Kackle: Difference between revisions

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'''Kackles''' are ghostly [[Kremling]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chase after [[Diddy]] and [[Dixie Kong]] in the level "[[Haunted Hall]]", where they start chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing dinstinct bandannas in color, a patch on an eye and holding scimitars in a belt.  
'''Kackles''' are ghostly [[Kremling]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chase after [[Diddy]] and [[Dixie Kong]] in the level "[[Haunted Hall]]", where they start chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing dinstinct bandannas in color, a patch on an eye and holding scimitars in a belt.  


Once the player pass the first gate of "Haunted Hall" level, a Kackle will be found already waiting for the Kongs; a timer appears above of the screen, which the kongs must pass the zone before the time limit. In case that the Kongs have not left the zone yet and time runs out, the Cackle will appear and attacks whether Diddy or Dixie Kong. Getting [[Plus and Minus Barrels]] will alter for how long Kackles keep intangible.
Once the player pass the first gate of "Haunted Hall" level, a Kackle will be found already waiting for the Kongs; a timer appears above of the screen, which the kongs must pass the zone before the time limit. In case that the Kongs have not left the zone yet and time runs out, the Cackle will appear and attacks either Diddy or Dixie Kong. Getting [[Plus and Minus Barrels]] will alter for how long Kackles keep intangible.


There are a total of four areas in the level where Kackles appears in, two before the checkpoint and two after the checkpoint.
There are a total of four areas in the level where Kackles appears in, two before the checkpoint and two after the checkpoint.