List of Super Mario Bros. pre-release and unused content: Difference between revisions

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==Early iteration==
==Early iteration==
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for ''Mario Bros.'', Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which could not [[jump]] at all and moved about a single screen. After taking notice of the sales figures for ''[[Mario Bros. (game)|Mario Bros.]]'', [[Takashi Tezuka]] proposed the idea of using [[Mario]] for the game to [[Shigeru Miyamoto]], which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}


[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>


The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The sky-based bonus round of the final game are apparently a remnant of this idea.<ref>[http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>
The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The [[Coin Heaven|sky-based bonus round]] of the final game are apparently a remnant of this idea.<ref>[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>


[[Shigeru Miyamoto]] initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].
Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].


The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
Concept artwork was released in ''[[Super Mario Maker]]'' promotional videos. In one piece, it is shown that the [[Turtle Tribe]] were tentatively named and designed after the [[Shellcreeper]]s from ''Mario Bros.'', in addition to a cut enemy resembling [[Beach Koopa|Koopa without a Shell]] from ''[[Super Mario World]]''.<ref>Nintendo (September 14, 2015). [https://www.youtube.com/watch?v=C73f618-3pk&t=2517s Nintendo Digital Event @ E3 2015]. ''YouTube''. Retrieved October 18, 2021.</ref> Another piece shows a cut [[cannon]]-operating turtle resembling a [[Hammer Bro]]ther.<ref>Nintendo (September 13, 2015). [https://www.youtube.com/watch?v=DLoRd6_a1CI&t=84s Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka]. ''YouTube''. Retrieved October 18, 2021.</ref>
More concept artwork would be revealed two days after the game's 38th year since its Japanese release, which showed an early version of the [[Fire Flower]] that looked somewhat like the [[Power Flower (Super Mario 64 DS)|Power Flower]] from ''[[Super Mario 64 DS]]'' with a "P" on it, as well as a never-before-seen enemy resembling a serpentine dragon with three spikes on its head and an underbite akin to the final game's [[Goomba]]s (similar to the [[Snake (Mario Clash)|Snake]] enemies in ''[[Mario Clash]]'').<ref>YTV NEWS (September 15, 2023). [https://www.youtube.com/watch?v=mGS_M2S6kJQ&t=207s Concept Art of the Early Fire Flower and Dragon-like Enemy]. ''YouTube''. Retrieved December 15, 2023.</ref>


<gallery>
<gallery>
Smb control scheme.jpg|The original control scheme.
SMB Original Control Scheme.jpg|The original control scheme.
Super Mario Bros. Shelled Creepers.png|Several Turtle Tribe members.
Super Mario Bros. enemy concepts.png|Other early enemy concepts.
</gallery>
</gallery>


==Early builds==
==Early builds==
===Ending theme===
===Ending theme===
[[Koji Kondo]] originally composed the ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
[[Koji Kondo]] originally composed the "[[Ending (Super Mario Bros.)|Ending]]" theme with an {{wp|Thirty-two-bar form|AABA structure}}, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>


===Unused Game Over theme===
===Unused Game Over theme===
An unused alternate version of the game over theme was found in the game's files. It was very similar to the regular game over theme, but was more simple.
An unused alternate version of the Game Over theme was found in the game's code. It was very similar to the regular Game Over theme, but was more simple.<ref>Bram Oxalate (February 5, 2019). [https://youtu.be/ZpMt0JxSGVw Super Mario Bros - Unused Content]. ''YouTube''. Retrieved May 20, 2020.</ref>
 
==Unused content==
[[File:SMB Climbable Ball Sprite.png|frame]]
There is a brown ball that looks similar to the top of the [[Goal Pole|flagpole]]. Mario can climb it similar to a [[Beanstalk|vine]]. When climbed, Mario makes a buzzing sound.<ref name=tcrf>''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref>
 
A short [[Fire Bar|Fire-Bar]] that rotates counterclockwise quickly, along with a few other Fire-Bars, can be glitched into the game.<ref name=tcrf/>
 
[[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''[[Super Mario Bros. 3]]''. However, due to a glitch, he throws them straight down instead. This glitched behavior was carried over to ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario All-Stars]]'', and ''[[Super Mario Bros. Deluxe]]'', and the behavior is referenced in its [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref>
 
The theme that plays at the beginning of Worlds 1-2, 2-2, 4-2, and 7-2, where Mario is entering a Pipe, has a "hurry up" version, even though the timer is locked for this scene and the ensuing levels have [[Time Limit]]s well above 100 seconds. This unused content presumably carries over to ''The Lost Levels'' for Worlds 1-2, 3-2, 5-2, 6-2, A-2, and B-2.


==References==
==References==
{{TCRF}}
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{SMB}}
[[Category:Pre-release and unused content|Super Mario Bros.]]
[[Category:Pre-release and unused content|Super Mario Bros.]]
[[Category:Super Mario Bros.|*]]
[[Category:Super Mario Bros.|*]]
[[it:Elementi beta di Super Mario Bros.]]
[[it:Sviluppo ed elementi scartati di Super Mario Bros.]]
 
==External links==
https://youtu.be/ZpMt0JxSGVw