List of controversies: Difference between revisions

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{{italic title|List of ''Mario''-related controversies}}
The following list consists of details regarding all major '''controversies''' relating to the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
The following list consists of details regarding all major '''controversies''' relating to the ''[[Mario (franchise)|Mario]]'' franchise.
 
==Implied themes==
==Implied themes==
===Transgender portrayals===
===Transgender portrayals===
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Due to the confusion surrounding this odd translation, Nintendo of America usually distances itself from this statement, with a clearly gender-defined Birdo appearing as early as the ''[[The Super Mario Bros. Super Show!]]'' cartoon. However, official sources have since been contradictory or vague about the ordeal:<ref>https://www.themushroomkingdom.net/birdo.shtml</ref>
Due to the confusion surrounding this odd translation, Nintendo of America usually distances itself from this statement, with a clearly gender-defined Birdo appearing as early as the ''[[The Super Mario Bros. Super Show!]]'' cartoon. However, official sources have since been contradictory or vague about the ordeal:<ref>https://www.themushroomkingdom.net/birdo.shtml</ref>
*The ''[[Yume Kojo: Doki Doki Panic]]'' manual, ''[[Super Mario Bros. 2]]'' manual, ''[[Super Smash Bros. Melee]]'' (set to Japanese), and ''[[Itadaki Street DS]]'' state that Birdo is a man convinced he is a woman.
*The ''[[Yume Kojo: Doki Doki Panic]]'' manual, ''[[Super Mario Bros. 2]]'' manual, ''[[Super Smash Bros. Melee]]'' (set to Japanese), and ''[[Itadaki Street DS]]'' state that Birdo is a man convinced he is a woman.
*In ''[[Mario Tennis]]'' and ''[[Super Mario Advance]]'', Birdo is given a feminine voice, with the latter being provided by the voice actress of [[Princess Peach]] and [[Princess Daisy]] at the time, [[Jen Taylor]]. However, starting with her appearance in ''[[Mario Golf: Toadstool Tour]]'', she is given a masculine-sounding voice provided by composer and [[Yoshi]] voice actor [[Kazumi Totaka]] instead.
*In ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Super Mario Advance]]'', Birdo is given a feminine voice, with the latter being provided by the voice actress of [[Princess Peach]] and [[Princess Daisy]] at the time, [[Jen Taylor]]. However, starting with her appearance in ''[[Mario Golf: Toadstool Tour]]'', she is given a masculine-sounding voice provided by composer and [[Yoshi]] voice actor [[Kazumi Totaka]] instead.
*''[[Mario Tennis]]'', ''[[Super Mario Advance]]'', ''[[Super Smash Bros. Melee]]'' (set to English), ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'', ''[[Mario Party 9]]'', ''[[Mario Kart 8]]'', and ''[[Paper Mario: Color Splash]]'' imply or state that Birdo is a female.
*''Mario Tennis'', ''Super Mario Advance'', ''Super Smash Bros. Melee'' (set to English), ''Mario Golf: Toadstool Tour'', ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'', ''[[Mario Party 9]]'', ''[[Mario Kart 8]]'', and ''[[Paper Mario: Color Splash]]'' imply or state that Birdo is a female.
*Birdo's description on the Japanese website of ''[[Mario Kart: Double Dash!!]]'' and the European website of ''[[Mario Strikers Charged]]'' imply or state that Birdo is a male.
*Birdo's description on the Japanese website of ''[[Mario Kart: Double Dash!!]]'' and the European website of ''[[Mario Strikers Charged]]'' imply or state that Birdo is a male.
*In ''[[Mario & Luigi: Superstar Saga]]'', [[Popple]] alludes to Birdo's ambiguous gender by hesitating before calling Birdo a "dame" when encountered in [[Teehee Valley]].
*In ''[[Mario & Luigi: Superstar Saga]]'', [[Popple]] alludes to Birdo's ambiguous gender by hesitating before calling Birdo a "dame" when encountered in [[Teehee Valley]].
*''[[Mario Kart: Double Dash!!]]''{{'}}s Japanese website description is ambiguous (''Birdo appears to be Yoshi's girlfriend, but is actually his boyfriend!?''), as well as the Spanish manual and the Spanish website of ''[[Super Mario Strikers]]'' (''Birdo is your man... well, or woman.'').
*''Mario Kart: Double Dash!!''{{'}}s Japanese website description is ambiguous (''Birdo appears to be Yoshi's girlfriend, but is actually his boyfriend!?''), as well as the Spanish manual and the Spanish website of ''[[Super Mario Strikers]]'' (''Birdo is your man... well, or woman.'').
*The localized ''[[Super Smash Bros. Brawl]]'' [[Trophy (Super Smash Bros. series)|trophy]] description of the character mentions Birdo has an "indeterminate gender" and uses "it" to refer to her.
*The localized ''[[Super Smash Bros. Brawl]]'' [[Trophy (Super Smash Bros. series)|trophy]] description of the character mentions Birdo has an "indeterminate gender" and uses "it" to refer to her.
*In ''[[Captain Rainbow]]'', Birdo has a deep male voice. The matter is used as a side quest, where the player must find something to prove Birdo is really female. The object is found, though it is censored.
*In ''[[Captain Rainbow]]'', Birdo has a deep male voice. The matter is used as a side quest, where the player must find something to prove Birdo is really female. The object is found, though it is censored.
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===''Super Mario Galaxy's'' Canadian French localization===
===''Super Mario Galaxy's'' Canadian French localization===
''[[Super Mario Galaxy]]'' was the first ''Mario'' game to be officially localized to French for Quebec; that market had previously received ''Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>[http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html Nouveaux jeux Nintendo: un français lamentable]</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>
''[[Super Mario Galaxy]]'' was the first ''Super Mario'' game to be officially localized to French for Quebec; that market had previously received ''Super Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>Marie-Joëlle Parent (November 8, 2007). [http://archive.today/GOXD Nouveaux jeux Nintendo: un français lamentable]. ''canoe.ca''. Archived from the original on June 29, 2012, 09:16:32 UTC via archive.today.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>


Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'').
Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'').
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The different forms that Mario takes make no statement beyond the games themselves."</blockquote>
The different forms that Mario takes make no statement beyond the games themselves."</blockquote>


A spokesperson from PETA later claimed that their allegations were "tongue-in-cheek", "a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur" and that "[PETA] wish real-life tanukis could fly or swat enemies away with their tails".<ref>https://www.pcmag.com/article2/0,2817,2396529,00.asp</ref> Over 250 thousand people played "Super Tanooki Skin 2D" within the first 36 hours of it being uploaded.<ref>http://kotaku.com/5860212/peta-that-whole-bloody-mario-thing-that-was-just-a-joke</ref> The website is still currently active. The game was widely criticized, however, for being "absurd" and seeming to be not researched.<ref>https://n4g.com/news/893293/the-mario-kills-tanooki-controversy-shows-that-gamers-arent-ready-for-gaming-as-an-artform</ref>
A spokesperson from PETA later claimed that their allegations were "tongue-in-cheek", "a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur" and that "[PETA] wish real-life tanukis could fly or swat enemies away with their tails".<ref>https://www.pcmag.com/article2/0,2817,2396529,00.asp</ref> Over 250,000 people played "Super Tanooki Skin 2D" within the first 36 hours of it being uploaded.<ref>http://kotaku.com/5860212/peta-that-whole-bloody-mario-thing-that-was-just-a-joke</ref> The website is still currently active. The game was widely criticized, however, for being "absurd" and seeming to be not researched.<ref>https://n4g.com/news/893293/the-mario-kills-tanooki-controversy-shows-that-gamers-arent-ready-for-gaming-as-an-artform</ref>
{{br}}
{{br}}


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|alt2=Final boxart
|alt2=Final boxart
}}
}}
At E3 2017, Nintendo unveiled the pre-release box art for ''[[Super Mario Odyssey]]'', which featured a collage of screenshots from the game's kingdoms with Mario dressed accordingly to the location. On the lower-left corner, Mario could be spotted shivering in the [[Sand Kingdom]] wearing the sombrero and the poncho, near the RP rating. This look earned the nickname of "Mexican Mario" and was described as a negative stereotype of the Mexican people and their culture, with several sources accusing Nintendo of racism and cultural appropriation.<ref>https://www.keengamer.com/article/16637_nintendo-accused-of-cultural-appropriation-with-odyssey</ref> Later, the game's box art was changed, with the "Mexican Mario" image removed and replaced with a different screenshot showing Mario swimming in the [[Lake Kingdom]].
At E3 2017, Nintendo unveiled the pre-release box art for ''[[Super Mario Odyssey]]'', which featured a collage of screenshots from the game's kingdoms with Mario dressed accordingly to the location. On the lower-left corner, Mario could be spotted shivering in the [[Sand Kingdom]] wearing the sombrero and the poncho (referencing his outfit in ''[[List_of_references_in_Nintendo_video_games#Qix_.28GB.29|Qix]]''), near the RP rating. This look earned the nickname of "Mexican Mario" and was described as a negative stereotype of the Mexican people and their culture, with social media commenters accusing Nintendo of racism and cultural appropriation.<ref>https://www.keengamer.com/article/16637_nintendo-accused-of-cultural-appropriation-with-odyssey</ref> Later, the game's box art was changed, with the "Mexican Mario" image removed and replaced with a different screenshot showing Mario swimming in the [[Lake Kingdom]]. The outfit remains available in the game, however.
{{br|right}}
{{br|right}}


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The European retailer GAME confirmed<ref name="thunderbolt"/> that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by [[Kamek|Magikoopa]] in the board [[Shy Guy's Perplex Express]]:
The European retailer GAME confirmed<ref name="thunderbolt"/> that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by [[Kamek|Magikoopa]] in the board [[Shy Guy's Perplex Express]]:
<blockquote>"[[Magikoopa]] magic! Turn the train [[wikipedia:Spastic (word)|spastic]]! Make this ticket tragic!"</blockquote>   
<blockquote>"[[Magikoopa]] magic! Turn the train [[wikipedia:Spastic (word)|spastic]]! Make this ticket tragic!"</blockquote>   
Because "spastic" is an ableist slur in the United Kingdom, derived from muscle spasms in cerebral palsy patients, the game was declared banned and immediately recalled. ''Mario Party 8'' was eventually re-released on August 3, 2007, with the offensive statement altered; European copies use the word "erratic" instead and American copies use a completely different statement: "Let me use my magic to make this all a little more interesting!"
Because "spastic" is an ableist slur in the United Kingdom, derived from muscle spasms in cerebral palsy patients, the game was declared banned and immediately recalled. ''Mario Party 8'' was eventually re-released on August 3, 2007, with the offensive statement altered; European copies use the word "erratic" instead and American copies use a completely different statement: "Let me use my magic to make this all a little more interesting!".


Although it is unknown if ''Mario Party 8'' is the direct catalyst, several first-party Nintendo games released after it have had at least a few English localization differences between the American and British releases instead of using the American English text for all regions. A similar offense in ''[[Super Paper Mario]]'' with the word "shag" was preemptively altered for the European release.
Although it is unknown if ''Mario Party 8'' is the direct catalyst, several first-party Nintendo games released after it have had at least a few English localization differences between the American and British releases instead of using the American English text for all regions. A similar offense in ''[[Super Paper Mario]]'' with the word "shag" was preemptively altered for the European release.
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===Universal Studios===
===Universal Studios===
{{main-external|Wikipedia|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}
{{main-external|Wikipedia|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}
Approximately nine months after the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was marketed in 1981, [[wikipedia:Universal Studios|Universal Studios]] sued [[Nintendo]] and their production companies, alleging that the ''Donkey Kong'' name, character and story were similar to that of the character [[wikipedia:King Kong|King Kong]] (the rights to produce another King Kong film had been recently won by Universal in 1976).<ref>https://openjurist.org/746/f2d/112</ref>
Approximately nine months after the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was marketed in 1981, [[Universal Pictures|Universal Studios]] sued [[Nintendo]] and their production companies, alleging that ''Donkey Kong''{{'}}s name, story, and [[Donkey Kong|titular character]] were similar to that of the character [[wikipedia:King Kong|King Kong]] (the rights to produce another ''{{wp|King Kong (franchise)|King Kong}}'' film had been recently won by Universal in 1976).<ref>https://openjurist.org/746/f2d/112</ref>


After seeing the success of ''Donkey Kong'' in Japan, Universal attempted to enter the gaming industry by producing a video game with [[wikipedia:Tiger Productions|Tiger Productions]] that starred King Kong and featured similar game play. However, in 1981, Nintendo exported ''Donkey Kong'' to the west where it became famous, sold 60,000 arcade units and earned Nintendo $180 million in profit (from both arcade systems and console ports). This prompted Universal to terminate all contracts with Tiger and threaten to sue Nintendo and various producers of ''Donkey Kong''-related material because [their] "actions falsely suggest to the public that [its] product originates with or is authorized, sponsored or approved by the owner of the King Kong name, character and story."  
After seeing the success of ''Donkey Kong'' in Japan, Universal attempted to enter the gaming industry by producing a video game with [[wikipedia:Tiger Productions|Tiger Productions]] that starred King Kong and featured similar gameplay. However, in 1981, Nintendo exported ''Donkey Kong'' to the West, where it became famous, selling 60,000 arcade units and earning Nintendo $180 million in profit (from both arcade systems and console ports). This prompted Universal to terminate all contracts with Tiger and threaten to sue Nintendo and various producers of ''Donkey Kong''-related material because "[their] actions falsely suggest to the public that [its] product originates with or is authorized, sponsored or approved by the owner of the King Kong name, character and story."  


Coleco and Atari, the producers of the game's early computer and home console ports, promptly settled and offered to pay three percent of all profits made from the game and its production. Nintendo, however, refused to settle. On June 29, 1982, Universal officially sued Nintendo. In 1983, Universal ordered "cease and desist" letters be sent to all of Nintendo's licensees, ordering that the companies stop production and obtain licenses from Universal before resuming. Nintendo later agreed to appear in court and was represented by John Kirby, whereas Universal Studios opted to be represented by a New York law firm. The trial lasted for one week, and was overseen by Judge Robert Sweet.
Coleco and Atari, the producers of the game's early computer and home console ports, promptly settled and offered to pay three percent of all profits made from the game and its production. Nintendo, however, refused to settle. On June 29, 1982, Universal officially sued Nintendo. In 1983, Universal ordered cease-and-desist letters be sent to all of Nintendo's licensees, ordering that the companies stop production and obtain licenses from Universal before resuming. Nintendo later agreed to appear in court and was represented by {{wp|John Kirby (attorney)|John Kirby}}, whereas Universal Studios opted to be represented by a New York law firm. The trial lasted for one week, and was overseen by Judge {{wp|Robert W. Sweet}}.


During the trial, Universal alleged that based on surveys of amusement arcades (conducted by Universal itself), at least eighteen percent of people believed that ''Donkey Kong'' was related to King Kong. Universal believed that the similar appearance and the use of the secondary name "Kong" was the basis for the confusion. Among other claims, Universal also protested that the game's similar story was a direct infringement of the movie's plot.  
During the trial, Universal alleged that based on surveys of amusement arcades (conducted by Universal itself), at least eighteen percent of people believed that ''Donkey Kong'' was related to King Kong. Universal believed that the similar appearance and the shared use of the second name "Kong" was the basis for the confusion. Among other claims, Universal also protested that the game's similar story was a direct infringement of the ''King Kong'' movies' plot.  


Nintendo debunked these claims by vouching that Universal had won the rights to produce a sequel by claiming that the "King Kong" series was in the public domain and that the likelihood of confusing ''Donkey Kong'' with King Kong was low. Nintendo had also discovered the attempt by Tiger and Universal to create a King Kong video game and claimed that it was an infringement on ''Donkey Kong''.<ref>https://openjurist.org/746/f2d/112#fn2</ref>
Nintendo debunked these claims by vouching that Universal had won the rights to produce a sequel, claiming that the ''King Kong'' franchise was in the public domain and that the likelihood of confusing ''Donkey Kong'' with ''King Kong'' was low. Nintendo had also discovered the attempt by Tiger and Universal to create a ''King Kong'' video game and claimed that this was an infringement on ''Donkey Kong''.<ref>https://openjurist.org/746/f2d/112#fn2</ref>


The district court ruled in favor of Nintendo, indicating that Universal did not own the King Kong franchise, and that the two franchises were hardly similar. Judge Sweet stated that the cease and desist letters sent by Universal allowed Nintendo to receive compensation, and that Tiger's King Kong video game was a direct infringement of ''Donkey Kong''. Nintendo opted to receive compensation and was awarded $1.8 million.<ref>https://thegaminghistorian.com/universal-vs-nintendo-case/</ref> Universal appealed the decision but lost again.
The district court ruled in favor of Nintendo, indicating that Universal did not own the ''King Kong'' franchise and that the two franchises were hardly similar. Judge Sweet stated that the cease-and-desist letters sent by Universal allowed Nintendo to receive compensation, and that Tiger's ''King Kong'' video game was a direct infringement of ''Donkey Kong''. Nintendo opted to receive compensation and was awarded $1.8 million.<ref>https://thegaminghistorian.com/universal-vs-nintendo-case/</ref> Universal appealed the decision but lost again.


===Ikegami Tsushinki===
===Ikegami Tsushinki===
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In 1983, Ikegami Tsushinki sued Nintendo on the grounds that the company had violated the contract and produced around 80,000 arcade boards on its own.<ref name="Gamasutra"/><ref name="Sore wa"/> Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor.<ref name="Gamasutra"/><ref name="Sore wa"/> The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.<ref name="Gamasutra"/><ref name="Sore wa"/>
In 1983, Ikegami Tsushinki sued Nintendo on the grounds that the company had violated the contract and produced around 80,000 arcade boards on its own.<ref name="Gamasutra"/><ref name="Sore wa"/> Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor.<ref name="Gamasutra"/><ref name="Sore wa"/> The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.<ref name="Gamasutra"/><ref name="Sore wa"/>


The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series. The lawsuit may also explain why references to ''Donkey Kong'' in other Nintendo games used the [[Nintendo Entertainment System|NES]] version instead of the arcade version until 2018's ''[[WarioWare Gold]]'', which altered the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]] to feature arcade graphics and sound effects. ''[[Super Smash Bros. Ultimate]]'', also released in 2018, redid the [[75 m (stage)|75 m]] [[stage]] to look and sound like the arcade version and changed the [[Hammer]]'s music to that of the arcade version (though the arcade version of [[25m]]'s music had been used in the series since ''[[Super Smash Bros. Brawl]]''). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.
The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series. The lawsuit may also explain why references to ''Donkey Kong'' in other Nintendo games used the [[Nintendo Entertainment System|NES]] version instead of the arcade version until 2018's ''[[WarioWare Gold]]'', which altered the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]] to feature arcade graphics and sound effects. ''[[Super Smash Bros. Ultimate]]'', also released in 2018, remade the [[75 m (stage)|75 m]] [[stage]] to look and sound like the arcade version and changed the [[Hammer]]'s music to that of the arcade version (though the arcade version of [[25m]]'s music had been used in the series since ''[[Super Smash Bros. Brawl]]''). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.


===''Donkey Kong Country'' counterfeit copies lawsuit===
===''Donkey Kong Country'' counterfeit copies lawsuit===
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===''Mario Party'' injuries===
===''Mario Party'' injuries===
The original ''[[Mario Party]]'' features five [[minigame]]s in which the player must rotate the control stick as fast as possible to win ([[Pedal Power]], [[Tug o' War]], [[Cast Aways]], [[Paddle Battle]], and to some extent [[Deep Sea Divers]]). Many players used the palms of their hands in order to spin the control stick more quickly than with their thumbs, leading to blisters and other ailments.<ref name="LA Times">[http://articles.latimes.com/2000/mar/09/business/fi-6902 Nintendo Agrees to Provide Protective Gloves to 'Mario Party' Game Owners]. Los Angeles Times (March 9, 2000). Retrieved June 1, 2016.</ref><ref name="BBC">[http://news.bbc.co.uk/2/hi/science/nature/671601.stm Nintendo to hand out gaming gloves]. BBC (March 9, 2000). Retrieved June 1, 2016.</ref> While Nintendo did not comment on the issue, the company's ''Mario Party'' hotline simply recommended that players use their thumbs and forefingers to spin the control stick.<ref name="CNET">Becker, David (January 2, 2002). [https://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/ Nintendo offers glove to prevent joystick injuries]. CNET. Retrieved June 1, 2016.</ref> After over 90 families filed complaints with the New York Attorney General's office, in 2000, the Attorney General and Nintendo reached an agreement, in which Nintendo provided protective gloves to owners of the game, up to four per household.<ref name="CNET"/><ref name="LA Times"/> Nintendo agreed to commit US$80 million for the gloves, having sold approximately 1.2 million copies and if all owners took advantage of the offer,<ref name="LA Times"/><ref name="CNET"/> as well as paying US$75,000 for the Attorney General's investigation.<ref name="BBC"/><ref name="LA Times"/>
The original ''[[Mario Party]]'' features five [[minigame]]s in which the player must rotate the control stick as fast as possible to win ([[Pedal Power]], [[Tug o' War]], [[Paddle Battle]], and to some extent [[Deep Sea Divers]] and [[Cast Aways]]). Many players used the palms of their hands in order to spin the control stick more quickly than with their thumbs, leading to blisters and other ailments.<ref name="LA Times">[http://articles.latimes.com/2000/mar/09/business/fi-6902 Nintendo Agrees to Provide Protective Gloves to 'Mario Party' Game Owners]. Los Angeles Times (March 9, 2000). Retrieved June 1, 2016.</ref><ref name="BBC">[http://news.bbc.co.uk/2/hi/science/nature/671601.stm Nintendo to hand out gaming gloves]. BBC (March 9, 2000). Retrieved June 1, 2016.</ref> While Nintendo did not comment on the issue, the company's ''Mario Party'' hotline simply recommended that players use their thumbs and forefingers to spin the control stick.<ref name="CNET">Becker, David (January 2, 2002). [https://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/ Nintendo offers glove to prevent joystick injuries]. CNET. Retrieved June 1, 2016.</ref> After over 90 families filed complaints with the New York Attorney General's office, in 2000, the Attorney General and Nintendo reached an agreement, in which Nintendo provided protective gloves to owners of the game, up to four per household.<ref name="CNET"/><ref name="LA Times"/> Nintendo agreed to commit US$80 million for the gloves, having sold approximately 1.2 million copies and if all owners took advantage of the offer,<ref name="LA Times"/><ref name="CNET"/> as well as paying US$75,000 for the Attorney General's investigation.<ref name="BBC"/><ref name="LA Times"/>


This is commonly assumed to be the reason the game was never re-released on the [[Virtual Console]] service, with ''[[Mario Party 2]]'' releasing instead.<ref>CM30 (May 24, 2014). [https://gamingreinvented.com/nintendoarticles/controversy-and-nintendo-five-controversies-caused-by-nintendo-games/ Controversy and Nintendo; Five Controversies Caused by Nintendo Games]. Gaming Reinvented. Retrieved June 1, 2016.</ref> Due to the consequences of the unbalanced difficulty and self-injury, minigames of this type did not reappear in later ''Mario Party'' games until ''[[Mario Party: Island Tour]]'', which uses the [[Nintendo 3DS]] Circle Pad rather than a full control stick.
This is commonly assumed to be the reason the game was never re-released on the [[Virtual Console]] service, with ''[[Mario Party 2]]'' releasing instead.<ref>CM30 (May 24, 2014). [https://gamingreinvented.com/nintendoarticles/controversy-and-nintendo-five-controversies-caused-by-nintendo-games/ Controversy and Nintendo; Five Controversies Caused by Nintendo Games]. Gaming Reinvented. Retrieved June 1, 2016.</ref> Due to the consequences of the unbalanced difficulty and self-injury, minigames of this type did not reappear in later ''Mario Party'' games until ''[[Mario Party: Island Tour]]'', which uses the [[Nintendo 3DS]] Circle Pad rather than a full control stick.
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===''New Super Mario Bros. Wii'' copyright infringement===
===''New Super Mario Bros. Wii'' copyright infringement===
Before the official Australian release of ''[[New Super Mario Bros. Wii]]'' on November 12, 2009, James Burt, an Australian gamer who was 24 years old at the time, purchased a copy from a local game retailer that had sold the game early on November 6. Before playing the game, Burt uploaded it to a file-sharing network so that other users could also play the game before the official release. Upon discovery of this action, Nintendo sued Burt, claiming that the distribution of the game was a direct copyright infringement and wishing to receive compensation for the loss of revenue.
Before the official Australian release of ''[[New Super Mario Bros. Wii]]'' on November 12, 2009, James Burt, an Australian gamer who was 24 years old at the time, purchased a copy from a local game retailer that had sold the game early on November 6. Before playing the game, Burt uploaded it to a file-sharing network so that other users could also play the game before the official release. Upon discovery of this action, Nintendo of Australia sued Burt, claiming that the distribution of the game was a direct copyright infringement and wishing to receive compensation for the loss of revenue.
<blockquote>
<blockquote>
"Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution.{{br}}
"Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution.{{br}}
On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual's residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual."<ref>https://web.archive.org/web/20100214064952/http://www.nintendo.com.au/index.php?action=news&nid=76&pageID=6</ref>
On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual's residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual."<ref>https://web.archive.org/web/20100214064952/http://www.nintendo.com.au/index.php?action=news&nid=76&pageID=6</ref>
</blockquote>
</blockquote>
On February 9, 2010, the federal court ruled in favor of Nintendo of Australia and ordered Burt to pay a total of AU$1.4 million (AU$1.3 million in damages and AU$100,000 in legal fees) to Nintendo as compensation, as the game had been downloaded at least 50,000 times. After the case, Burt advised others not to "do what he did," stating that "It's something I'm going to have to work through for the rest of my life". Less than a month later, a settlement agreement between Burt and Nintendo would be reached, with the former ending up paying a "significant lesser amount".<ref>https://kotaku.com/collateral-damage-in-the-war-on-piracy-5480510</ref>
On February 9, 2010, the federal court ruled in favor of Nintendo of Australia and ordered Burt to pay a total of AU$1.4 million (AU$1.3 million in damages and AU$100,000 in legal fees) to Nintendo as compensation, as the game had been downloaded at least 50,000 times. After the case, Burt advised others not to "do what he did", stating that "It's something I'm going to have to work through for the rest of my life". Less than a month later, a settlement agreement between Burt and Nintendo would be reached, with the former ending up paying a "significant lesser amount".<ref>https://kotaku.com/collateral-damage-in-the-war-on-piracy-5480510</ref>


Burt later revealed in a 2023 interview that the price of the lawsuit amounted to nothing and that he had declared bankruptcy as part of the settlement agreement. He speculated that Nintendo only sued him as an example to deter other people from "doing something similar".<ref>https://youtu.be/1IxZ_UWqo4A?t=451</ref>
Burt later revealed in a 2023 interview that the price of the lawsuit amounted to nothing and that he had declared bankruptcy as part of the settlement agreement. He speculated that Nintendo only sued him as an example to deter other people from "doing something similar".<ref>https://youtu.be/1IxZ_UWqo4A?t=451</ref>
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Actor Michael Oconitrillo, who played Donkey Kong for a promotional event in a mall of Culver City, CA, sued Nintendo in June 2016 for similar reasons.<ref>TMZ (June 01, 2016). [https://www.tmz.com/2016/06/01/donkey-kong-costume-nintendo-lawsuit/ Nintendo Sued: Donkey Kong Costume NOT a Barrel of Laughs]. ''TMZ''. Retrieved June 16, 2016</ref>
Actor Michael Oconitrillo, who played Donkey Kong for a promotional event in a mall of Culver City, CA, sued Nintendo in June 2016 for similar reasons.<ref>TMZ (June 01, 2016). [https://www.tmz.com/2016/06/01/donkey-kong-costume-nintendo-lawsuit/ Nintendo Sued: Donkey Kong Costume NOT a Barrel of Laughs]. ''TMZ''. Retrieved June 16, 2016</ref>


===YouTube video takedowns containing unofficial ''Mario'' content===
===YouTube video takedowns containing unofficial ''Super Mario'' content===
In tandem with the release of ''[[Super Mario Maker]]'', Nintendo was responsible for the take-downs of many videos containing unofficial fan-made ''Mario'' content, including playthroughs and speedruns of modded ''[[Super Mario World]]'' levels.<ref>Cowan, Danny. (September 10, 2015). [https://www.digitaltrends.com/gaming/nintendo-targets-speedrunners-with-youtube-copyright-claims/ Mario betrays some of his most devoted fans with new YouTube copyright claims]. ''Digital Trends''. Retrieved September 18, 2015.</ref><ref>Geigner, Timothy. September 15, 2015. [https://www.techdirt.com/articles/20150911/06482132220/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels.shtml Nintendo Hates You: Massive Takedowns Of YouTube Videos Featuring Mario Bros. Fan-Created Levels]. ''Techdirt''. Retrived September 18, 2015.</ref> One notable takedown included Alex "PangaeaPanga" Tan's video of Item Abuse 3, a modded ''Super Mario World'' level, with Panga stating that "YouTube wrecked my channel".<ref>Hernandez, Patricia. (September 9, 2015). [https://kotaku.com/creator-of-hardest-super-mario-world-level-ever-says-co-1729624158 Creator of 'Hardest Super Mario World Level Ever' Says Copyright Crackdown Gutted His YouTube Channel]. ''Kotaku''. Retrieved September 18, 2015).</ref><ref>Panga. September 3, 2015. [https://twitter.com/PangaeaPanga/status/639647877137043456]. Twitter. Retrieved September 18, 2015.</ref> He later chose to make levels in ''Super Mario Maker'' itself to post onto his channel. These legal actions coincide with Nintendo's previous enforcement of copyright on YouTube, including sharing revenue from Let's Play videos, which has been met with intense criticism by fans, popular YouTube personalities, and the mainstream gaming press.
In tandem with the release of ''[[Super Mario Maker]]'', Nintendo was responsible for the take-downs of many videos containing unofficial fan-made ''Super Mario'' content, including playthroughs and speedruns of modified ''[[Super Mario World]]'' levels.<ref>Cowan, Danny. (September 10, 2015). [https://www.digitaltrends.com/gaming/nintendo-targets-speedrunners-with-youtube-copyright-claims/ Mario betrays some of his most devoted fans with new YouTube copyright claims]. ''Digital Trends''. Retrieved September 18, 2015.</ref><ref>Geigner, Timothy. September 15, 2015. [https://www.techdirt.com/articles/20150911/06482132220/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels.shtml Nintendo Hates You: Massive Takedowns Of YouTube Videos Featuring Mario Bros. Fan-Created Levels]. ''Techdirt''. Retrived September 18, 2015.</ref> One notable takedown included Alex "PangaeaPanga" Tan's video of Item Abuse 3, a modified ''Super Mario World'' level, with Panga stating that "YouTube wrecked my channel".<ref>Hernandez, Patricia. (September 9, 2015). [https://kotaku.com/creator-of-hardest-super-mario-world-level-ever-says-co-1729624158 Creator of 'Hardest Super Mario World Level Ever' Says Copyright Crackdown Gutted His YouTube Channel]. ''Kotaku''. Retrieved September 18, 2015).</ref><ref>Panga. September 3, 2015. [https://twitter.com/PangaeaPanga/status/639647877137043456]. Twitter. Retrieved September 18, 2015.</ref> He later chose to make levels in ''Super Mario Maker'' itself to post onto his channel. These legal actions coincide with Nintendo's previous enforcement of copyright on YouTube, including sharing revenue from Let's Play videos, which has been met with criticism by fans, popular YouTube personalities, and the mainstream gaming press.


===Chinese government controversy===
===Chinese government controversy===
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===EPA controversy===
===EPA controversy===
In February 2019, it was discovered that the {{wp|United States Environmental Protection Agency}} used music from ''[[Yoshi's Island DS]]'' without permission in their recycling game ''Recycle City Challenge'', which had gone unnoticed for many years. The EPA responded to Nintendo by stating that the game was made by a contractor. After it was discovered, the music was removed.<ref>Kelly, Makena (February 20, 2019). [https://www.theverge.com/2019/2/20/18233575/nintendo-yoshi-environmental-protection-agency-epa-government-island-ds The EPA stole music from ''Yoshi's Island DS'' for a pro-recycling Flash game]. ''The Verge''. Retrieved July 30, 2019.</ref>
In February 2019, it was discovered that the {{wp|United States Environmental Protection Agency}} used music from ''[[Yoshi's Island DS]]'' without permission in their recycling game ''Recycle City Challenge'', which had gone unnoticed for many years. The EPA responded to Nintendo by claiming that the game was made by a contractor. After it was discovered, the music was removed.<ref>Kelly, Makena (February 20, 2019). [https://www.theverge.com/2019/2/20/18233575/nintendo-yoshi-environmental-protection-agency-epa-government-island-ds The EPA stole music from ''Yoshi's Island DS'' for a pro-recycling Flash game]. ''The Verge''. Retrieved July 30, 2019.</ref>
{{br}}
{{br}}


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===Wigger Wednesday===
===Wigger Wednesday===
[[File:Wigger Wednesday.jpg|thumb|The infamous Wigger Wednesday tweet]]
[[File:Wigger Wednesday.jpg|thumb|The infamous Wigger Wednesday tweet]]
On April 22, 2015, Nintendo of America's {{wp|Twitter}} account posted a photo of a plush [[Waluigi]] riding a [[Wiggler]] with the caption "''Reply "WAAAA" for #WaluigiWednesday. Reply "🌼" for #WiggerWednesday.''", having misspelled "Wiggler" as the slur word "{{wp|wigger}}", a term used to describe a white person perceived as emulating mannerisms of African-American culture. The typo was met with widespread befuddlement and derision from Nintendo's social media followers, with many screencapping the original tweet.<ref name="dailydot">Imrad Khan (April 23, 2015). [https://www.dailydot.com/unclick/nintendo-twitter-wigger-wednesday/  Nintendo forgets to spell-check its tweet, promotes #WiggerWednesday]. ''The Daily Dot''. Retrieved March 14 2018</ref> The account would later delete the tweet and post a message stating "''When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!''"<ref>Nintendo of America Twitter account (April 22, 2015). [https://twitter.com/NintendoAmerica/status/591046983307100160 "When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!"], ''Twitter''. Retrieved March 14 2018</ref> Although the tweet was deleted, the hashtag became a minor trend on Twitter.<ref name="dailydot"/>
On April 22, 2015, Nintendo of America's {{wp|Twitter}} account posted a photo of a plush [[Waluigi]] riding a [[Wiggler]] with the caption "''Reply "WAAAA" for #WaluigiWednesday. Reply "🌼" for #WiggerWednesday.''", having misspelled "Wiggler" as the slur word "{{wp|wigger}}", a term used to describe a white person perceived as emulating mannerisms of African-American culture. The typo was met with widespread bemusement and derision from Nintendo's social media followers, with many screenshotting the original tweet.<ref name="dailydot">Imrad Khan (April 23, 2015). [https://www.dailydot.com/unclick/nintendo-twitter-wigger-wednesday/  Nintendo forgets to spell-check its tweet, promotes #WiggerWednesday]. ''The Daily Dot''. Retrieved March 14 2018</ref> The account would later delete the tweet and post a message stating "''When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!''"<ref>Nintendo of America Twitter account (April 22, 2015). [https://twitter.com/NintendoAmerica/status/591046983307100160 "When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!"], ''Twitter''. Retrieved March 14 2018</ref> Although the tweet was deleted, #WiggerWednesday became a minor trend on Twitter.<ref name="dailydot"/>


===''Super Mario Bros. Encyclopedia'' English translation plagiarism===
===''Super Mario Bros. Encyclopedia'' English translation plagiarism===
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{{Culture}}
{{Culture}}
[[Category:Lists|Mario-related controversies]]
[[Category:Culture|controversies]]
[[Category:References|controversies]]
[[it:Lista delle controversie sulla serie di Mario]]
[[it:Lista delle controversie sulla serie di Mario]]