This glitch can be done in [[Tiny-Huge Island]]. Go in the large island and head to the [[Koopa]]. Punch its shell off repeatedly in the direction away from the water. When the [[Koopa]] enters the water jump on the shell in a way so that Mario touches the shell and enters the water on the same frame. If it was done right you will now have the shell roughly in the middle of Mario's position. Mario will receive constant forward velocity. Mario can still do all the moves he could if he wasn't on a shell. When Mario tries to walk the glitch ends, and all the things that break a normal shell will break this one, in addition to entering vertical wind, twirling, getting grabbed, entering a cannon, getting knocked back, and burning.
The glitch works differently with a shell clone. Mario will not receive forward velocity or have a shell visible, and the only difference is the music. The music will stop playing when does an action that would have broken the shell. When Mario is Shell Mario the shell clone is intangible. The shell clone can be reused. If Mario goes through a warp the music will stop playing but the shell will be forever intangible. <ref>[https://www.youtube.com/watch?v=2xH7CN-ixzg]</ref>
The glitch works differently with a shell clone. Mario will not receive forward velocity or have a shell visible, and the only difference is the music. The music will stop playing when does an action that would have broken the shell. When Mario is Shell Mario the shell clone is intangible. The shell clone can be reused. If Mario goes through a warp the music will stop playing but the shell will be forever intangible. <ref>[https://www.youtube.com/watch?v=2xH7CN-ixzg Youtube video of Precipitate Plastron glitch]</ref>


==={{conjecturaltext|[[Chain Chomp]] Falls Down}}===
==={{conjecturaltext|[[Chain Chomp]] Falls Down}}===
If Mario activates the Chain Chomp freeing animation when the Chain Chomp is close to Mario, and about to lunge, Mario will get hurt and knocked off the post while the solved secret jingle plays. When the animation plays, Chain Chomp will go over the fence and the animation will be messed up. Occasionally, but very rarely, Chain Chomp will clip through the ground and sink to the bottom. <ref>[https://www.youtube.com/watch?v=3_uj615Ez0Q]</ref>
If Mario activates the Chain Chomp freeing animation when the Chain Chomp is close to Mario, and about to lunge, Mario will get hurt and knocked off the post while the solved secret jingle plays. When the animation plays, Chain Chomp will go over the fence and the animation will be messed up. Occasionally, but very rarely, Chain Chomp will clip through the ground and sink to the bottom. <ref>[https://www.youtube.com/watch?v=3_uj615Ez0Q Youtube video of Chain-Chomp Falling Down Glitch]</ref>


==={{conjecturaltext|[[Coin]] Through the Platform}}===
==={{conjecturaltext|[[Coin]] Through the Platform}}===
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*Get sucked into a tornado or get blown by a [[Fwoosh]] without instantly dropping the item.
*Get sucked into a tornado or get blown by a [[Fwoosh]] without instantly dropping the item.


Thus, Mario must move constantly. Turning is difficult and requires sliding (sitting) down slopes or rotating platforms. Mario can, however, punch, kick, use the triple jump, hang, and fly. He moves at the normal speed as he would if he is holding nothing. Returning the items to a normal grab requires diving, entering water, trying to pick up something else, or activating text or temporary game-interrupting animation (signs do not work.) <ref>[https://www.youtube.com/watch?v=x4DJCa_3hgU]</ref>
Thus, Mario must move constantly. Turning is difficult and requires sliding (sitting) down slopes or rotating platforms. Mario can, however, punch, kick, use the triple jump, hang, and fly. He moves at the normal speed as he would if he is holding nothing. Returning the items to a normal grab requires diving, entering water, trying to pick up something else, or activating text or temporary game-interrupting animation (signs do not work.) <ref>[https://www.youtube.com/watch?v=x4DJCa_3hgU Youtube video of Hands Free Holding glitch]</ref>


==={{conjecturaltext|Hands Free Teleport}}===
==={{conjecturaltext|Hands Free Teleport}}===
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*If it was a [[Penguin]] the big penguin will show a text box but will give no star for it.
*If it was a [[Penguin]] the big penguin will show a text box but will give no star for it.
*If it was a [[Ukiki]] it will repeatedly ask to be freed no matter what option is chosen.
*If it was a [[Ukiki]] it will repeatedly ask to be freed no matter what option is chosen.
*If it was a [[Bob-omb]] smoke will start appearing from Mario when he approaches the location of where it was obtained. Diving or grabbing will put the [[Bob-omb]] back in Mario's hands, provided it has not been kicked yet. This suspended [[Bob-omb]] will destroy other Bob-bombs on contact and push [[Goombas]] around. Cork boxes can be walked through, and if they can't, they can be picked up only for a moment. The Bob-omb can be kicked only once, before or after this glitch. If this glitch is performed with a bloated Bob-omb it will be identical except for the fact that Mario will receive constant backwards velocity unless it is kicked.<ref>[https://www.youtube.com/watch?v=qqmYYIQRSuI]</ref>
*If it was a [[Bob-omb]] smoke will start appearing from Mario when he approaches the location of where it was obtained. Diving or grabbing will put the [[Bob-omb]] back in Mario's hands, provided it has not been kicked yet. This suspended [[Bob-omb]] will destroy other Bob-bombs on contact and push [[Goombas]] around. Cork boxes can be walked through, and if they can't, they can be picked up only for a moment. The Bob-omb can be kicked only once, before or after this glitch. If this glitch is performed with a bloated Bob-omb it will be identical except for the fact that Mario will receive constant backwards velocity unless it is kicked.<ref>[https://www.youtube.com/watch?v=qqmYYIQRSuI Youtube video of Hands Free Teleport glitch]</ref>


==={{conjecturaltext|Hidden Cork}}===
==={{conjecturaltext|Hidden Cork}}===
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==={{conjecturaltext|Ice Bully off Platform}}===
==={{conjecturaltext|Ice Bully off Platform}}===
This glitch can be done in [[Snowman's Land]]. Head over to the Chill Bully on the ice. Knock it back off the platform with a shell. If Mario hits the Chill Bully onto too low of ground it sinks into it. The Chill Bully can die on frozen ice, a small slope, a large slope, a wall, and freezing water. <ref>[https://www.youtube.com/watch?v=KWuDc2qJuNw]</ref>
This glitch can be done in [[Snowman's Land]]. Head over to the Chill Bully on the ice. Knock it back off the platform with a shell. If Mario hits the Chill Bully onto too low of ground it sinks into it. The Chill Bully can die on frozen ice, a small slope, a large slope, a wall, and freezing water. <ref>[https://www.youtube.com/watch?v=KWuDc2qJuNw Youtube video of Ice Bully glitch]</ref>


==={{conjecturaltext|Infinite Coins from [[Moneybags]]}}===
==={{conjecturaltext|Infinite Coins from [[Moneybags]]}}===
This glitch can be done in [[Snowman's Land]]. If Mario approaches a [[Moneybag]] just as it transforms back into a coin it will duplicate into two Moneybags, one that transforms into a coin and the other that hops away. This can be used to get infinite coins.
This glitch can be done in [[Snowman's Land]]. If Mario approaches a [[Moneybag]] just as it transforms back into a coin it will duplicate into two Moneybags, one that transforms into a coin and the other that hops away. This can be used to get infinite coins.
<ref>[https://www.youtube.com/watch?v=eJnEh4Cjs0M]</ref>
<ref>[https://www.youtube.com/watch?v=eJnEh4Cjs0M Youtube video of Infinite Moneybag Coins glitch]</ref>


==={{conjecturaltext|Infinite Coins from [[Piranhacus Giganticus]]}}===
==={{conjecturaltext|Infinite Coins from [[Piranhacus Giganticus]]}}===
This glitch can be done only in [[Tiny-Huge Island]]. Mario must head over to the area with the Piranha Plants. Switch to the large version of the island. Attack a plant while it's shrinking at the last frame where it can be hit. The death jingle should be heard but a plant will spawn in its place. Attack it and get its two coins.(Notice it has no death animation). Quickly get in the pipe and back. Notice that the process can be repeated because the plant the coins were obtained from is back. (Note that if you did not get in the pipe quick enough or did not kill the plant, the plant will not come back)<ref>[https://www.youtube.com/watch?v=OalrzUMc-oQ]</ref>
This glitch can be done only in [[Tiny-Huge Island]]. Mario must head over to the area with the Piranha Plants. Switch to the large version of the island. Attack a plant while it's shrinking at the last frame where it can be hit. The death jingle should be heard but a plant will spawn in its place. Attack it and get its two coins.(Notice it has no death animation). Quickly get in the pipe and back. Notice that the process can be repeated because the plant the coins were obtained from is back. (Note that if you did not get in the pipe quick enough or did not kill the plant, the plant will not come back)<ref>[https://www.youtube.com/watch?v=OalrzUMc-oQ Youtube video of Infinite Coins from Plant glitch]</ref>


==={{conjecturaltext|Instant Downward Teleport}}===
==={{conjecturaltext|Instant Downward Teleport}}===
Some of the actions Mario does have the potential to instantly teleport Mario to the Nearest Ground Under Mario Spot, or NGUMS. The purpose of the NGUMS is to know on what surface Mario will land if he touches the ground, to save processing space, and to know if Mario is in the air or on the ground. Some of the actions that instantly push Mario to the NGUMS in a way that causes a glitch are:
Some of the actions Mario does have the potential to instantly teleport Mario to the Nearest Ground Under Mario Spot, or NGUMS. The purpose of the NGUMS is to know on what surface Mario will land if he touches the ground, to save processing space, and to know if Mario is in the air or on the ground. Some of the actions that instantly push Mario to the NGUMS in a way that causes a glitch are:
*Grabbing the tail of Bowser(If Bowser's tail is off the edge of the arena and Mario grabs it, Mario gets instantly teleported to the death layer).<ref>[https://www.youtube.com/watch?v=7CYJRRP5fhY]</ref>
*Grabbing the tail of Bowser(If Bowser's tail is off the edge of the arena and Mario grabs it, Mario gets instantly teleported to the death layer).<ref>[https://www.youtube.com/watch?v=7CYJRRP5fhY Youtube video of Bowser glitches]</ref>
*Being moved to a lower ground by an action that was not caused by Mario's movement, an enemy (Most of them) or a slope (sliding, e.g.). If Mario's NGUMS is placed on the edge of a [[Tox-Box]] and the Tox-Box becomes upright when Mario is standing on it, Mario instantly sinks in the sand.(Sometimes in mid-air). <ref>[https://www.youtube.com/watch?v=eYDrvNMsjuY]</ref>
*Being moved to a lower ground by an action that was not caused by Mario's movement, an enemy (Most of them) or a slope (sliding, e.g.). If Mario's NGUMS is placed on the edge of a [[Tox-Box]] and the Tox-Box becomes upright when Mario is standing on it, Mario instantly sinks in the sand.(Sometimes in mid-air). <ref>[https://www.youtube.com/watch?v=eYDrvNMsjuY Youtube video of Death in Midair Tox-Box glitch]</ref>
*Swimming into a certain part of the ship of [[Jolly Roger Bay]] will instantly teleport Mario to the bottom. Similar glitches occur in the walls of the first section of [[Dire, Dire Docks]] <ref>[https://www.youtube.com/watch?v=ch2Bbw0LnHY]</ref>
*Swimming into a certain part of the ship of [[Jolly Roger Bay]] will instantly teleport Mario to the bottom. Similar glitches occur in the walls of the first section of [[Dire, Dire Docks]] <ref>[https://www.youtube.com/watch?v=ch2Bbw0LnHY Youtube video of JRB Ship Downward Teleport]</ref>
*If Mario is being crushed while the platform he stands on moves out from under him.
*If Mario is being crushed while the platform he stands on moves out from under him.
*If Mario collects a star while the platform he stands on moves out from under him.<ref>[https://www.youtube.com/watch?v=pdXyDLsemz8]</ref>
*If Mario collects a star while the platform he stands on moves out from under him.<ref>[https://www.youtube.com/watch?v=pdXyDLsemz8 Youtube video explaining Instant Descent]</ref>


==={{conjecturaltext|Instant Upward Teleport}}===
==={{conjecturaltext|Instant Upward Teleport}}===
There are some actions that Mario can do that will instantly teleport him upward. Presumably this is because the wall/ground in question has a special priority flag that "snaps" Mario to the top of a predetermined layer. The most blatant example of this would be water. If Mario enters the X and Z perimeters of a water box at a lower height he gets teleported to the top of the water.
There are some actions that Mario can do that will instantly teleport him upward. Presumably this is because the wall/ground in question has a special priority flag that "snaps" Mario to the top of a predetermined layer. The most blatant example of this would be water. If Mario enters the X and Z perimeters of a water box at a lower height he gets teleported to the top of the water.
*In [[Bowser in the Fire Sea]] there is a way to grab at the top of the first pole from the base of it. It requires a Triple Jump that has its peak directly under the hexagonal prism that supports the pole.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI]</ref>
*In [[Bowser in the Fire Sea]] there is a way to grab at the top of the first pole from the base of it. It requires a Triple Jump that has its peak directly under the hexagonal prism that supports the pole.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI Youtube video of BITFS]</ref>
*In [[Tiny-Huge Island]] there is a way to teleport up and grab on to the grating by diving back towards the exit from the inside of the mountain.
*In [[Tiny-Huge Island]] there is a way to teleport up and grab on to the grating by diving back towards the exit from the inside of the mountain.


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==={{conjecturaltext|Manipulation of the HOLP}}===
==={{conjecturaltext|Manipulation of the HOLP}}===
HOLP is an acronym for Held Object's Last Place. The HOLP is a location or set of co-ordinates that is modified when Mario grabs any object (except a [[Crazed Crate]]) and is constantly rewritten to the position of Mario's hands. The HOLP stops updating when Mario isn't holding anything. When a new object is picked up the HOLP works exactly the same with it as the previous object except it tracks the position of the new object. When an object is thrown it spawns at the HOLP. It faces the same direction Mario is facing and is given velocity towards that direction. If the object is dropped by Mario it spawns at the height of Mario's feet and at the lateral position of the HOLP. It also faces the direction of Mario but it has no velocity. When Mario is holding his hat in his hand, however, the HOLP does not update. This means that objects can be manipulated to spawn where Mario last held an object without holding his hat in his hand. The default HOLP value is (0,0,0), which is a location near the center of the course. The HOLP is a global variable and is the same in all four save files, even if they are switched. The HOLP does not reset even when Mario switches courses or the player switches save files. The only way to reset the HOLP is if the player resets or turns off the system. <ref>[https://www.youtube.com/watch?v=seQ-IL-eNqk]</ref>
HOLP is an acronym for Held Object's Last Place. The HOLP is a location or set of co-ordinates that is modified when Mario grabs any object (except a [[Crazed Crate]]) and is constantly rewritten to the position of Mario's hands. The HOLP stops updating when Mario isn't holding anything. When a new object is picked up the HOLP works exactly the same with it as the previous object except it tracks the position of the new object. When an object is thrown it spawns at the HOLP. It faces the same direction Mario is facing and is given velocity towards that direction. If the object is dropped by Mario it spawns at the height of Mario's feet and at the lateral position of the HOLP. It also faces the direction of Mario but it has no velocity. When Mario is holding his hat in his hand, however, the HOLP does not update. This means that objects can be manipulated to spawn where Mario last held an object without holding his hat in his hand. The default HOLP value is (0,0,0), which is a location near the center of the course. The HOLP is a global variable and is the same in all four save files, even if they are switched. The HOLP does not reset even when Mario switches courses or the player switches save files. The only way to reset the HOLP is if the player resets or turns off the system. <ref>[https://www.youtube.com/watch?v=seQ-IL-eNqk Youtube video of Object Displacement glitch ]</ref>


==={{conjecturaltext|Mario's Magic Monkey}}===
==={{conjecturaltext|Mario's Magic Monkey}}===
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==={{conjecturaltext|Permanently Crushed}}===
==={{conjecturaltext|Permanently Crushed}}===
To do this glitch Mario must be holding a cloned 100 [[Coin]] [[Power Star]] with the hands free glitch. Mario must collect the star while he is crushed by an object. If Mario does this the glitch will take effect. When the player presses {{button|n64|B}} or {{button|n64|Z}} it will do absolutely nothing. Lateral movement is decreased and vertical momentum created by jumping is decreased. Slow quicksand will never kill Mario. Other than that Mario behaves exactly the same.<ref>[https://www.youtube.com/watch?v=6jJKs3-U9KA]</ref>
To do this glitch Mario must be holding a cloned 100 [[Coin]] [[Power Star]] with the hands free glitch. Mario must collect the star while he is crushed by an object. If Mario does this the glitch will take effect. When the player presses {{button|n64|B}} or {{button|n64|Z}} it will do absolutely nothing. Lateral movement is decreased and vertical momentum created by jumping is decreased. Slow quicksand will never kill Mario. Other than that Mario behaves exactly the same.<ref>[https://www.youtube.com/watch?v=6jJKs3-U9KA Youtube video of Permanently Crushed glitch]</ref>


==={{conjecturaltext|Portable [[Chuckya]]}}===
==={{conjecturaltext|Portable [[Chuckya]]}}===
This glitch works best in [[Wet-Dry World]]. To do this glitch Mario should throw a [[Chuckya]] off a ledge and be position himself to get caught by it in midair before it touches the ground. Make sure Mario does not get thrown in midair; that will cause a different glitch. The [[Chuckya]] will touch the ground and will be unscathed. The second part of the glitch is to raise the water level using a [[Crystal Tap]]. The [[Chuckya]] should be completely submerged in water. When Mario carries this [[Chuckya]] he will be able to jump high and run at normal speed.<ref>[https://www.youtube.com/watch?v=Ea6d9oaHOBA]</ref>
This glitch works best in [[Wet-Dry World]]. To do this glitch Mario should throw a [[Chuckya]] off a ledge and be position himself to get caught by it in midair before it touches the ground. Make sure Mario does not get thrown in midair; that will cause a different glitch. The [[Chuckya]] will touch the ground and will be unscathed. The second part of the glitch is to raise the water level using a [[Crystal Tap]]. The [[Chuckya]] should be completely submerged in water. When Mario carries this [[Chuckya]] he will be able to jump high and run at normal speed.<ref name="chuckya"/>


==={{conjecturaltext|Suicidal [[Bowser]]}}===
==={{conjecturaltext|Suicidal [[Bowser]]}}===
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==={{conjecturaltext|Too Many Entities}}===
==={{conjecturaltext|Too Many Entities}}===
The Mario 64 engine has 240 slots for loading entities. If the game loads too many entities the HUD will disappear and never reappear for the duration of the level. Normally this will never happen, but through glitches like cloning and duplication, this number can be reached. As the limit is approached, objects will often be replaced with black squares and some will not even load. The game will eventually freeze if more than 240 entities exist. To prevent this glitch all removable entities should be unloaded by collecting coins, killing enemies, etc. <ref>[https://www.youtube.com/watch?v=9xE2otZ-9os]</ref>
The Mario 64 engine has 240 slots for loading entities. If the game loads too many entities the HUD will disappear and never reappear for the duration of the level. Normally this will never happen, but through glitches like cloning and duplication, this number can be reached. As the limit is approached, objects will often be replaced with black squares and some will not even load. The game will eventually freeze if more than 240 entities exist. To prevent this glitch all removable entities should be unloaded by collecting coins, killing enemies, etc. <ref>[https://www.youtube.com/watch?v=9xE2otZ-9os Youtube video explaining Too Many Entities]</ref>


==={{conjecturaltext|To the Bottom of the Town}}===
==={{conjecturaltext|To the Bottom of the Town}}===
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==={{conjecturaltext|Unboiled [[Bully]]}}===
==={{conjecturaltext|Unboiled [[Bully]]}}===
In [[Lethal Lava Land]] Mario must hit a [[Bully]] while on a shell in one of the last frames of animation of it boiling. If this is done the animation will stop and the [[Bully]] will be partially submerged in lava. If Mario makes contact with this [[Bully]] it will push him backwards with great speed until he moves away. <ref>[https://www.youtube.com/watch?v=oKqdPIexM88]</ref>
In [[Lethal Lava Land]] Mario must hit a [[Bully]] while on a shell in one of the last frames of animation of it boiling. If this is done the animation will stop and the [[Bully]] will be partially submerged in lava. If Mario makes contact with this [[Bully]] it will push him backwards with great speed until he moves away. <ref>[https://www.youtube.com/watch?v=oKqdPIexM88 Youtube video of Unboiled Bully glitch]</ref>


==={{conjecturaltext|Victory Dance on Fences}}===
==={{conjecturaltext|Victory Dance on Fences}}===
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==={{conjecturaltext|Water Level Manipulation}}===
==={{conjecturaltext|Water Level Manipulation}}===
When Mario leaves a loading point area with water the median water level will be set to the current level of the water when it is loaded. Water naturally fluctuates slightly in its level. This means that through repeated timed movement across a loading point Mario can manipulate the water level slightly. While getting significant results from this glitch is very tedious, it is still within the bounds of the game and this could be used to drain or flood [[Dire, Dire Docks]] or [[Wet-Dry World]]. <ref>[https://www.youtube.com/watch?v=2NtxoAgNY80]</ref>
When Mario leaves a loading point area with water the median water level will be set to the current level of the water when it is loaded. Water naturally fluctuates slightly in its level. This means that through repeated timed movement across a loading point Mario can manipulate the water level slightly. While getting significant results from this glitch is very tedious, it is still within the bounds of the game and this could be used to drain or flood [[Dire, Dire Docks]] or [[Wet-Dry World]]. <ref>[https://www.youtube.com/watch?v=2NtxoAgNY80 Youtube video of Water Level Manipulation]</ref>


==={{conjecturaltext|[[Yoshi]] Falls off the Roof}}===
==={{conjecturaltext|[[Yoshi]] Falls off the Roof}}===
There is a glitch that will make Yoshi fall off the roof. There are four spots on the roof where Yoshi can be. Yoshi will randomly walk to the other three points. The points are located: near the wing cap, near the back corner, near the front corner, and in the middle. If Yoshi walks from the wing to the back corner and back there is a chance that Yoshi will step on the slanted part of the roof. When Yoshi walks on the slanted part his movement will be pushed slightly off center. Yoshi will pass the point where he would stop and will keep walking forward off the roof. Yoshi will walk off the roof and reappear on the roof when Mario is away from where Yoshi reappears. If Mario talks to Yoshi just as he is falling off the roof in midair Mario will receive 100 lives and Yoshi will fall to the ground. When the jumping into waterfall animation tries to play Yoshi will get stuck walking towards that direction and the game will be in a soft freeze state. It also freezes when Mario talks to Yoshi on a slanted surface. <ref>[https://www.youtube.com/watch?v=3UDDdbXaGx0]</ref>
There is a glitch that will make Yoshi fall off the roof. There are four spots on the roof where Yoshi can be. Yoshi will randomly walk to the other three points. The points are located: near the wing cap, near the back corner, near the front corner, and in the middle. If Yoshi walks from the wing to the back corner and back there is a chance that Yoshi will step on the slanted part of the roof. When Yoshi walks on the slanted part his movement will be pushed slightly off center. Yoshi will pass the point where he would stop and will keep walking forward off the roof. Yoshi will walk off the roof and reappear on the roof when Mario is away from where Yoshi reappears. If Mario talks to Yoshi just as he is falling off the roof in midair Mario will receive 100 lives and Yoshi will fall to the ground. When the jumping into waterfall animation tries to play Yoshi will get stuck walking towards that direction and the game will be in a soft freeze state. It also freezes when Mario talks to Yoshi on a slanted surface. <ref>[https://www.youtube.com/watch?v=3UDDdbXaGx0 Youtube video of Yoshi Falls Off the Roof Glitch]</ref>