Donkey Kong Country Returns: Difference between revisions

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|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player, Multiplayer cooperative
|modes=Single-player, Multiplayer cooperative
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
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'''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and released for the [[Wii]] in [[List of games by date#2010|2010]]. It is the fourth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a reboot. The game stars [[Donkey Kong]] and [[Diddy Kong]], who must recover the [[banana hoard]] from a new group of villains, the [[Tiki Tak Tribe]]. In [[List of games by date#2014|2014]], a sequel was released for the [[Wii U]], titled ''[[Donkey Kong Country: Tropical Freeze]]''.
'''''Donkey Kong Country Returns''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform|platform]] game developed by [[Retro Studios]] and released for the [[Wii]] in [[List of games by date#2010|2010]]. It is the fourth game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and a reboot. The game stars [[Donkey Kong]] and [[Diddy Kong]], who must recover the [[banana hoard]] from a new group of villains, the [[Tiki Tak Tribe]]. In [[List of games by date#2014|2014]], a sequel was released for the [[Wii U]], titled ''[[Donkey Kong Country: Tropical Freeze]]''.


In [[List of games by date#2013|2013]], the game was [[Reissue#Ports|port]]ed to the [[Nintendo 3DS]], titled ''[[Donkey Kong Country Returns 3D]]''. The original Wii game was later released for digital download on the [[Nintendo eShop#Wii U|Nintendo eShop]] for the Wii U on January 21-22, [[List of games by date#2015|2015]] in all regions except North America. On March 31, [[List of games by date#2016|2016]], the digital re-release was made available in North America exclusively for [[My Nintendo]] users. The game was later made publicly available on the North American Wii U eShop on September 22, 2016.
In [[List of games by date#2013|2013]], the game was [[Reissue#Ports|port]]ed to the [[Nintendo 3DS]], titled ''[[Donkey Kong Country Returns 3D]]''. The original Wii game was later released for digital download on the [[Nintendo eShop#Wii U|Nintendo eShop]] for the Wii U on January 21, [[List of games by date#2015|2015]] in Japan and on January 22, 2015 in Europe. On March 31, [[List of games by date#2016|2016]], the digital re-release was made available in North America exclusively for [[My Nintendo]] users. The game was later made publicly available on the North American Wii U eShop on September 22, 2016. The digital re-release was eventually removed from the Wii U eShop worldwide after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game. However, players who purchased the title before this date can still play it as long as it is on their Wii U device.


On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield TV}} store without any prior notice from Nvidia's Chinese website or its social media accounts. Unlike the other Wii/[[Nintendo GameCube|GameCube]] ports, this game was never advertised by Nvidia and was only known to exist by approval information from government websites. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.<ref>https://weibo.com/6154885380/HD7PcEM2g</ref>
On July 4, [[List of games by date#2019|2019]] at approximately 9 pm UTC+8, the game was silently released on the Chinese {{wp|Nvidia Shield TV}} store without any prior notice from Nvidia's Chinese website or its social media accounts. Unlike the other Wii/[[Nintendo GameCube|GameCube]] ports, this game was never advertised by Nvidia and was only known to exist by approval information from government websites. Nvidia eventually posted about the game on July 12 at 3:13 pm UTC+8.<ref>https://weibo.com/6154885380/HD7PcEM2g</ref>
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==Controls==
==Controls==
{{rewrite-expand|section=y|Nvidia Shield controls}}
This game utilizes two different control schemes, which are the {{button|wii|Wiimote}} by itself, and the {{button|wii|Wiimote}} with the Nunchuk Attachment, which serves as the primary control scheme.
This game utilizes two different control schemes, which are the {{button|wii|Wiimote}} by itself, and the {{button|wii|Wiimote}} with the Nunchuk Attachment, which serves as the primary control scheme.
===Wii Remote & Nunchuk===
===Wii Remote & Nunchuk===
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==Characters==
==Characters==
===Main characters===
===Main characters===
{|class="dktable-brown"
{|class="wikitable dk"
|-
|-
!Character
!Character
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===Supporting characters===
===Supporting characters===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!style="width:20%"|Character
!style="width:20%"|Character
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Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress.
Boss battles may be sequential, meaning the boss will become more aggressive as it takes more hits. After receiving the final hit, the creature will faint, and the Tiki that possesses it will reveal itself in a dizzy state, allowing the Kongs a chance to knock it out with repeated punches. However, if ignored for some time, the Tiki will regain consciousness and leave the fight scene, abruptly ending the level, although this has no influence on the game's progress.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
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===Enemies===
===Enemies===
{{rewrite-expand|section=yes|add Robo Bee}}
The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies.
The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies.


Most of the enemies from the island's natural fauna are specific to certain worlds, though they might briefly appear in other locations. For example, [[Rawk]]s, which are common in the [[Jungle (Donkey Kong Country Returns)|Jungle]] world, can be also encountered in [[Damp Dungeon]], a level from the [[Ruins]] world, as well as the [[Golden Temple]], the last area to be explored in the game.
Most of the enemies from the island's natural fauna are specific to certain worlds, though they might briefly appear in other locations. For example, [[Rawk]]s, which are common in the [[Jungle (Donkey Kong Country Returns)|Jungle]] world, can be also encountered in [[Damp Dungeon]], a level from the [[Ruins]] world, as well as the [[Golden Temple]], the last area to be explored in the game.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!style="background:saddlebrown;color:white"colspan=5 align=center|Tiki Tak Tribe
!style="background:saddlebrown;color:white"colspan=5 align=center|Tiki Tak Tribe
|-
|-
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|align="center"|[[Stormy Shore]]
|align="center"|[[Stormy Shore]]
|-
|-
!style="background:saddlebrown;color:white" colspan=5 align=center|Ruins enemies
!style="background:saddlebrown;color:white"colspan=5 align=center|Ruins enemies
|-style="background:#0B610B;"
|-style="background:#0B610B;"
!Image
!Image
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|-
|-
|align=center|[[File:Vine Chomp.png|100px]]
|align=center|[[File:Vine Chomp.png|100px]]
|style="text-align:center"|[[Hungry plant]]
|style="text-align:center"|[[Ape-Eating Plant|Hungry plant]]
|An enormous blue type of Chomp hiding in the canopy leaves, facing downwards. If the Kongs grab onto its vine-looking tongue, the hungry plant will suck it back inside its mouth, along with the characters. Should they end up in the mouth of a hungry plant, the creature will chew and injure them. Hungry plants cannot be defeated.
|An enormous blue type of Chomp hiding in the canopy leaves, facing downwards. If the Kongs grab onto its vine-looking tongue, the hungry plant will suck it back inside its mouth, along with the characters. Should they end up in the mouth of a hungry plant, the creature will chew and injure them. Hungry plants cannot be defeated.
|align="center"|[[Vine Valley (level)|Vine Valley]]
|align="center"|[[Vine Valley (level)|Vine Valley]]
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|align=center|[[File:Bopapodamus.png|100px]]
|align=center|[[File:Bopapodamus.png|100px]]
|style="text-align:center"|[[Bopapodamus]]
|style="text-align:center"|[[Bopapodamus]]
|A big hippopotamus enemy perched on a high wooden pole. It is completely inoffensive and can be collapsed with five stomp attacks.
|A big hippopotamus enemy perched on a high wooden pole. It is completely inoffensive and can be collapsed with four stomp attacks.
|align="center"|[[Tippin' Totems]]
|align="center"|[[Tippin' Totems]]
|align="center"|[[Springy Spores]]
|align="center"|[[Springy Spores]]
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|align="center"|[[Boulder Roller]]
|align="center"|[[Boulder Roller]]
|-
|-
|align=center|{{no image|x50px}}
|align=center|[[File:Robobi.png|100px]]
|style="text-align:center"|[[Robobī]]
|style="text-align:center"|[[Robobī]]
|A robotic, bee-like insect that flies around in pursuit of the Kongs. They will give off a harmful electric shock if touched. They cannot be destroyed.
|A robotic, bee-like insect that flies around in pursuit of the Kongs. They will give off a harmful electric shock if touched. They cannot be destroyed.
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The adventure is littered with noteworthy objects that can be used or manipulated in various ways or purposes. Below is a table that comprises all collectables, projectiles, vehicles, and miscellaneous objects found in the game.
The adventure is littered with noteworthy objects that can be used or manipulated in various ways or purposes. Below is a table that comprises all collectables, projectiles, vehicles, and miscellaneous objects found in the game.
===Collectibles===
===Collectibles===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
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===Barrels===
===Barrels===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
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===Miscellaneous===
===Miscellaneous===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
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|align="center"|[[File:VineDKCR.png|100px]]
|align="center"|[[File:VineDKCR.png|100px]]
|style="text-align:center"|Vine
|style="text-align:center"|Vine
|A thin plant hanging from the forest canopy. It can be either stationary or swinging, and appears in various lengths. Vines are used to sway above chasms or climb atop higher areas. [[Vine Chomp]]s have a vine for a tongue, and use it to attract prey into their mouths.
|A thin plant hanging from the forest canopy. It can be either stationary or swinging, and appears in various lengths. Vines are used to sway above chasms or climb atop higher areas. [[Ape-Eating Plant|Hungry plant]]s have a vine for a tongue, and use it to attract prey into their mouths.
|}
|}


===Vehicles===
===Vehicles===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
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==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Donkey Kong Country Returns doesn't hide behind any gimmicks. This is a traditional take on 2D [[Genre#Platform|platformers]], and it excels because the brilliant level design makes old obstacles seem new again. Every level hides a new surprise, and you'll replay them over and over again not only to nab every hidden collectible, but also because they're exquisitely entertaining. Fantastic visual design and a catchy soundtrack complement the core gameplay beautifully, making it a pleasure to enjoy the aesthetic aspects. It's a shame there are some control issues, but you usually have only yourself to blame when you fall into a bottomless pit. Donkey Kong Country Returns is another great game for Nintendo's furry mascot, and it's a must-play for anyone craving an old-school platformer.''"
|align="left"|"''Donkey Kong Country Returns doesn't hide behind any gimmicks. This is a traditional take on 2D [[Genre#Platform|platformers]], and it excels because the brilliant level design makes old obstacles seem new again. Every level hides a new surprise, and you'll replay them over and over again not only to nab every hidden collectible, but also because they're exquisitely entertaining. Fantastic visual design and a catchy soundtrack complement the core gameplay beautifully, making it a pleasure to enjoy the aesthetic aspects. It's a shame there are some control issues, but you usually have only yourself to blame when you fall into a bottomless pit. Donkey Kong Country Returns is another great game for Nintendo's furry mascot, and it's a must-play for anyone craving an old-school platformer.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Glitches==
==Glitches==
===Diddy and Damaged Donkey Kong===
===Cranky Kong's Shop glitch===
When visiting [[Cranky Kong's Shop]], the game may freeze during transitions, such as when buying items or even entering the shop.<ref>https://www.youtube.com/watch?v=gyZc381WElY&index=10&list=PLVimAd1p9OoBXBcQOkAMEoszUxVRhq8i0</ref> This can sometimes be fixed by entering and exiting the Home Menu.<ref>https://www.youtube.com/watch?v=w3aEkYJQhvE&index=21&list=PLVimAd1p9OoBXBcQOkAMEoszUxVRhq8i0</ref>
 
===Diddy and damaged Donkey Kong===
The player must go to an area in a level with a [[DK Barrel]] and at least one enemy without [[Diddy Kong]]. The player must grab the DK Barrel and wait the enemy to approach [[Donkey Kong]]. When the enemy is almost touching him, throw the barrel so that it breaks before Donkey Kong gets damaged. If done correctly, Diddy gets on Donkey Kong's back and two extra hearts appear in the health HUD, but one of the main hearts is empty, while it naturally would refill when the barrel breaks.
The player must go to an area in a level with a [[DK Barrel]] and at least one enemy without [[Diddy Kong]]. The player must grab the DK Barrel and wait the enemy to approach [[Donkey Kong]]. When the enemy is almost touching him, throw the barrel so that it breaks before Donkey Kong gets damaged. If done correctly, Diddy gets on Donkey Kong's back and two extra hearts appear in the health HUD, but one of the main hearts is empty, while it naturally would refill when the barrel breaks.
===Cranky Kong's Shop Glitch===
When visiting [[Cranky Kong's Shop]], the game may freeze during transitions, such as when buying items or even entering the shop.<ref>https://www.youtube.com/watch?v=gyZc381WElY&index=10&list=PLVimAd1p9OoBXBcQOkAMEoszUxVRhq8i0</ref> This can sometimes be fixed by entering and exiting the Home Menu.<ref>https://www.youtube.com/watch?v=w3aEkYJQhvE&index=21&list=PLVimAd1p9OoBXBcQOkAMEoszUxVRhq8i0</ref>


==Official soundtrack==
==Official soundtrack==
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*[https://www.nintendo.co.jp/wii/sf8j/index.html Official Japanese Website]
*[https://www.nintendo.co.jp/wii/sf8j/index.html Official Japanese Website]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_DKC_Returns.pdf North American manual (EN/FR/ES)]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_DKC_Returns.pdf North American manual (EN/FR/ES)]
{{DKCR}}
{{DKCR}}
{{Donkey Kong games}}
{{Donkey Kong games}}
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