Finish line (object): Difference between revisions

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Finish lines first appear in ''[[Super Mario Kart]]''. Unlike in future titles, they have no overhead structure. All finish lines in this game have white and black checkers. Since ''Mario Kart Wii'', courses from this game have had gates added to their finish lines.
Finish lines first appear in ''[[Super Mario Kart]]''. Unlike in future titles, they have no overhead structure. All finish lines in this game have white and black checkers. Since ''Mario Kart Wii'', courses from this game have had gates added to their finish lines.


''Super Mario Kart'' also features visible spaces for each starting grid column before each course's finish line. The spaces are wide, and accommodate for two misaligned columns per row, totaling four rows of spaces. What these spaces look like depends on the type of road for the course's theme (for instance, [[SNES Mario Circuit 1|Mario Circuit 1]] features white, bracket-shaped spaces on its asphalt road, [[SNES Choco Island 1|Choco Island 1]] has thin lines drawn into the dirt road, and [[SNES Rainbow Road|Rainbow Road]] uses thick stripes that matches with the size of the course's tiles). Since ''Mario Kart DS'' and ''Mario Kart Wii'' have no visible spaces for the columns, these would be removed for the ''Super Mario Kart'' courses that appear in those games, but would be re-applied for those that re-appear in ''Mario Kart 7'', ''Mario Kart 8'', ''Mario Kart 8 Deluxe'', and ''Mario Kart Tour''
''Super Mario Kart'' also features visible spaces for each starting grid column before each course's finish line. The spaces are wide, and accommodate for two misaligned columns per row, totaling four rows of spaces. What these spaces look like depends on the type of road for the course's theme (for instance, [[SNES Mario Circuit 1|Mario Circuit 1]] features white, bracket-shaped spaces on its asphalt road, [[SNES Choco Island 1|Choco Island 1]] has thin lines drawn into the dirt road, and [[SNES Rainbow Road|Rainbow Road]] uses thick stripes that matches with the size of the course's tiles). Since ''Mario Kart DS'' and ''Mario Kart Wii'' have no visible spaces for the columns, these would be removed for the ''Super Mario Kart'' courses that appear in those games, but would be re-applied for those that re-appear in ''Mario Kart 7'', ''Mario Kart 8'', ''Mario Kart 8 Deluxe'', and ''Mario Kart Tour''.


====''Mario Kart 64''====
====''Mario Kart 64''====
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
''[[Mario Kart 8]]'' features redesigns for the starting gates for each classic course, giving nearly all of them a unique design. {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, {{classic-link|GBA|Ribbon Road}}, and all courses originating from ''Mario Kart DS'' and ''Mario Kart Wii'' now use the modern ''Mario Kart'' logo for their gates, as opposed to the classic logo they used before. Additionally, the classic logo for the remaining classic courses has been redesigned in the style of the modern ''Super Mario'' logo, first used in ''[[Super Mario 3D Land]]''.
''[[Mario Kart 8]]'' features redesigns for the starting gates for each classic course, giving nearly all of them a unique design. {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, {{classic-link|GBA|Ribbon Road}}, {{classic-link|GCN|DK Mountain}}, and all courses originating from ''Mario Kart DS'' and ''Mario Kart Wii'' now use the modern ''Mario Kart'' logo for their gates, as opposed to the classic logo they used before. Additionally, the classic logo for the remaining classic courses has been redesigned in the style of the modern ''Super Mario'' logo, first used in ''[[Super Mario 3D Land]]''.


[[Animal Crossing]], [[Hyrule Circuit]], [[Mute City]], [[Big Blue]], and [[Yoshi's Island (race course)|Yoshi's Island]] have the logos of the series on which they are based on their gates instead of the ''Mario Kart'' logo.
[[Animal Crossing]], [[Hyrule Circuit]], [[Mute City]], [[Big Blue]], and [[Yoshi's Island (race course)|Yoshi's Island]] have the logos of the series on which they are based on their gates instead of the ''Mario Kart'' logo.


Section-based tracks return in this game with [[Mount Wario]] and [[Big Blue]]. This game is also the first game to turn retro courses into section-based tracks with {{classic-link|N64|Rainbow Road}}, and in ''[[Mario Kart 8 Deluxe]]'', {{classic-link|N64|Kalimari Desert}}, {{classic-link|Tour|Singapore Speedway}}, {{classic-link|Tour|Athens Dash}}, and {{classic-link|Tour|Los Angeles Laps}}. Also in ''Mario Kart 8 Deluxe'', {{classic-link|3DS|Rainbow Road}} returns.
Section-based tracks return in this game with [[Mount Wario]] and Big Blue. This game is also the first game to turn retro courses into section-based tracks with {{classic-link|N64|Rainbow Road}}, and in ''[[Mario Kart 8 Deluxe]]'', {{classic-link|N64|Kalimari Desert}}, {{classic-link|Tour|Singapore Speedway}}, {{classic-link|Tour|Athens Dash}}, and {{classic-link|Tour|Los Angeles Laps}}. Also in ''Mario Kart 8 Deluxe'', {{classic-link|3DS|Rainbow Road}} returns.


Since each race features twelve drivers again, the starting grid size has changed yet again to accommodate for the extra racers. Unlike in ''Mario Kart Wii'', the starting grid still consists of two rows before the finish line, like in ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', and ''Mario Kart 7''. This means that each row features six columns now. The grid spaces also retain the visual style used in ''Mario Kart 7''.
Since each race features twelve drivers again, the starting grid size has changed yet again to accommodate for the extra racers. Unlike in ''Mario Kart Wii'', the starting grid still consists of two rows before the finish line, like in ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', and ''Mario Kart 7''. This means that each row features six columns now. The grid spaces also retain the visual style used in ''Mario Kart 7''.