Donkey Kong Jr. (game): Difference between revisions

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|cabinet=Upright and cocktail
|cabinet=Upright and cocktail
|monitor=Raster, standard resolution
|monitor=Raster, standard resolution
|media={{media|arcade=1|nes=1|wiidl=1|wiiudl=1|switchdl=1|3dsdl=1|nesclassic=1}}
|media={{media|arcade=1|nes=1|ereader=1|wiidl=1|wiiudl=1|switchdl=1|3dsdl=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|switchnes=1|switchpro=1|3ds=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|switchnes=1|switchpro=1|3ds=1|nesclassic=1}}
}}
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!bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]]
!bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]]
|align=center|[[Fruit]]
|align=center|[[Fruit]]
|Fruit can be dropped onto enemies directly bellow Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit.
|Fruit can be dropped onto enemies directly below Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit.
|-
|-
!bgcolor=black|[[File:DKJ Arcade Blue Key.png]]
!bgcolor=black|[[File:DKJ Arcade Blue Key.png]]
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*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive.
*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive.
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game.
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game.
*''[[Mario's Tennis]]'': Donkey Kong Jr. appears as a playable character.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Donkey Kong Jr. appears as an unlockable character.
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy.
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy.
*''[[Mario Kart: Double Dash!!]]'': DK Mountain and Dino Dino Jungle's theme is an arrangement of the first level theme. This theme returns in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', and the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. Also, Donkey Kong Jr. was found in the game's files. He was ultimately replaced with Diddy Kong in the final game.
*''[[Mario Kart: Double Dash!!]]'': DK Mountain and Dino Dino Jungle's theme is an arrangement of the first level theme. This theme returns in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', and the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. Also, Donkey Kong Jr. was found in the game's files. He was ultimately replaced with Diddy Kong in the final game. However, he exclusively appears in the original incarnation of [[GCN Waluigi Stadium|Waluigi Stadium]].
*''[[Mario vs. Donkey Kong]]'': Mario is able to climb two ropes to climb them faster in this game. Snapjaws, [[Bird (Mario vs. Donkey Kong series)|variation]] of Nitpickers appear as enemies. Floating [[fruit]] can be touched to cause them to drop and defeat enemies.
*''[[Mario vs. Donkey Kong]]'': Mario is able to climb two ropes to climb them faster in this game. Snapjaws, [[Bird (Mario vs. Donkey Kong series)|variation]] of Nitpickers appear as enemies. Floating [[fruit]] can be touched to cause them to drop and defeat enemies.
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene.
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene.
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