The 'Shroom:Issue XXXI/Beta Elements: Difference between revisions

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(New page: __NOEDITSECTION__ __NOTOC__ <noinclude><div class="shroom"></noinclude><div class="right"><h2 style="font-family:Kunstler Script;font-size:350%;">Beta Elements</h2>by {{User: Luigi001/sig|...)
 
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'''Despite being a new game, it contains a lot of beta elements to it:'''<br>
'''Despite being a new game, it contains a lot of beta elements to it:'''<br>
'''1.''' There are a bunch of unused sounds from this game, ranging from clips of [[Yoshi|Yoshi's]] voice from [[Yoshi's Story]] to music from [[Mario & Luigi: Partners in Time|the predecessor.]] The latter of the two won't play properly. <br>
'''1.''' There are a bunch of unused sounds from this game, ranging from clips of [[Yoshi|Yoshi's]] voice from [[Yoshi's Story]] to music from [[Mario & Luigi: Partners in Time|the predecessor.]] The latter of the two won't play properly. <br>
'''2.''' A [[life Shroom]]-like item, labeled Dummy, can be accessed by hacking. When used by [[Mario]] or [[Luigi]], it explodes and heals 60 HP to [[Bowser]]. <br>
'''2.''' A [[Life Shroom]]-like item, labeled Dummy, can be accessed by hacking. When used by [[Mario]] or [[Luigi]], it explodes and heals 60 HP to [[Bowser]]. <br>
[[Image:MandLBISss5.png|thumb|right|Here's a random element: This was beta dialouge. In the finished game, it was changed to "Crud!"]]
[[Image:MandLBISss5.png|thumb|right|Here's a random element: This was beta dialogue. In the finished game, it was changed to "Crud!"]]
'''3.''' All enemies, excluding [[Dark Mechawful|Dark Mechawfuls]] and the [[Dark Bowser|final boss]], have an attack pattern for Mario and Luigi, even if they can't normally be sucked up by Bowser. <br>
'''3.''' All enemies, excluding [[Dark Mechawful|Dark Mechawfuls]] and the [[Dark Bowser|final boss]], have an attack pattern for Mario and Luigi, even if they can't normally be sucked up by Bowser. <br>
'''Pretty cool, right? Well, here's how I see them:'''<br>
'''Pretty cool, right? Well, here's how I see them:'''<br>
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'''3.''' This probably means that all enemies were intended to fight Mario and Luigi at some point. A sound idea, if you ask me. The fact that only two enemies cannot support this option probably means this idea wasn't scrapped until the game was nearly complete. <br>
'''3.''' This probably means that all enemies were intended to fight Mario and Luigi at some point. A sound idea, if you ask me. The fact that only two enemies cannot support this option probably means this idea wasn't scrapped until the game was nearly complete. <br>


'''Another issue finished! I like how this one turned out, too. Also, allow me to correct myself from 2 issues ago. You know, the one on [[Super Smash Bros. Melee]]? [[user:Glowsquid|Glowsquid]] informed me that the Motion Bomb was probably changed due to the fact that Rare lost the rights to the James Bond liscense. It makes more sense than my original idea of censorship. Anyway, that's all for now, so seeya next month!'''
'''Another issue finished! I like how this one turned out, too. Also, allow me to correct myself from 2 issues ago. You know, the one on [[Super Smash Bros. Melee]]? [[user:Glowsquid|Glowsquid]] informed me that the Motion Bomb was probably changed due to the fact that Rare lost the rights to the James Bond license. It makes more sense than my original idea of censorship. Anyway, that's all for now, so seeya next month!'''


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