Donkey Kong Land 2: Difference between revisions

Line 183: Line 183:
*'''[[Kaboing]]''': These Kremlings are usually seen jumping around certain areas in levels. Because of their constant jumping, they can easily jump on any Kongs that aren't careful. The heroes have to jump on them to defeat them.
*'''[[Kaboing]]''': These Kremlings are usually seen jumping around certain areas in levels. Because of their constant jumping, they can easily jump on any Kongs that aren't careful. The heroes have to jump on them to defeat them.
*'''[[Kannon]]''': These large, cannon wielding enemies shoot [[kannonball]]s and barrels at the Kongs to attack. They are rather uncommon and can easily be defeated if the heroes jump on their heads or cartwheel into them.
*'''[[Kannon]]''': These large, cannon wielding enemies shoot [[kannonball]]s and barrels at the Kongs to attack. They are rather uncommon and can easily be defeated if the heroes jump on their heads or cartwheel into them.
*'''[[Klampon]]''':
*'''[[Klampon]]''': Similar to the [[Klaptrap]] and [[Krimp]] enemies of the first and third ''Donkey Kong Land'' games, these large foes move across small areas, trying to bite the Kongs. They can easily be defeated with a jump, but cartwheeling cannot always defeat them, as attacking from the front can allow them to bite the Kongs.
*'''[[Klinger]]''':
*'''[[Klinger]]''': Klingers are always seen climbing on either ropes or chains. After they reach their highest point on the ropes, they slide down in order to hit the primates. They can be defeated by barrels, and the monkeys can also run into their sides to push them off of ropes.
*'''[[Klobber]]''':
*'''[[Klobber]]''': These common Kremlings hide in barrels throughout many levels. When the apes approach their barrels, they jump out, attempting to push the heroes into a gap. Jumping on them can push them back into their barrels, which can be used to attack some enemies. If the barrel they are in breaks, they are defeated.
*'''[[Klomp]]''':
*'''[[Klomp]]''': Klomps are the basic ground enemies in their game. Being the normal types of Kremling soldiers, they appear in many levels, where they simply walk back and fourth. Both jump on them and cartwheeling into them can beat them.
*'''[[Krook]]''':
*'''[[Krook]]''': These enemies appear as Kremlings wearing large coats. They have hooks, which they throw at the Kongs when they pass by. If they miss them, however, the hook acts as a boomerang and heads back to the Krook. Krooks can be defeated if the apes jump on them or cartwheel into them.
*'''[[Kruncha]]''':
*'''[[Kruncha]]''': These large, muscular Kremlings are much like [[Krusha]]s and [[Krumple]]s from other ''Donkey Kong Land'' games. They walk back and fourth through areas, and, if touched, go on a rampage. At this point, they move faster and hurt the apes with one touch, until they cool down. They can only be defeated with barrels or by Animal Buddies.
*'''[[Lockjaw]]''':
*'''[[Lockjaw]]''':
*'''[[Mini Necky]]''':
*'''[[Mini Necky]]''':