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[[File:SMG Dark Matter Plant Gravity Wall.png|thumb|A [[gravity field]] pulls [[Mario]] towards [[dark matter]] | [[File:SMG Dark Matter Plant Gravity Wall.png|thumb|300px|A [[gravity field]] pulls [[Mario]] towards [[dark matter]] in ''Super Mario Galaxy'']] | ||
'''Gravity''' is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most | '''{{wp|Gravity}}''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most ''Super Mario'' media, some games have mechanics that revolve around altered and planetary gravity. Gravity itself informs other game mechanics, such as the presence of [[pit]]s as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space. | ||
==History== | |||
<!--This only covers appearances where gravity can be altered or plays a central role in the plot.--> | |||
== | |||
===''Super Mario World 2: Yoshi's Island''=== | ===''Super Mario World 2: Yoshi's Island''=== | ||
[[File:RaphaelTheRavensCastle2.png|thumb|left| | [[File:RaphaelTheRavensCastle2.png|thumb|left|Gravity in the battle against [[Raphael the Raven]] allows him and Yoshi to run around on the [[moon]].]] | ||
Altered gravity in ''[[Super Mario World 2: Yoshi's Island]]'' is featured only in the boss fight of [[Raphael The Raven's Castle]], where [[Yoshi]] must run around the [[moon]] and [[Ground Pound]] the [[Stump]]s to attack [[Raphael the Raven]] on the other side. Yoshi is always shown upright; the arena rotates under him. | |||
{{br}} | {{br}} | ||
===''Yoshi Topsy-Turvy''=== | ===''Yoshi Topsy-Turvy''=== | ||
Gravity in ''[[Yoshi Topsy-Turvy]]'' is a key gameplay mechanic. The player can manipulate gravity and tilt the world accordingly by tilting [[Game Boy Advance]] left or right, resulting in items, enemies tilting in the same direction, or sometimes even obstacles such as [[boulder]]s. | |||
{{br}} | {{br}} | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== | ||
Gravity in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' can have its direction expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:<ref>[//youtube.com/watch?v=QLH_0T_xv3I&lc=UgzPATZZz3gnzZAYd3F4AaABAg.9H3VViQ_kFI9H3jSMeTVDu]</ref><ref>[//kuribo64.net/objectdb/smg.php?game=2]</ref> | |||
*''' | *'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s. | ||
*'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet. | *'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet. | ||
*''' | *'''<code>GlobalCubeGravity</code>''': Gravity vectors point parallel to the faces of a cube, with abrupt transitions along the diagonals from the edges. | ||
*''' | *'''<code>GlobalWireGravity</code>''': Gravity vectors point toward a line-based path. | ||
*''' | *'''<code>GlobalConeGravity</code>''': Gravity vectors point toward the curved surface of a conical frustum. Examples include the [[Sea Slide Galaxy#Ocean Pudding Planet|Ocean Pudding Planet]] in [[Sea Slide Galaxy]], and the [[Toy Time Galaxy#Frozen Dessert Area|giant ice cream cone]] in [[Toy Time Galaxy]]. | ||
*''' | *'''<code>GlobalDiskTorusGravity</code>''': Gravity vectors point toward the edge of an open disk, creating a torus (doughnut)-shaped field. | ||
*''' | *'''<code>GlobalDiskGravity</code>''': Gravity vectors point toward the surface of a closed disk, rounded between faces in the space around the edge. | ||
*'''Wedge''': Gravity vectors point toward a concave shape, that of the curved ramps in the [[Good Egg Galaxy]] [[Good Egg Galaxy#Starting planet|starting planet]]'s secret room. Another example on the same planet is the curved part of the walkway up the tower. | *'''Wedge''': Gravity vectors point toward a concave shape, that of the curved ramps in the [[Good Egg Galaxy]] [[Good Egg Galaxy#Starting planet|starting planet]]'s secret room. Another example on the same planet is the curved part of the walkway up the tower. | ||
*''' | *'''<code>GlobalBarrelGravity</code>''': Only found in ''Super Mario Galaxy 2''. The gravity vector field curves around the center axis of a cylinder. Two examples are the [[Tall Trunk Galaxy#Wood Drum Planet|Wood Drum Planet]] and [[Tall Trunk Galaxy#Wood Circle Cut Planet|Wood Circle Cut Planet]] in [[Tall Trunk Galaxy]], each with relatively perpendicular 2D sections to each other; the former snaps Mario to a cylindrical shell, and the latter to a circular cross-section. | ||
In practice, this leads to four main conceptual models of gravity: | In practice, this leads to four main conceptual models of gravity: | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
Gravity in ''[[Super Mario Odyssey]]'' can be altered in certain 2D sections accessed by [[8-bit pipe]]s. Some use gravity fields. Others, such as ones seen in the [[Moon Kingdom]], have Mario hopping to circular 2D planets with different gravity. | |||
The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual. | The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual. | ||
===''Super Paper Mario''=== | ===''Super Paper Mario''=== | ||
[[File:SPM Outer Limits.PNG|thumb|Mario in the [[Outer Limits]]]] | [[File:SPM Outer Limits.PNG|thumb|left|Mario in the [[Outer Limits]] in ''Super Paper Mario'']] | ||
Gravity in Chapter 4 of ''[[Super Paper Mario]]'' is different than in other appearances, due to taking place in [[Outer Space]]. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and his party to navigate freely. Pressing any direction on the [[nwiki:Wii Remote|Wii Remote]]'s D-Pad {{button|wii|Pad}} will automatically propel the player in the given direction. When [[flip]]ped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot [[stomp]] enemies in zero gravity and must instead use [[Squirps]]' Squirt Beam. | |||
Chapter 4 of ''[[Super Paper Mario]]'' | |||
Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower. | Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower. | ||
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{{main|Anti-gravity}} | {{main|Anti-gravity}} | ||
[[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]] | [[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]] | ||
Gravity in ''[[Mario Kart 8]]'' and [[Mario Kart 8 Deluxe|its Nintendo Switch version]] appears in the form of [[anti-gravity]], which allows vehicles to drive on upside-down and vertical sections of courses, and to perform [[Spin Boost]]s. | |||
{{br|left}} | |||
==Gallery== | |||
<gallery> | |||
YTT-Spirit of Surprises Screenshot3.png|The [[Spirit Who Loves Surprises]] teaching [[Yoshi]] how to use Gravity in ''Yoshi Topsy-Turvy'' | |||
SPM Whoa Zone Gravity Switch Vertical.png|Mario in the Whoa Zone near a gravity switch in ''Super Paper Mario'' | |||
</gallery> | |||
==References== | ==References== |
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