Wario Land: Super Mario Land 3: Difference between revisions

no edit summary
No edit summary
Tag: Mobile edit
No edit summary
Tags: Mobile edit Advanced mobile edit
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{media missing}}
{{media missing}}
{{game infobox| title = Wario Land: Super Mario Land 3
{{game infobox
|title=Wario Land: Super Mario Land 3
|image=[[File:WarioLandBoxArt.jpg|250px]]
|image=[[File:WarioLandBoxArt.jpg|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{release|Japan|January 21, 1994|USA|February 1994<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|May 13, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|December 14, 2011|Europe|February 16, 2012|Australia|February 16, 2012|USA|July 26, 2012|South Korea|May 18, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|January 21, 1994|USA|February 1994<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|May 13, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|December 14, 2011|Europe|February 16, 2012|Australia|February 16, 2012|USA|July 26, 2012|South Korea|May 18, 2016}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
Line 15: Line 16:
}}
}}
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from the that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]], but instead stars Mario's rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by stealing a statue of [[Princess Peach|Princess Toadstool]] from Wario.
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]], but instead his rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by retrieving the stolen statue of [[Princess Peach|Princess Toadstool]] from Captain Syrup.


==Plot==
==Plot==
Line 21: Line 22:


===Endings===
===Endings===
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
{|width=45% align="left"class="wikitable"
 
!Image
{{content description|wikitable=y|sortable=y|
!Requirements
|image1=[[File:WL1 Shot - Ending6 Planet.png]]
|-
|name1=Planetoid
!align="center"|[[File:WL1 Shot - Ending6 Planet.png]]<br>Planetoid
|description1='''6 Money Bags''' (requirements: 99,999 total coins, all 15 treasures and 40 courses cleared)
|'''6 Money Bags'''
|image2=[[File:WL1 Shot - Ending5 Castle.png]]
Requirements: 99,999 total coins, all 15 treasures and 40 courses cleared
|name2=[[Wario Castle|Castle]]
|-
|description2='''5 Money Bags''' (requirements: 90,008 - 99,999 total coins)
!align="center"|[[File:WL1 Shot - Ending5 Castle.png]]<br>[[Wario Castle|Castle]]
|image3=[[File:WL1 Shot - Ending4 Pagoda.png]]
|'''5 Money Bags'''
|name3=Pagoda
Requirements: 90,008 - 99,999 total coins
|description3='''4 Money Bags''' (requirements: 70,008 - 90,007 total coins)
|-
|image4=[[File:WL1 Shot - Ending3 Log Cabin.png]]
!align="center"|[[File:WL1 Shot - Ending4 Pagoda.png]]<br>Pagoda
|name4=Log cabin
|'''4 Money Bags'''
|description4='''3 Money Bags''' (requirements: 40,008 - 70,007 total coins)
Requirements: 70,008 - 90,007 total coins
|image5=[[File:WL1 Shot - Ending2 Tree Stump.png]]
|-
|name5=Tree trunk
!align="center"|[[File:WL1 Shot - Ending3 Log Cabin.png]]<br>Log cabin
|description5='''2 Money Bags''' (requirements: 10,072 - 40,007 total coins)
|'''3 Money Bags'''
|image6=[[File:WL1 Shot - Ending1 Birdhouse.png]]
Requirements: 40,008 - 70,007 total coins
|name6=Birdhouse
|-
|description6='''1 Money Bag''' (requirements: 300 - 10,071 total coins)
!align="center"|[[File:WL1 Shot - Ending2 Tree Stump.png]]<br>Tree trunk
}}
|'''2 Money Bags'''
Requirements: 10,072 - 40,007 total coins
|-
!align="center"|[[File:WL1 Shot - Ending1 Birdhouse.png]]<br>Birdhouse
| '''1 Money Bag'''
Requirements: 300 - 10,071 total coins
|}
{{br|left}}
{{br|left}}


Line 59: Line 53:
It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
{{br}}
{{br}}
===Transformations===
===Transformations===
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{{content description|wikitable=y|sortable=y|
![[File:Bull Wario WL art.jpg|100px]]
|image1=[[File:WLSML3BullWarioSprite.png]]
|'''[[Bull Wario]]''' - Wario can transform into Bull Wario by obtaining a [[Viking helmet|Bull Pot]] or a [[garlic bottle|Garlic Pot]] (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
|name1=[[Bull Wario]]
|-
|description1=Wario can transform into Bull Wario by obtaining a [[Viking helmet|Bull Pot]] or a [[garlic bottle|Garlic Pot]] (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
![[File:Dragon Wario WL art.jpg|100px]]
|image2=[[File:WLSML3DragonWarioSprite.png]]
|'''[[Dragon Wario (Wario Land series)|Dragon Wario]]''' - Wario transforms into Dragon Wario by obtaining a [[Dragon Pot]]. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
|name2=[[Dragon Wario (Wario Land series)|Dragon Wario]]
|-
|description2=Wario transforms into Dragon Wario by obtaining a [[Dragon Pot]]. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
![[File:WL JetWario.png|100px]]
|image3=[[File:WLSML3JetWarioSprite.png]]
|'''[[Jet Wario]]''' - By obtaining a [[Jet Pot]], Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.  
|name3=[[Jet Wario]]
|-
|description3=By obtaining a [[Jet Pot]], Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
![[File:Tiny Wario SML3 Wario Land.png|100px]]
|image4=[[File:WLSML3TinyWarioSprite.png]]
|'''[[Tiny Wario|Small Wario]]''' - Wario transforms into Small Wario if damaged. He is then not able to Body Slam, and taking more damage results in loss of a life (similar to [[Small Mario]]). Small Wario can transform back into regular Wario by finding a Garlic Pot or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
|name4=[[Tiny Wario|Small Wario]]
|}
|description4=Wario transforms into Small Wario if damaged. He is then not able to Body Slam, and taking more damage results in loss of a life (similar to [[Small Mario]]). Small Wario can transform back into regular Wario by finding a Garlic Pot or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
|image5=[[File:WLSML3BombWario.png]]
|name5=[[Bomb Mario|Bomb Wario]]
|description5=Bomb Wario exclusively appears in the file-select screen and is only accessible by entering the [[CLEAR|CLEAR pipe]]. However, Bomb Wario can change back to Hunter Wario by entering it again.
}}


==Worlds==
==Worlds==
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
*[[Rice Beach]]
''Wario Land: Super Mario Land 3'' takes place in [[Kitchen Island]]. The following worlds are as follows:
*[[Mt. Teapot]]
{{content description|wikitable=y|sortable=y|
*[[Sherbet Land (world)|Sherbet Land]]
|image1=[[File:RiceBeach.png]]
*[[Stove Canyon]]
|name1=[[Rice Beach]]
*[[SS Tea Cup]]
|description1=The starting point of Wario's adventure to take the rumored [[Princess Peach|Princess Toadstool]] statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The [[Spiked Koopa]] serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
*[[Parsley Woods]]
#[[Course No.01]]
*[[Syrup Castle]]
#[[Course No.02]]
#[[Course No.03]]
#[[Course No.04]]
#[[Course No.05]]
#[[Course No.06]]
|image2=[[File:MtTeapot.png]]
|name2=[[Mt. Teapot]]
|description2=A massive mountain shaped like a teakettle, filled with hot springs and some [[lava]] areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. (the world's fourth course being replaced by a boss course after Wario activates a special trigger at the end of its sixth course). A secret exit in the world's second course leads to Sherbet Land. The [[Minotaur]] serves as the world's boss.
#[[Course No.07]]
#[[Course No.08]]
#[[Course No.09]]
#[[Course No.10]]
#[[Course No.11]]
#[[Course No.12]]
#[[Course No.13]]
|image3=[[File:Sherbert Land.png]]
|name3=[[Sherbet Land (world)|Sherbet Land]]
|description3=An enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The [[Penguin (boss)|Penguin]] serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
#[[Course No.14]]
#[[Course No.15]]
#[[Course No.16]]
#[[Course No.17]]
#[[Course No.18]]
#[[Course No.19]]
|image4=[[File:Stove Canyon.png]]
|name4=[[Stove Canyon]]
|description4=A deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The [[Devil's Head]] serves as the world's boss.
#[[Course No.20]]
#[[Course No.21]]
#[[Course No.22]]
#[[Course No.23]]
#[[Course No.24]]
#[[Course No.25]]
|image5=[[File:SSTeaCupWL.png]]
|name5=[[SS Tea Cup]]
|description5=The [[Black Sugar Gang|Brown Sugar Pirates]]' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. [[Bobo]] serves as the world's boss.
#[[Course No.26]]
#[[Course No.27]]
#[[Course No.28]]
#[[Course No.29]]
#[[Course No.30]]
|image6=[[File:Parsley woods.png]]
|name6=[[Parsley Woods]]
|description6=A deciduous forest filled with trees similar to that of the [[Forest of Illusion]] in ''[[Super Mario World]]''. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The [[ghost (Wario Land: Super Mario Land 3)|ghost]] serves as the world's boss.
#[[Course No.31]]
#[[Course No.32]]
#[[Course No.33]]
#[[Course No.34]]
#[[Course No.35]]
#[[Course No.36]]
|image7=[[File:SML3 Syrup Castle.png]]
|name7=[[Syrup Castle]]
|description7=A gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is [[Captain Syrup]], who summons the [[Genie (Wario Land: Super Mario Land 3)|Genie]] to fight Wario. This world must be cleared to beat the game.
#[[Course No.37]]
#[[Course No.38]]
#[[Course No.39]]
#[[Course No.40]]
}}
{{br}}
{{br}}


==Enemies==
==Enemies==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{{content appearances|wikitable=y|sortable=y|
|-
|image1=[[File:Batshuruken.png]]
!Image
|name1=[[Batto Shuruken]]
!Name
|description1=A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
!Description
|firstlevel1=[[Course No.37]]
!width=10%|First appearance
|lastlevel1=[[Course No.40]]
!width=10%|Last appearance
|image2=[[File:Shyfly.png]]
|-
|name2=[[Bee Fly]]
|align="center"|[[File:Batshuruken.png]]
|description2=A bashful insect that flees from Wario whenever he gets too close.
|align="center"|[[Batto Shuruken]]
|firstlevel2=[[Course No.26]]
|A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
|lastlevel2=[[Course No.27]]
|align=center|[[Course No.37]]
|image3=[[File:Boulder.png]]
|align=center|[[Course No.40]]
|name3=[[Big]]
|-
|description3=A large round fruit that falls from above and rolls towards the player.
|align="center"|[[File:Shyfly.png]]
|firstlevel3=[[Course No.26]]
|align="center"|[[Bee Fly]]
|lastlevel3=[[Course No.26]]
|A bashful insect that flees from Wario whenever he gets too close.
|image4=[[File:Fireballwl.png]]
|align=center|[[Course No.26]]
|name4=[[Bō]]
|align=center|[[Course No.27]]
|description4=Fiery objects that emerge from lava like [[Lava Bubble|Podoboo]]s do.
|-
|firstlevel4=[[Course No.21]]
|align="center"|[[File:Boulder.png]]
|lastlevel4=[[Course No.25]]
|align="center"|[[Big]]
|image5=[[File:Bucket head wl.png]]
|A large round fruit that falls from above and rolls towards the player.
|name5=[[Bucket Head]]
|colspan="2"align=center|[[Course No.26]]
|description5=An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|-
|firstlevel5=[[Course No.14]]
|align="center"|[[File:Fireballwl.png]]
|lastlevel5=[[Course No.19]]
|align="center"|[[Bō]]
|image6=[[File:Dolan dak.png]]
|Fiery objects that emerge from lava like [[Lava Bubble]]s do.
|name6=[[Chicken Duck]]
|align=center|[[Course No.21]]
|description6=A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|align=center|[[Course No.25]]
|firstlevel6=[[Course No.12]]
|-
|lastlevel6=[[Course No.38]]
|align="center"|[[File:Bucket head wl.png]]
|image7=[[File:Deedee.png]]
|align="center"|[[Bucket Head]]
|name7=[[D.D.]]
|An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|description7=A sailor-costumed duck that hurls boomerangs at Wario.
|align=center|[[Course No.14]]
|firstlevel7=[[Course No.02]]
|align=center|[[Course No.19]]
|lastlevel7=[[Course No.39]]
|-
|image8=[[File:Debidebi.png]]
|align="center"|[[File:Dolan dak.png]]
|name8=[[Demon Bat]]
|align="center"|[[Chicken Duck]]
|description8=A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|firstlevel8=[[Course No.04]]
|align=center|[[Course No.12]]
|lastlevel8=[[Course No.23]]
|align=center|[[Course No.38]]
|image9=[[File:Dropper.png]]
|-
|name9=[[Dropper]]
|align="center"|[[File:Deedee.png]]
|description9=A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|align="center"|[[D.D.]]
|firstlevel9=[[Course No.02]]
|A sailor-costumed duck that hurls boomerangs at Wario.
|lastlevel9=[[Course No.38]]
|align=center|[[Course No.02]]
|image10=[[File:Floater.png]]
|align=center|[[Course No.39]]
|name10=[[Floater]]
|-
|description10=Although not considered an enemy, it can carry Wario across large chasms.
|align="center"|[[File:Debidebi.png]]
|firstlevel10=[[Course No.11]]
|align="center"|[[Demon Bat]]
|lastlevel10=[[Course No.17]]
|A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|image11=[[File:Gaugau.png]]
|align=center|[[Course No.04]]
|name11=[[Gaugau]]
|align=center|[[Course No.23]]
|description11=A thug animal that hurls knives at the player.
|-
|firstlevel11=[[Course No.03]]
|align="center"|[[File:Dropper.png]]
|lastlevel11=[[Course No.38]]
|align="center"|[[Dropper]]
|image12=[[File:Goboten.png]]
|A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|name12=[[Goboten]]
|align=center|[[Course No.02]]
|description12=A seal enemy that carries a harpoon while swimming underwater.
|align=center|[[Course No.38]]
|firstlevel12=[[Course No.17]]
|-
|lastlevel12=[[Course No.28]]
|align="center"|[[File:Floater.png]]
|image13=[[File:Guragura.png]]
|align="center"|[[Floater]]
|name13=[[Guragura]]
|Although not considered an enemy, it can carry Wario across large chasms.
|description13=A mole that spins a flail.
|align=center|[[Course No.11]]
|firstlevel13=[[Course No.01]]
|align=center|[[Course No.17]]
|lastlevel13=[[Course No.40]]
|-
|image14=[[File:Harisu.png]]
|align="center"|[[File:Gaugau.png]]
|name14=[[Harisu]]
|align="center"|[[Gaugau]]
|description14=A hedgehog enemy with retracting quills.
|A thug animal that hurls knives at the player.
|firstlevel14=[[Course No.15]]
|align=center|[[Course No.03]]
|lastlevel14=[[Course No.19]]
|align=center|[[Course No.29]]
|image15=[[File:Helmut.png]]
|-
|name15=[[Helmut]]
|align="center"|[[File:Goboten.png]]
|description15=An underwater jellyfish with a spiny head. It is vulnerable from the bottom.
|align="center"|[[Goboten]]
|firstlevel15=[[Course No.02]]
|A seal enemy that carries a harpoon while swimming underwater.
|lastlevel15=[[Course No.27]]
|align=center|[[Course No.17]]
|image16=[[File:Konotako.png]]
|align=center|[[Course No.28]]
|name16=[[Konotako]]
|-
|description16=A flying bomb that sticks to Wario and detonates after a few moments.
|align="center"|[[File:Guragura.png]]
|firstlevel16=[[Course No.09]]
|align="center"|[[Guragura]]
|lastlevel16=[[Course No.13]]
|A mole that spins a flail.
|image17=[[File:Botsufire.png]]
|align=center|[[Course No.01]]
|name17=[[Kōmori Missile]]
|align=center|[[Course No.40]]
|description17=An incandescent projectile, in an appearance similar to those of [[Lava Bubble|Podoboo]]s, shot by a Batto Shuruken.
|-
|firstlevel17=[[Course No.37]]
|align="center"|[[File:Harisu.png]]
|lastlevel17=[[Course No.40]]
|align="center"|[[Harisu]]
|image18=[[File:Maizo.png]]
|A hedgehog enemy with retracting quills.
|name18=[[Maizō]]
|align=center|[[Course No.15]]
|description18=A money-obsessed crustacean who will flee if forced from under the sand.
|align=center|[[Course No.19]]
|firstlevel18=[[Course No.06]]
|-
|lastlevel18=[[Course No.06]]
|align="center"|[[File:Helmut.png]]
|image19=[[File:MuncherWL.png]]
|align="center"|[[Helmut]]
|name19=[[Muncher]]
|An underwater jellyfish that wears a spiny helmet. It is vulnerable from the bottom.
|description19=Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|align=center|[[Course No.02]]
|firstlevel19=[[Course No.01]]
|align=center|[[Course No.27]]
|lastlevel19=[[Course No.27]]
|-
|image20=[[File:Paidan.png]]
|align="center"|[[File:Konotako.png]]
|name20=[[Paidan]]
|align="center"|[[Konotako]]
|description20=An arachnid that clambers ropes and ladders, similar to [[Hoopster]]s.
|A flying bomb that sticks to Wario and detonates after a few moments.
|firstlevel20=[[Course No.30]]
|colspan="2"align=center|[[Course No.09]]
|lastlevel20=[[Course No.30]]
|-
|image21=[[File:Pecan.png]]
|align="center"|[[File:Botsufire.png]]
|name21=[[Pecan]]
|align="center"|[[Kōmori Missile]]
|description21=A swimming pirate pelican that spits [[mine]]s which explode after a short time.
|An incandescent projectile, in an appearance similar to those of [[Lava Bubble]]s, shot by a Batto Shuruken.
|firstlevel21=[[Course No.08]]
|align=center|[[Course No.37]]
|lastlevel21=[[Course No.19]]
|align=center|[[Course No.40]]
|image22=[[File:Penkoon.png]]
|-
|name22=[[Penkoon]]
|align="center"|[[File:Maizo.png]]
|description22=A robust pirate that rolls small dangerous boulders at the player, resembling both a penguin and a raccoon.
|align="center"|[[Maizō]]
|firstlevel22=[[Course No.05]]
|A money loving crustacean who will flee if forced from under the sand.
|lastlevel22=[[Course No.39]]
|colspan="2"align=center|[[Course No.06]]
|image23=[[File:Pikkarikun.png]]
|-
|name23=[[Pikkarikun]]
|align="center"|[[File:MuncherWL.png]]
|description23=A thundercloud entity whose only attack method is dropping electric bolts.
|align="center"|[[Muncher]]
|firstlevel23=[[Course No.17]]
|Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|lastlevel23=[[Course No.36]]
|colspan="2"align=center|[[Course No.01]]
|image24=[[File:Pinwheel.png]]
|-
|name24=[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|align="center"|[[File:Paidan.png]]
|description24=A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|align="center"|[[Paidan]]
|firstlevel24=[[Course No.07]]
|A [[Hoopster]]-mannered arachnid that clambers ropes and ladders.
|lastlevel24=[[Course No.34]]
|colspan="2"align=center|[[Course No.30]]
|image25=[[File:RagingMuncherWL.png]]
|-
|name25=[[Piranha Plant]]
|align="center"|[[File:Pecan.png]]
|description25=Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|align="center"|[[Pecan]]
|firstlevel25=[[Course No.26]]
|A swimming pirate pelican that spits [[mine]]s which explode after a short time.
|lastlevel25=[[Course No.37]]
|align=center|[[Course No.08]]
|image26=[[File:WLPirategoom.png]]
|align=center|[[Course No.19]]
|name26=[[Pirate Goom]]
|-
|description26=A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|align="center"|[[File:Penkoon.png]]
|firstlevel26=[[Course No.01]]
|align="center"|[[Penkoon]]
|lastlevel26=[[Course No.40]]
|A robust penguin-raccoon like pirate that rolls small dangerous boulders at the player.
|image27=[[File:Pouncer.png]]
|align=center|[[Course No.05]]
|name27=[[Pouncer]]
|align=center|[[Course No.39]]
|description27=A stone creature whose behavior and appearance are similar to a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|-
|firstlevel27=[[Course No.02]]
|align="center"|[[File:Pikkarikun.png]]
|lastlevel27=[[Course No.18]]
|align="center"|[[Pikkarikun]]
|image28=[[File:Pillars.png]]
|A thundercloud entity whose only attack method is dropping electric bolts.
|name28=[[Skewer]]
|align=center|[[Course No.17]]
|description28=Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|align=center|[[Course No.36]]
|firstlevel28=[[Course No.19]]
|-
|lastlevel28=[[Course No.19]]
|align="center"|[[File:Pinwheel.png]]
|image29=[[File:Chikuri.png]]
|align="center"|[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|name29=[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|description29=A spiked ball that travels along walls.
|align=center|[[Course No.07]]
|firstlevel29=[[Course No.05]]
|align=center|[[Course No.34]]
|lastlevel29=[[Course No.05]]
|-
|image30=[[File:Spiked ball.png]]
|align="center"|[[File:RagingMuncherWL.png]]
|name30=[[Spike Ball|Spiked ball]]
|align="center"|[[Piranha Plant]]
|description30=Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|firstlevel30=[[Course No.31]]
|align=center|[[Course No.26]]
|lastlevel30=[[Course No.37]]
|align=center|[[Course No.37]]
|image31=[[File:Togemaru.png]]
|-
|name31=[[Togemaru]]
|align="center"|[[File:WLPirategoom.png]]
|description31=A bouncing spiked creature with a soft underbelly.
|align="center"|[[Pirate Goom]]
|firstlevel31=[[Course No.02]]
|A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|lastlevel31=[[Course No.11]]
|align=center|[[Course No.01]]
|image32=[[File:Ukiwani.png]]
|align=center|[[Course No.40]]
|name32=[[Ukiwani]]
|-
|description32=A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|align="center"|[[File:Pouncer.png]]
|firstlevel32=[[Course No.26]]
|align="center"|[[Pouncer]]
|lastlevel32=[[Course No.29]]
|A stone creature whose behavior and appearance resembles that of a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|image33=[[File:WLGoom.png]]
|colspan="2"align=center|[[Course No.02]]
|name33=[[Wanderin' Goom]]
|-
|description33=A tiny and meek enemy that wanders around and do not harm Wario.
|align="center"|[[File:Pillars.png]]
|firstlevel33=[[Course No.01]]
|align="center"|[[Skewer]]
|lastlevel33=[[Course No.38]]
|Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|image34=[[File:Watch.png]]
|colspan="2"align=center|[[Course No.19]]
|name34=[[Watch]]
|-
|description34=A rash bird that swoops down to Wario.
|align="center"|[[File:Chikuri.png]]
|firstlevel34=[[Course No.07]]
|align="center"|[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|lastlevel34=[[Course No.39]]
|A spiked ball that travels along walls.
|image35=[[File:White puff.png]]
|colspan="2"align=center|[[Course No.05]]
|name35=[[White puff]]
|-
|description35=A puffy creature that inflates itself whenever Wario makes contact with it.
|align="center"|[[File:Spiked ball.png]]
|firstlevel35=[[Course No.02]]
|align="center"|[[Spike Ball|Spiked ball]]
|lastlevel35=[[Course No.02]]
|Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|image36=[[File:WL sentry knight.png]]
|align=center|[[Course No.31]]
|name36=[[Knight]]
|align=center|[[Course No.37]]
|description36=A knight waterfowl who guards the door to the final room.
|-
|firstlevel36=[[Course No.40]]
|align="center"|[[File:Togemaru.png]]
|lastlevel36=[[Course No.40]]
|align="center"|[[Togemaru]]
|image37=[[File:Yadora.png]]
|A bouncing spiked creature with a soft underbelly.
|name37=[[Yadorā]]
|colspan="2"align=center|[[Course No.02]]
|description37=A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|-
|firstlevel37=[[Course No.03]]
|align="center"|[[File:Ukiwani.png]]
|lastlevel37=[[Course No.19]]
|align="center"|[[Ukiwani]]
|image38=[[File:Ghostgoom.png]]
|A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|name38=[[Yarikuri Obake]]
|colspan="2"align=center|[[Course No.29]]
|description38=The ghost variety of Pirate Gooms.
|-
|firstlevel38=[[Course No.12]]
|align="center"|[[File:WLGoom.png]]
|lastlevel38=[[Course No.36]]
|align="center"|[[Wanderin' Goom]]
}}
|A tiny and meek enemy that wanders around and cannot harm Wario.
|align=center|[[Course No.01]]
|align=center|[[Course No.38]]
|-
|align="center"|[[File:Watch.png]]
|align="center"|[[Watch]]
|A rash bird that swoops down to Wario.
|align=center|[[Course No.07]]
|align=center|[[Course No.39]]
|-
|align="center"|[[File:White puff.png]]
|align="center"|[[White puff]]
|A puffy creature that inflates itself whenever Wario makes contact with it.
|colspan="2"align=center|[[Course No.02]]
|-
|align="center"|[[File:WL sentry knight.png]]
|align="center"|[[Knight]]
|A knight duck who guards the door to the final room.
|colspan="2"align=center|[[Course No.40]]
|-
|align="center"|[[File:Yadora.png]]
|align="center"|[[Yadorā]]
|A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|align=center|[[Course No.03]]
|align=center|[[Course No.19]]
|-
|align="center"|[[File:Ghostgoom.png]]
|align="center"|[[Yarikuri Obake]]
|The ghost of a Pirate Goom.
|align=center|[[Course No.12]]
|align=center|[[Course No.36]]
|}


==Bosses==
==Bosses==
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten.
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the [[Genie (Wario Land: Super Mario Land 3)|Genie]]) is the [[Penguin (boss)|Penguin]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center"
{{content description|wikitable=y|sortable=y|
|-
|image1=[[File:SpikedkoopaWL.png]]
!width=10%|Image
|name1=[[Spiked Koopa]]
!width=15%|Name
|description1=The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor, serving as the boss in [[Rice Beach]]. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
!width=15%|World
|image2=[[File:Beefnewl.png]]
!Description
|name2=[[Minotaur]]
|-
|description2=The Minotaur serves as the boss in [[Mt. Teapot]] is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
![[File:SpikedkoopaWL.png]]
|image3=[[File:Penguinwl.png]]
|[[Spiked Koopa]]
|name3=[[Penguin (boss)|Penguin]]
|[[Rice Beach]]
|description3=The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario, and serves as the boss in [[Sherbet Land (world)|Sherbet Land]]. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|align=left|The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
|image4=[[File:BigHeadwl.png]]
|-
|name4=[[Devil's Head]]
![[File:Beefnewl.png]]
|description4=The Devil's Head is a giant floating head who serves as the boss in [[Stove Canyon]], whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|[[Minotaur]]
|image5=[[File:BoboWL1.png]]
|[[Mt. Teapot]]
|name5=[[Bobo]]
|align=left|The Minotaur is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
|description5=Bobo is a giant bird that serves as the boss in [[SS Tea Cup]] and sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
|-
|image6=[[File:Giantghostwl.png]]
![[File:Penguinwl.png]]
|name6=[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
|[[Penguin (boss)|Penguin]]
|description6=The ghost is the boss in [[Parsley Woods]]. He can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|[[Sherbet Land (world)|Sherbet Land]]
|image7=[[File:Denpuwl.png]]
|align=left|The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|name7=[[Genie (Wario Land: Super Mario Land 3)|Genie]]
|-
|description7=The Genie is a neutral character who serves as the boss in [[Syrup Castle]]. He produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
![[File:BigHeadwl.png]]
}}
|[[Devil's Head]]
|[[Stove Canyon]]
|align=left|The Devil's Head is a giant floating head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|-
![[File:BoboWL1.png]]
|[[Bobo]]
|[[SS Tea Cup]]
|align=left|Bobo is a giant bird that sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
|-
![[File:Giantghostwl.png]]
|[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
|[[Parsley Woods]]
|align=left|The ghost can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|-
![[File:Denpuwl.png]]
|[[Genie (Wario Land: Super Mario Land 3)|Genie]]
|[[Syrup Castle]]
|align=left|The Genie produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
|}


==Reception==
==Reception==
Although it did not sell as well as its ''Super Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
Although it did not sell as well as its ''Super Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 391: Line 396:


==References to earlier games==
==References to earlier games==
*[[Mario (franchise)|''Mario'' franchise]] - [[Spiked Koopa|The game's first boss]] is considered a variety of [[Hammer Bro]]ther. A statue of Princess Toadstool serves as the game's {{wp|MacGuffin}}, and Mario himself makes an appearance during the ending. The way blocks and forms work, which would be dropped in the ''Wario Land'' games after ''[[Virtual Boy Wario Land]]'', is taken from the ''Mario'' franchise as well.
*[[Super Mario (franchise)|''Super Mario'' franchise]] - [[Spiked Koopa|The game's first boss]] is considered a variety of [[Hammer Bro]]ther. A statue of Princess Toadstool serves as the game's {{wp|MacGuffin}}, and Mario himself makes an appearance during the ending. The way blocks and forms work, which would be dropped in the ''Wario Land'' games after ''[[Virtual Boy Wario Land]]'', is taken from the ''Super Mario'' franchise as well.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - The game is a direct sequel to this title. [[Bee Fly|Bee Flies]] from this game's [[Tree Zone]] make an appearance on the [[SS Tea Cup]], one of the few aspects from the original ''Super Mario Land'' duology to carry over into ''Wario Land''.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - The game is a direct sequel to this title. [[Bee Fly|Bee Flies]] from this game's [[Tree Zone]] make an appearance on the [[SS Tea Cup]], one of the few aspects from the original ''Super Mario Land'' duology to carry over into ''Wario Land''.
*''[[metroidwiki:Metroid II: The Return of Samus|Metroid II: The Return of Samus]]'': The sound effects used during the final battle when landing blows on the Genie (and other bosses) were reused from the stunned and pained roar sound effects from all forms of Metroids during battles against them in that game. The pausing sound effect also comes from this game.
*''[[metroidwiki:Metroid II: The Return of Samus|Metroid II: The Return of Samus]]'': The sound effects used during the final battle when landing blows on the Genie (and other bosses) were reused from the stunned and pained roar sound effects from all forms of Metroids during battles against them in that game. The pausing sound effect also comes from this game.
Line 408: Line 413:


==Glitches==
==Glitches==
===Disappearing spike ball===
{{main|List of Wario Land: Super Mario Land 3 glitches}}
If a [[Guragura]] is on the screen, and the player makes the camera scroll enough so that the Guragura disappears, the player can then make the camera scroll back, and the Guragura will usually no longer be swinging his spiked ball. However, his animation acts as if he is still throwing it. Scrolling him off the screen and making him reappear, or stunning him, will make the spike ball reappear as well.
'''NOTE''': This glitch is only possible in the Game Boy version of the game. It was fixed in the 3DS Virtual Console version.
 
===Double jump===
When the player is collecting a power-up, and the player is holding the {{button|gb|A}} button, Wario will jump in midair, effectively giving him a second jump.
 
===Floating in air after a large ! Block===
If Wario activates a large [[! Block]] and quickly jumps afterwards before the level is finished, he will be standing in mid-air and even do his end-of-level pose.
 
===Ground Pound in a ladder===
If [[Bull Wario]] performs a [[Ground Pound]] above a ladder and quickly descends it while the ground is shaking, he will eventually stand inside the ladder. From here, he can jump down to descend it more quickly than ordinarily climbing down it.
 
===Ground Pound through a narrow passage===
If Bull Wario is standing adjacent to a narrow passage (one block tall) and performs a [[Ground Pound]], he can enter the passage while the ground is shaking without having to crouch. He can then continue to walk through the passage even after shaking.
 
===Level skip===
'''Note''': This glitch is only possible in the Game Boy version of the game. It was fixed in the 3DS Virtual Console version.


It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing {{button|Padright}} and a different direction simultaneously on the D-Pad.
It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing {{button|Padright}} and a different direction simultaneously on the D-Pad.


For example, [[Course No.01]] starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to [[Course No.02]]). If the player presses {{button|Paddown}} and {{button|Padright}} simultaneously, Wario can walk to Course No.02 even if he hasn't completed Course No.01.
For example, [[Course No.01]] starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to [[Course No.02]]). If the player presses {{button|Paddown}} and {{button|Padright}} simultaneously, Wario can walk to Course No.02 even if he has not completed Course No.01.


The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, and {{button|Padright}}. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}} <ref name="levelskip">[http://tasvideos.org/4507S.html McHazard's GB ''Wario Land: Super Mario Land 3'' "game end glitch" in 01:31.15]</ref> This discrepancy makes the glitch possible.
The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, and {{button|Padright}}. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}} <ref name="levelskip">[https://tasvideos.org/4507S.html McHazard's GB ''Wario Land: Super Mario Land 3'' "game end glitch" in 01:31.15]</ref> This discrepancy makes the glitch possible.


In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}. This consistency fixes the glitch and makes it impossible to perform on the 3DS.
In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}. This consistency fixes the glitch and makes it impossible to perform on the 3DS.
===Out of bounds===
====Course No.01====
As [[Jet Wario]], the player should go past the first Muncher pit. One section has a vertical column of 5 coins; this has a hidden ladder above. (This is easiest to reach in high tide, but is still possible in low tide.) This ladder leads to a hidden platform above with coins.
It is possible for Jet Wario to continuously fly either to the left or right (by starting a new flight after stopping one). If Jet Wario flies to the left (to the beginning of the level), odd gray rectangles appear in the sky. Eventually, the left wall can be seen, but it is one block wide and contains an invisible block next to it. If he descends to the beginning of the level, there are other graphical glitches that occur, where random blocks replace the background (including the water). Scrolling to the right and back to the left fixes the graphical glitches.
If Jet Wario instead flies to the right, more strange gray rectangles can be seen, and he can end up above the cliff. Going to the right of this cliff reveals more garbage blocks, and is virtually unplayable. If Jet Wario flies past the left boundary here, he will end up on the right side, and bringing out a 10 Gold Coin will make it disappear. Wario will be trapped here, and the only way out is to wait for time to run out or reset the game.
====Course No.35====
It is also possible for Jet Wario to fly out of bounds in Course No.35. Jet Wario can fly past the top-left corner of the first section, and he will eventually end up below the screen, where more graphical glitches occur. It is possible to break blocks, which affects another portion of the level. Eventually, a door can be found, which will take the player in a different part of the level.
===Respawning Guragura===
In Course No.01, at the end of the level in low tide, a Guragura takes a [[10-Coin|10 Gold Coin]] and tosses it at the goal door. If Wario leaves this room and revisits it, the Guragura will respawn again, and will throw another 10 Gold Coin. This time, since the goal door is already unlocked, the 10 Gold Coin will bounce off the wall and land on the ground, and Wario can collect it. This can be repeated a limited amount of times: the Guragura will move right every time this is done, so it cannot be done forever (unless the level is revisited again in low tide).
The glitch is not possible in high tide since the Guragura no longer unlocks the goal door.
===Spiked Koopa pause bug===
Normally when facing the [[Spiked Koopa]] boss, Wario cannot move until the Spiked Koopa finishes floating upwards and then landing on the ground. However, by pausing and waiting for a few seconds, Wario can then move even while the Spiked Koopa is floating upwards, and can even get an early hit on him by attacking him from underneath.
===Trapped Guragura===
In [[Course No.38]], it is possible to get a [[Guragura]] trapped within the giant [[! Block]] at the end by throwing it at it.
===Unfreeze enemies after life loss===
Normally when Wario loses a life, any enemies are frozen and do not move. However, by pausing and unpausing, enemies are unfrozen and can move again. This glitch is graphical and does not have any added effects.


==Staff==
==Staff==
Line 484: Line 449:


==Trivia==
==Trivia==
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>[http://blogs.yahoo.co.jp/gamesmasa/60117836.html Promotional flyer for ''Super Mario Land 3: Kairiki Wario'', from a collection of Japanese video game promotional flyers on Yahoo Japan Blog.]</ref>
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>[https://web.archive.org/web/20140925223654/http://blogs.yahoo.co.jp/gamesmasa/60117836.html Promotional flyer for ''Super Mario Land 3: Kairiki Wario'', from a collection of Japanese video game promotional flyers on Yahoo Japan Blog.]</ref>
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball.
*This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball.
Line 499: Line 464:
{{WL}}
{{WL}}
{{Wario games}}
{{Wario games}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{Virtual Console}}
{{Virtual Console}}
5,498

edits