Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

Added info regarding sales numbers
(→‎Items and collectibles: Source for this name?)
(Added info regarding sales numbers)
(84 intermediate revisions by 41 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{just released|date=February 16, 2024}}
{{game infobox
{{game infobox
|title=Mario vs. Donkey Kong
|title=Mario vs. Donkey Kong
Line 10: Line 9:
|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
|ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|gsrr=P|}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
Line 16: Line 15:
}}
}}
{{quote2|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
{{quote2|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] retiring from his role as [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref>
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>


==Differences==
==Differences==
===Gameplay changes===
===Gameplay changes===
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit.
*Casual Mode has been added, with the following changes from Classic Mode:
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]]
***[[Fire Mountain (world)|Fire Mountain]] (changed from a orange theme color to red to distinguish itself from Mystic Forest)
***[[Merry Mini-Land]]
***[[Merry Mini-Land]]
***[[Spooky House]]
***[[Spooky House]]
***[[Slippery Summit]]
***[[Slippery Summit]]
***[[Mystic Forest]] (changed from a cyan theme color to peach to distinguish itself from Slippery Summit)
***[[Mystic Forest]] (changed from a cyan theme color to orange to distinguish itself from Slippery Summit)
***[[Twilight City]] (changed from an indigo theme color to magenta to distinguish itself from Mario Toy Company)
***[[Twilight City]]
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref>
*A Time Attack mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal.
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Donkey Kong Plus|Vs. Donkey Kong Plus]].
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages (though the music is retained and rearranged).<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref>
*Scoring has been removed.
*Scoring has been removed.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
Line 45: Line 52:
*The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 6-DK]] and [[Level 6-DK+]].
*The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 6-DK]] and [[Level 6-DK+]].
*Additional blue platforms were added to [[Level 1-DK+]].
*Additional blue platforms were added to [[Level 1-DK+]].
*There are extra platforms added to [[Level 3-DK+]].
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*[[Hammer]]s reappear after using them.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*Mario and Toad can now jump on [[Bird (toy)|Birds]].
*Mario and Toad can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Donkey Kong can now angry when he has 1 HP.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Pressing up on the controller no longer makes Mario or Toad to look up with their heads.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
** Additionally, no unused level maker is present in the game's data unlike the original game in all regions.


===Text changes and localization===
===Text changes and localization===
Line 59: Line 67:
*The game now uses full 3D models rather than pre-rendered sprites.
*The game now uses full 3D models rather than pre-rendered sprites.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*Donkey Kong no longer makes heart eyes when seeing the Mini-Mario; instead, it reflects off of his eyes.
*Donkey Kong no longer makes heart pupils when seeing the Mini-Mario; instead, it reflects off of his eyes.
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*The [[Ninji (toy)|toy Ninjis]] are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Katakata Kaen Heihō]] are redesigned into blue [[Snifit (toy)|Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
*[[Katakata Yarihō]] emits Zs when it is sleeping.
*[[Spear Guy]]s emits Zs when it is sleeping.
*[[Boo]]s are replaced with [[Boo (toy)|their toy counterparts]].
*[[Boo]]s have a toylike design, with a face that slides to change expressions.
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toy-like. They are also no longer pink.
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref>
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.  
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It doesn't behave any differently than the other fireballs in the game.
*Mario's [[Game Over]] animation has been altered.
*There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.


===Audio changes===
===Audio changes===
*The music has been rearranged like other [[reissue|remakes]].
*The music has been rearranged like other [[reissue|remake]]s.
**Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except [[Donkey Kong Plus]] and both sets of credits were also replaced.
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Marios]] are repurposed here, though some of these clips are not present in the original game.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*The following audio cues no longer occur:
*The following audio cues no longer occur:
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario asking, "Hey, Donkey Kong, are you okay?" in the cutscene before the "Plus" levels.
**Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed. Also seen in the "Plus" levels when the Mini-Mario gets destroyed.
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.


Line 97: Line 107:
===Main characters===
===Main characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
Line 103: Line 113:
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/>
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|-
|align=center|[[File:MvDK NS DK Bag.png|230px]]<br>[[Donkey Kong]]<ref name=Direct/>
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|-
|-
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|A playable character who can be used in co-op mode alongside Mario.
|A playable character who can be used in co-op mode alongside Mario.
|-
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini Mario (toy)|Mini-Marios]]<ref name=Direct/>
|align=center|[[File:MvDK NS DK Bag.png|200px]]<br>[[Donkey Kong]]<ref name=Direct/>
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini-Mario]]s<ref name=Direct/>
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|}
|}
Line 116: Line 126:
==Items and collectibles==
==Items and collectibles==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Item
!width=12%|Item
!width=88%|Description
!width=88%|Description
Line 142: Line 152:
===Enemies===
===Enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Enemy
!width=12%|Enemy
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (toy)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s
|Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand.
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|-
|-
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|-
|-
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo (toy)|Boo]]s
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo]]s
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|-
|-
Line 158: Line 171:
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|-
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]]
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|-
|-
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire bird]]s
|Enemies that move from side to side on a platform and can burn Mario if he touches them. Blue, seemingly icy variants appear functioning the same.
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Firebird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Katakata Kaen Heihō]]<ref name=JP/>
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/>
|Blue Snifits that attack the player(s) with fire from their mask.
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Katakata Spanner Heihō]]
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Black Shy Guys that throw spanners at the player.
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Katakata Yarihō]]
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Kōmori]]
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|-
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/>
Line 185: Line 189:
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|-
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji (toy)|Ninjis]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji]]s<ref name=Direct/>
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|-
|-
Line 192: Line 196:
|-
|-
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/>
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/>
|Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms.
|Purple rhinoceroses resembling [[Rambi]], an animal friend from ''[[Donkey Kong Country]]''. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms.
|-
|-
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robokikki]]
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]]
|Robotic enemies with long tails that function identically to Monchee.
|Robotic enemies with long tails that function identically to Monchee.
|-
|-
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy (toy)|Shy Guys]]<ref name=Direct/>
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy]]s<ref name=Direct/>
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|-
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|Knight-like enemies that push the player(s) using their shield.
|-
|-
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|-
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/>
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/>
Line 214: Line 221:
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s<ref name=JP/>
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s<ref name=JP/>
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Black Shy Guys that throw spanners at the player.
|}
|}


===Obstacles===
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Obstacle
!width=12%|Obstacle
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/>
|Objects that Birds can spawn from.
|Objects that birds can spawn from.
|-
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/>
Line 237: Line 247:
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|-
|-
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref name="JP site">Official [https://www.nintendo.com/jp/switch/a97pa/index.html microsite] of ''Mario vs. Donkey Kong'' for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. ([https://web.archive.org/web/20240111011202/https://www.nintendo.com/jp/switch/a97pa/index.html Archived] January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」</ref><ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref>
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|-
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]]
|align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]]
|Icy stalactites that function identically to falling spikes.
|Icy stalactites that function identically to falling spikes.
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Kurasshā]]<ref name=Direct/>
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|-
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/>
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/>
Line 255: Line 262:
|Harmful traps that cause the player(s) to lose a life if touched.
|Harmful traps that cause the player(s) to lose a life if touched.
|-
|-
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked Barrel]]
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked Barrel]]<ref>''Mario vs. Donkey Kong'' (Nintendo Switch) internal filename (<tt>Model/BarrelSpiked.bfres.zs</tt>)</ref>
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Thwomp Platform]]<ref name=Direct/>
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|-
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|Indestructible balls of electricity that travel along wires and electrocute Mario upon contact.
|Indestructible balls of electricity that travel along [[wire]]s and electrocute Mario upon contact.
|}
|}


Line 265: Line 275:
===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
|-
|align=center|[[File:Nocoverart.png|90px]]<br>[[Bob-omb Block]]
|Blocks that can only be destroyed by [[Bob-omb]]s.
|-
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
Line 287: Line 300:
===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Platform
!width=12%|Platform
!width=88%|Description
!width=88%|Description
Line 300: Line 313:
===Other===
===Other===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#0F52BA;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]<ref name=Direct/>
|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]<ref name=Direct/>
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]].
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|-
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]<ref name=Direct/>
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]<ref name=Direct/>
Line 311: Line 324:
|-
|-
|align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[Bin|Garbage Can]]<ref name=Direct/>
|align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[Bin|Garbage Can]]<ref name=Direct/>
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]].
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|-
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]<ref name=Direct/>
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]<ref name=Direct/>
Line 364: Line 377:
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|}
|}
===Sales===
As of March 31, 2024, the game had sold 1.12 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref>


==Promotion==
==Promotion==
Line 379: Line 396:


==References to other media==
==References to other media==
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's official artwork uses the same pose as this game, albeit updated.
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.<ref name=PiecesofthePuzzle>Nintendo of America (January 10, 2024). [https://youtu.be/xyIOYFvsdZo?si=FeTF7HrxZ46uGEsY Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch]. ''YouTube''. Retrieved January 10, 2024.</ref>
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.<ref name=PiecesofthePuzzle>Nintendo of America (January 10, 2024). [https://youtu.be/xyIOYFvsdZo?si=FeTF7HrxZ46uGEsY Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch]. ''YouTube''. Retrieved January 10, 2024.</ref>
Line 384: Line 402:
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/>
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/>
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/>
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/>
*''[[Super Mario Maker]]'': Builder Toads can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/>
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/>
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/>
*''[[Super Mario Maker 2]]'': [[Builder Mario|Builder Toads]] can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/>
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed.
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed.


Line 398: Line 416:
MvDK NS Bubble Mario.png|Mario inside a [[bubble]]
MvDK NS Bubble Mario.png|Mario inside a [[bubble]]
MvDK NS Mario Hammer.png|Mario using a [[Hammer]]
MvDK NS Mario Hammer.png|Mario using a [[Hammer]]
MvDK NS DK Bag.png|[[Donkey Kong]]
MvDK NS Mini Mario Orb.png|A [[Mini-Mario]] inside an orb
MvDK NS Donkey Kong.png|Donkey Kong
MvDK NS Mario Holding Key.png|Mario holding a [[Key]]
MvDK NS Donkey Kong.png|[[Donkey Kong]]
</gallery>
</gallery>


Line 443: Line 462:
==References==
==References==
<references/>
<references/>
{{MVDK}}
{{MVDK}}
{{Super Mario games}}
{{Super Mario games}}
210

edits