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|genre=[[Genre#Puzzle|Puzzle]]/Action | |genre=[[Genre#Puzzle|Puzzle]]/Action | ||
|modes=Single-player, local multiplayer | |modes=Single-player, local multiplayer | ||
|ratings={{ratings|esrb= | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=3}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|media={{media|switch=1|switchdl=1}} | |media={{media|switch=1|switchdl=1}} | ||
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'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game. | '''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] stepping down from his role as [[Mario]], several of his voice clips are reused in this game. | ||
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' | A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref> | ||
==Differences== | ==Differences== | ||
===Gameplay changes=== | ===Gameplay changes=== | ||
*Casual Mode has been added, with [[bubble]]s | *Casual Mode has been added, with the following changes from Classic Mode: | ||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, | **No time limit, where the time limit is labelled with an infinity sign. | ||
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life. | |||
**[[Key]]s last for 15 seconds instead of 12 when not held by a character. | |||
**Certain levels contain less enemies. | |||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain. | |||
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | **As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | ||
***[[Mario Toy Company]] | ***[[Mario Toy Company]] | ||
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***[[Twilight City]] | ***[[Twilight City]] | ||
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | *Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | ||
*A Time Attack mode has been added | *A Time Attack mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time and get a gold medal. | ||
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Donkey Kong Plus|Vs. Donkey Kong Plus]]. | |||
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game. | *A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game. | ||
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]]. | |||
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels. | |||
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process. | |||
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | *The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | ||
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | *Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | ||
*Scoring has been removed. | *Scoring has been removed. | ||
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | *Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | ||
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**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not. | **In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not. | ||
*Mario's [[Game Over]] animation has been altered. | *Mario's [[Game Over]] animation has been altered. | ||
*There is | *There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs. | ||
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | *Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | ||
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | *The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | ||
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===Audio changes=== | ===Audio changes=== | ||
*The music has been rearranged like other [[reissue| | *The music has been rearranged like other [[reissue|remake]]s. | ||
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced. | **Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced. | ||
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door. | *The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door. | ||
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!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]] | |align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s | ||
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. | |Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. | ||
|- | |- | ||
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | |align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand. | |Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand. | ||
|- | |- | ||
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | |align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | ||
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|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | |A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]] | |align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]] | ||
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. | |Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. | ||
|- | |- | ||
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|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | |Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | ||
|- | |- | ||
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]<ref name=JP/> | |align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/> | ||
|Snifit-like Shy Guys that attack the player(s) with fire from their mask. | |Snifit-like Shy Guys that attack the player(s) with fire from their mask. | ||
|- | |- | ||
|align=center|[[File:MvsDK Switch Fireball.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s | |align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s | ||
|Enemies that move from side to side on a platform and | |Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player. | ||
|- | |- | ||
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/> | |align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/> | ||
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|Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | |Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]] | |align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s | ||
|Knight-like enemies that push the player(s) using their shield. | |Knight-like enemies that push the player(s) using their shield. | ||
|- | |- | ||
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|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | |Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | ||
|- | |- | ||
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]] | |align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s | ||
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | |Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | ||
|- | |- | ||
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|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | |Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | ||
|- | |- | ||
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]] | |align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s | ||
|Black Shy Guys that throw spanners at the player. | |Black Shy Guys that throw spanners at the player. | ||
|} | |} | ||
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|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | |Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | ||
|- | |- | ||
|align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]] | |align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref> | ||
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | |Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | ||
|- | |- | ||
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|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77] | |colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77] | ||
|} | |} | ||
===Sales=== | |||
As of March 31, 2024, the game had sold 1.12 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref> | |||
==Promotion== | ==Promotion== |
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