Mario Party: Star Rush: Difference between revisions

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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|title=Mario Party: Star Rush
|image=[[File:NA MPSR boxart.jpg|250px]]
|image=[[File:NA MPSR boxart.jpg|250px]]
|developer=[[Nd Cube]] <br> [[CAProduction]]
|developer=[[NDcube]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 20, 2016|HK|October 20, 2016|ROC|October 20, 2016|USA|November 4, 2016|South Korea|April 27, 2017}}
|release={{release|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 20, 2016|HK|October 20, 2016|ROC|October 20, 2016|USA|November 4, 2016|South Korea|April 27, 2017}}
|genre=Party
|genre=Party
|modes=Single player, Local multiplayer
|modes=Single player, Local multiplayer
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|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|ids=LNA-CTR-BAAE-USA (North America)
}}
}}
'''''Mario Party: Star Rush''''' is a game for the [[Nintendo 3DS]]. It is the second [[Mario Party (series)|''Mario Party'' game]] released for the system after ''[[Mario Party: Island Tour]]'', and the fifteenth game overall (twenty-second if arcade games are counted). The game, as with most entries of the ''Mario Party'' series, is a multiplayer-oriented party game, where up to four players compete in an interactive, digital board for the most stars. What sets this game apart from its precedents in the ''Mario Party'' series is its main mode, Toad Scramble, where, instead of players using designated ''[[Mario (franchise)|Mario]]'' characters from the start, take control of a color-coded member of the [[Toad (species)|Toad]] species and collect ''Mario'' characters around the board. Also unlike other ''Mario Party'' games, all players move at one turn, streamlining the gameplay. The board designs are non-linear as well, also unlike previous boards in the ''Mario Party'' series, where players travel in a straight line around the boards. This concept is retained in ''[[Mario Party: The Top 100]]'', in the Minigame Match mode. The game is compatible with [[amiibo]], which have various different uses depending on the mode that is played on. The game requires 3018 blocks for a digital download from the [[Nintendo eShop]].
'''''Mario Party: Star Rush''''' is a game for the [[Nintendo 3DS]]. It is the second [[Mario Party (series)|''Mario Party'' game]] released for the system after ''[[Mario Party: Island Tour]]'', and the fifteenth game overall (twenty-second if arcade games are counted). The game, as with most entries of the ''Mario Party'' series, is a multiplayer-oriented party game, where up to four players compete in an interactive, digital board for the most stars. What sets this game apart from its precedents in the ''Mario Party'' series is its main mode, Toad Scramble, where, instead of players using designated ''[[Super Mario (franchise)|Super Mario]]'' characters from the start, take control of a color-coded member of the [[Toad (species)|Toad]] species and collect ''Super Mario'' characters around the board. Also unlike other ''Mario Party'' games, all players move at one turn, streamlining the gameplay. The board designs are non-linear as well, also unlike previous boards in the ''Mario Party'' series, where players travel in a straight line around the boards. This concept is retained in ''[[Mario Party: The Top 100]]'' in the Minigame Match mode and ''[[Super Mario Party]]'' in the Partner Party mode. The game is compatible with [[amiibo]], which have various different uses depending on the mode that is played on. The game requires 3018 [[Memory Card|block]]s (386.3 MB) for a digital download from the [[Nintendo eShop]].


''Mario Party: Star Rush'' also has a version of the game called ''Mario Party: Star Rush - Party Guest''. This app can be downloaded off the Nintendo eShop for free. While it can be played alone with very restricted minigames, the primary focus of the app is to play full multiplayer with other players with only one game cartridge. If a player buys ''Mario Party: Star Rush'', they can transfer saved data from ''Mario Party: Star Rush - Party Guest'' to the game.
''Mario Party: Star Rush'' also has a version of the game called ''Mario Party: Star Rush - Party Guest''. This app can be downloaded off the Nintendo eShop for free. While it can be played alone with very restricted minigames, the primary focus of the app is to play full multiplayer with other players with only one game cartridge. If a player buys ''Mario Party: Star Rush'', they can transfer saved data from ''Mario Party: Star Rush - Party Guest'' to the game.


==Gameplay==
==Gameplay==
[[File:MarioPartyStarRush-ToadScramble.jpg|thumb|left|Gameplay of Toad Scramble, the main mode.]]
[[File:MPSR Toad Scramble screenshot.png|thumb|left|Gameplay of Toad Scramble, the main mode.]]
''Mario Party: Star Rush'''s board gameplay is the main focus of the game. Players traverse around a  board, using a [[Dice Block]] numbered from 1-6. Due to the nature of the boards, most spaces landed on the boards in ''Mario Party: Star Rush'' do not trigger a special effect, while there are very few spaces that do: for example, specifically landing on a ''? Block'' space grants the player a random item for use. Minigames can be collected from playing Toad Scramble and Coinathlon, with both modes having different ways play a minigame; in Toad Scramble, for example, players need to pass a [[Coin Balloon]] to trigger a minigame.
''Mario Party: Star Rush'''s board gameplay is the main focus of the game. Players traverse around a  board, using a [[Dice Block]] numbered from 1-6. Due to the nature of the boards, most spaces landed on the boards in ''Mario Party: Star Rush'' do not trigger a special effect, while there are very few spaces that do: for example, specifically landing on a ''? Block'' space grants the player a random item for use. Minigames can be collected from playing Toad Scramble, Balloon Bash, and Coinathlon, with both modes having different ways play a minigame; in Toad Scramble and Balloon Bash, for example, players need to pass a [[Coin Balloon]] to trigger a minigame.
 
Toad Scramble is the only mode where players cannot choose a designated ''Mario'' character, instead, starting out with a colored member of the Toad species, corresponding to a player; said ''Mario'' characters can be used only when collected in the board, set as the leader, or with a use of an amiibo. In all other modes, however, players can choose and play as a specific ''Mario'' character, including [[Toad]] himself as an option if players wish to play as a Toad in other modes.


Toad Scramble is the only mode where players cannot choose a designated ''Super Mario'' character, instead, starting out with a colored member of the Toad species, corresponding to a player; said ''Super Mario'' characters can be used only when collected in the board, set as the leader, or with a use of an amiibo. In all other modes, however, players can choose and play as a specific ''Super Mario'' character, including [[Toad]] himself as an option if players wish to play as a Toad in other modes.
===Game modes===
===Game modes===
[[File:MPSR - Main Hub.jpg|thumb|The main hub of the game.]]
[[File:MPSR - Main Hub.jpg|thumb|The main hub of the game.]]
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The game features a hub for a main menu, where players can visit areas by either using touchscreen controls or moving around. Toad is the default character, but players can change their hub character by visiting the Character Museum. When players reach Level Star, a giant gold Mario statue can be seen over the Character Museum.
The game features a hub for a main menu, where players can visit areas by either using touchscreen controls or moving around. Toad is the default character, but players can change their hub character by visiting the Character Museum. When players reach Level Star, a giant gold Mario statue can be seen over the Character Museum.
====Toad Scramble====
====Toad Scramble====
{{quote2|Compete to win the most Stars! Nab Stars by getting 1st place in boss battles and by trading your coins at the end of the game.|Toad Scramble pause screen description}}
{{quote2|Compete to win the most Stars! Nab Stars by getting 1st place in boss battles and by trading your coins at the end of the game.|Toad Scramble pause screen description}}
[[File:MarioPartyStarRush -ToadScramble2.jpg|thumb|left|A player acquiring [[Yoshi]] in Toad Scramble.]]
[[File:MPSR Toad Scramble screenshot 2.png|thumb|left|A player acquiring [[Yoshi]] in Toad Scramble.]]
Up to four players can enjoy Toad Scramble, the central mode of ''Mario Party: Star Rush''. Each player in the beginning starts out with a member of the Toad species, where their colors correspond to each player: red being Player 1, blue being Player 2, green being Player 3, and yellow being Player 4. Players are then notified of the appearance of a boss character in the map, as well as potential ally characters that the Toads can recruit. The goal of the game is to amass the most [[Star (Mario Party series)|Stars]], where players can retrieve Stars by placing first in boss minigames. Players can face off against bosses by landing on the space in front of them. Every time a boss minigame is completed, a new boss appears on the board on a different spot. Up to five bosses can appear on a board. When a player plays against a boss, other players need to tap {{button|3ds|A}} to travel to the boss space to participate as well.
Up to four players can enjoy Toad Scramble, the central mode of ''Mario Party: Star Rush''. Each player in the beginning starts out with a member of the Toad species, where their colors correspond to each player: red being Player 1, blue being Player 2, green being Player 3, and yellow being Player 4. Players are then notified of the appearance of a boss character in the map, as well as potential ally characters that the Toads can recruit. The goal of the game is to amass the most [[Star (Mario Party series)|Stars]], and players can retrieve Stars by placing first in boss minigames. Players can face off against bosses by landing on the space in front of them. Every time a boss minigame is completed, a new boss appears on the board in a different spot. Up to five bosses can appear on a board; the number of bosses faced is dependent on which board was selected. When a player plays against a boss, other players need to tap {{button|3ds|A}} to travel to the boss space to participate as well.
[[File:AllyDuel.jpg|thumb|An Ally Duel taking place between [[Donkey Kong]] and [[Toad (species)|Yellow Toad]]]]
[[File:AllyDuel.jpg|thumb|An Ally Duel taking place between [[Donkey Kong]] and [[Toad (species)|Yellow Toad]]]]
When players recruit ally characters, the ally characters help out by increasing dice roll amounts with their own special Dice Blocks and helping the players earn points simultaneously in Boss Battle minigames. Ally characters have certain field abilities unique to them as well; for example, [[Mario]] can stomp on [[Goomba]]s in grass while [[Princess Peach]] can make flowers bloom. Whenever a player recruits an ally character, they can switch characters before the start of any turn in order to directly use them. Up to four ally characters can be recruited for each team, having five characters in total at play. Players can duel each others' ally characters by participating in an Ally Duel, either by landing on the same space as another player or by using a [[Dueling Glove|Duel Glove]]. When an Ally Duel is triggered, one of the several events happen. One event is a Dice Block roll: the two players roll a die; whoever rolls higher wins. Another event has players choose cards with numbers facing upside-down; whoever picks a higher numbered card wins. The last event is stopping a displayed, then hidden timer for 5 seconds: whoever stops closer to 5 seconds wins. When players win the Ally Duel, they can select and steal an ally from the losing player. If the losing player does not have an ally character, the winning player earns [[coin]]s instead.
When players recruit ally characters, the ally characters help out by increasing dice roll amounts with their own special Dice Blocks and helping the players earn points simultaneously in Boss Battle minigames. Ally characters have certain field abilities unique to them as well; for example, [[Mario]] can stomp on [[Goomba]]s in grass while [[Princess Peach]] can make flowers bloom. Whenever a player recruits an ally character, they can switch characters before the start of any turn in order to directly use them. Up to four ally characters can be recruited for each team, having five characters in total at play. Players can duel for each other's ally characters by participating in an Ally Duel, either by landing on the same space as another player or by using a [[Dueling Glove|Duel Glove]]. When an Ally Duel is triggered, one of the several events happen. One event is a Dice Block roll: the two players roll a die; whoever rolls higher wins. Another event has players choose cards with numbers facing upside-down; whoever picks a higher numbered card wins. The last event is stopping a displayed, then hidden timer for 5 seconds: whoever stops closer to 5 seconds wins. When players win an Ally Duel, they can select and steal an ally from the losing player. If the losing player does not have an ally character, the winning player earns [[coin]]s instead.
 
Dotted throughout the board are coins that can be collected by running through them. Players can land on special spaces as well, such as a [[? Block]], which gives players an item that can help players and hinder their opponents. Players can land on a [[Lakitu]] space, where at a fee of one coin, players can travel to another player's space, where an Ally Duel occurs if this happens. [[Cannon]]s can blast players to marked locations elsewhere on the board. Some boards come with unique features, such as [[World 2-2 (Mario Party: Star Rush)|World 2-2]] featuring [[Peepa]]s impersonating as allies and punishing players that pick them up or rising lava in [[World 4-1 (Mario Party: Star Rush)|World 4-1]] that burns players who are too low in elevation to other areas of the board as well as taking away some coins.


When a player passes through a [[Coin Balloon]], the player earns coins, as well as starting a minigame. Similar to the Battle minigame of previous ''[[Mario Party (series)|Mario Party]]'' installments, the player who landed on the space can choose a minigame out of four randomly selected, rather than traditionally letting a roulette decide which minigame to play. [[Duel Balloon]]s function in a similar manner, except the player who wins first place in the minigame can select and steal other rivals if other players have rivals; if the minigame ends in a tie, a card duel similar to the one in an Ally Duel is played to determine who can steal rivals.
Dotted throughout the board are coins that can be collected by running through them. Players can land on special spaces as well, such as a [[? Block]], which gives players an item that can help players and hinder their opponents. Players can land on a [[Lakitu]] space, where at a fee of one coin, players can travel to another player's space, where an Ally Duel occurs if this happens. [[Cannon]]s can blast players to marked locations elsewhere on the board. Some boards come with unique features, such as [[World 2-2 (Mario Party: Star Rush)|World 2-2]] featuring [[Peepa]]s impersonating as allies and punishing players that pick them up, or rising lava in [[World 4-1 (Mario Party: Star Rush)|World 4-1]] that burns players who are too low in elevation to other areas of the board as well as taking away some coins.


In final boards of each World, [[Bowser]] always appears as the final boss. When a Boss Battle is about to be started with him, he punishes the player furthest from him in a variety of ways, decided by a roulette similar to events from [[Bowser Space]]s from previous entries. If a player does not have the items Bowser demands, Bowser either does nothing or rewards them instead depending on the penalty.
When a player passes through a [[Coin Balloon]], the player earns coins, as well as starting a minigame. Similar to the Battle minigames of previous ''[[Mario Party (series)|Mario Party]]'' installments, the player who landed on the space can choose a minigame out of four randomly selected, rather than traditionally letting a roulette decide which minigame to play. [[Duel Balloon]]s function in a similar manner, except the player who wins first place in the minigame can select and steal an ally from another player; if the minigame ends in a tie, a card duel similar to the one in an Ally Duel is played to determine who can steal allies.


At the end of the game, the game rewards bonus coins (if the game is not played on any [[World 0 (Mario Party: Star Rush)|World 0]] boards) for the following criteria being met. Three of each are chosen at random:
In the final board of each World, [[Bowser]] always appears as the final boss. When a Boss Battle is about to be started with him, he punishes the player furthest from him in a variety of ways, decided by a roulette similar to events from [[Bowser Space]]s from previous entries. If a player does not have the items Bowser demands, Bowser either does nothing or rewards them instead, depending on the penalty.


At the end of the game, the game rewards bonus coins (if the game is not played on any [[World 0 (Mario Party: Star Rush)|World 0]] board) for the following criteria being met. Three of these criteria are chosen at random:
*'''Wanderer Bonus''': Awarded to players who started the least Boss Battles.
*'''Wanderer Bonus''': Awarded to players who started the least Boss Battles.
*'''Loner Bonus''': Awarded to players who have spent the least amount of time with any allies.
*'''Loner Bonus''': Awarded to players who have spent the least amount of time with any allies.
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*'''Duel Bonus''': Awarded to players who have won the most Ally Duels.
*'''Duel Bonus''': Awarded to players who have won the most Ally Duels.
*'''Champion Bonus''': Awarded to players who have won the most minigames.
*'''Champion Bonus''': Awarded to players who have won the most minigames.
 
After these have been awarded, players are awarded with a Lucky Ally bonus for coins, which can be any ally partner, including amiibo characters. Coins are then converted to Stars, with every 10 coins equaling one Star. Whichever player has the most Stars at the end of the game is the winner. Depending on how many Stars were earned, players can earn a Star Rush or, with many Stars earned, a Super Star Rush, and the game marks maps that these accolades have been won in.
After these have been rewarded, players are awarded with a Lucky Ally bonus for coins, which can be any ally partner, including amiibo characters. Coins are then converted to Stars, with every 10 coins equalling one Star. Whichever player has the most Stars at the end of the game is the winner. Depending on how much Stars earned, players can earn a Star Rush or, with many Stars earned, a Super Star Rush, where the game then marks maps that have these accolades won in.


====Coinathlon====
====Coinathlon====
{{quote2|Play minigames to earn coins as you race around a track! Each coin moves you forward one space. Use items to help you reach the finish line first!|Coinathlon pause screen description}}
{{quote2|Play minigames to earn coins as you race around a track! Each coin moves you forward one space. Use items to help you reach the finish line first!|Coinathlon pause screen description}}
[[File:MPSR - Coinathlon.jpg|thumb|left|[[Toadette]] participating in Coinathlon with three other players.]]
[[File:MPSR - Coinathlon.jpg|thumb|left|[[Toadette]] participating in Coinathlon with three other players.]]
In a mode that up to four players can play, players must collect as many coins as they can in a set of three 60-second designated coin minigames, labeled under "Coin Chaos" to progress a set number of laps around a map. As players collect coins in minigames, they proceed through the map as the minigames happen. Players can earn a variety of items via collecting coins; when characters collect enough coins, a transparent box containing an item shows up. Players can retrieve the item by touching the box, and when players press {{button|3ds|X}}, they can momentarily use that item to either stun their opponents or help them gain an advantage in collecting coins. The items available are [[Coin|Coin Trio]], [[Blooper]], [[Lava Bubble]], [[Lightning Bolt]], [[Kamek]], [[Double Medal]], and [[Coin Bag]], and the frequency of these items change depending on the placement of the players. Initially, the three minigames start out as Level 1 minigames, but after one cycle of all three minigames, a Level 2 variation of the three minigames are played, where there are more hazards and coins to collect, and it goes up to Level 3, the most challenging variation of the minigames. Whichever player crosses the finish line first wins the game. Records are kept for the time spent on a course; when players complete a course faster, the high score will be overwritten by a new one.
In a mode that up to four players can play, players must collect as many coins as they can in a set of three 60-second designated coin minigames, labeled under "Coin Chaos" to progress a set number of laps around a map. As players collect coins in minigames, they proceed through the map as the minigames happen. Players can earn a variety of items via collecting coins; when characters collect enough coins, a transparent box containing an item shows up. Players can retrieve the item by touching the box, and when players press {{button|3ds|X}}, they can momentarily use that item to either stun their opponents or help them gain an advantage in collecting coins. The items available are [[Coin|Coin Trio]], [[Blooper]], [[Lava Bubble]], [[Lightning Bolt]], [[Kamek]], [[Double Medal]], and [[Coin Bag (Mario Party: Star Rush)|Coin Bag]], and the frequency of these items change depending on the placement of the players. Initially, the three minigames start out as Level 1 minigames, but after one cycle of all three minigames, a Level 2 variation of the three minigames are played, where there are more hazards and coins to collect, and it goes up to Level 3, the most challenging variation of the minigames. Whichever player crosses the finish line first wins the game. Records are kept for the time spent on a course; when players complete a course faster, the high score will be overwritten by a new one.


In longer games, [[Bowser]] can show up to force players to play Bowser's Gauntlet minigames; players first receive a warning when a Bowser's Gauntlet minigame will occur, which occurs before the next minigame. Players need to survive the minigames; when players get eliminated, they get sent back a number of spaces, depending on how early they got eliminated. If players survive the minigame, they receive no penalty.
In longer games, [[Bowser]] can show up to force players to play Bowser's Gauntlet minigames; players first receive a warning when a Bowser's Gauntlet minigame will occur, which occurs before the next minigame. Players need to survive the minigames; when players get eliminated, they get sent back a number of spaces, depending on how early they got eliminated. If players survive the minigame, they receive no penalty.


Coinathlon comes in two modes. One mode is Free Play Mode, where players can choose the number of players, laps, and minigames available. The other mode, Rival Race, players can take on a series of challenges to try to earn 10 consecutive wins. The further the player gets on, the harder the challenges get.
Coinathlon comes in two modes. One mode is Free Play Mode, where players can choose the number of players, laps, and minigames available. In the other mode, Rival Race, players can take on a series of challenges to try to earn 10 consecutive wins. The further the player gets in the challenge, the harder the challenges get.


In multiplayer versions of this mode, players cannot play against computer opponents.
In multiplayer versions of this mode, players cannot play against computer opponents.
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====Mario Shuffle====
====Mario Shuffle====
[[File:MarioPartyStarRush -MarioShuffle.jpg|thumb|Mario Shuffle in play.]]
[[File:MPSR Mario Shuffle screenshot.png|thumb|Mario Shuffle in play.]]
{{quote2|Be first to get your character pieces to the other side of the board! Move strategically, and don't let rivals land on your spaces!|Mario Shuffle pause screen description}}
{{quote2|Be first to get your character pieces to the other side of the board! Move strategically, and don't let rivals land on your spaces!|Mario Shuffle pause screen description}}
Mario Shuffle is a two-player oriented game mode that focuses on amiibo functionality. Players race across a linear, one-way board to a goal with amiibo. The red team tries to make it to the very right of the board, while the blue team tries to make to the left side of the board. Players roll two dice, and allow the outcome of the dice to affect two figurines. When a player crosses an opposing piece, the player jumps over the piece, making that piece unable to move for one turn. If a player lands on an opposing piece, the player knocks the piece back to the start of the board. Players can land on spaces that either make the piece continue further or moving back, depending on the directions on the space. If players do not have amiibo, a cardboard cut-out of a player character is used instead. A total amount of six characters can be used, each split into two teams of three. The first team who makes it across the board to their goal wins the game.
Mario Shuffle is a two-player oriented game mode that focuses on amiibo functionality. Players race across a linear, one-way board to a goal with amiibo. The red team tries to make it to the very right of the board, while the blue team tries to make it to the left side of the board. Players roll two dice, and allow the outcome of the dice to affect two figurines. When a player crosses an opposing piece, the player jumps over the piece, making that piece unable to move for one turn. If a player lands on an opposing piece, the player knocks the piece back to the start of the board. Players can land on spaces that either make the piece continue further or move back, depending on the directions on the space. If players do not have amiibo, a cardboard cut-out of a player character is used instead. A total amount of six characters can be used, each split into two teams of three. The first team who makes it across the board to their goal wins the game.


Unlike other modes, CPU opponents are decided randomly and cannot be manually changed.
Unlike other modes, CPU opponents are decided randomly and cannot be manually changed.
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{{quote2|Compete to collect the most Stars! Grab coins from Coin Balloons, and battle it out in minigames. Exchange your coins for Stars by grabbing Star Balloons.|Balloon Bash pause screen description}}
{{quote2|Compete to collect the most Stars! Grab coins from Coin Balloons, and battle it out in minigames. Exchange your coins for Stars by grabbing Star Balloons.|Balloon Bash pause screen description}}
[[File:MPSR - BalloonBash.jpg|thumb|left|Gameplay of Balloon Bash.]]
[[File:MPSR - BalloonBash.jpg|thumb|left|Gameplay of Balloon Bash.]]
Up to four players must collect coins and stars on a mini board with 10, 20, or 30 turns and minigames after a player touches a coin balloon. The gameplay is very similar to Toad Scramble, except players navigate through smaller boards and are able to use designated ''Mario'' characters rather than a player Toad, and the main goal of the game is to collect the most Stars from [[Star Balloon]]s that can appear in parts of the board. Players can earn Stars if they spend 10 coins on arrival with a Star Balloon. Star Balloons can come in twos or threes, and players can purchase multiple of them at once if they have the funds. When a Coin Duel is initiated, just as an Ally Duel for Toad Scramble, whichever player wins the Coin Duel earns coins.
Up to four players must collect coins and stars on a mini board with 10, 20, or 30 turns and minigames after a player touches a coin balloon. The gameplay is very similar to Toad Scramble, except players navigate through smaller boards and are able to use designated ''Super Mario'' characters rather than a player Toad, and the main goal of the game is to collect the most Stars from [[Star Balloon]]s that can appear in parts of the board. Players can earn Stars if they spend 10 coins on arrival with a Star Balloon. Star Balloons can come in twos or threes, and players can purchase multiple of them at once if they have the funds. When a Coin Duel is initiated, just as an Ally Duel for Toad Scramble, whichever player wins the Coin Duel earns coins.


Similar to Toad Scramble, in the last parts of the game, the game rewards the players in last place with an item, such as a Duel Glove or extra coins. At the end, results are tallied up, with Bonus Stars given depending on the players' performances. Most of these bonuses are the same from Toad Scramble, barring some features exclusive to Toad Scramble. Also similar to Toad Scramble, players can earn Star Rushes and Super Star Rushes if they have enough Stars.
Similar to Toad Scramble, in the last parts of the game, the game rewards the players in last place with an item, such as a Duel Glove or extra coins. At the end, results are tallied up, with Bonus Stars given depending on the players' performances. Most of these bonuses are the same from Toad Scramble, barring some features exclusive to Toad Scramble. Also similar to Toad Scramble, players can earn Star Rushes and Super Star Rushes if they have enough Stars.
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====Rhythm Recital====
====Rhythm Recital====
[[File:MRSR - Rhythm Recital.jpg|thumb|Players in Rhythm Recital.]]
[[File:MRSR - Rhythm Recital.jpg|thumb|Players in Rhythm Recital.]]
Up to four players can cooperate and play classic ''Mario'' tunes using the touchscreen or by tapping {{button|3ds|A}} with correct timing. Players can initially choose an instrument from the orchestra instrumental set, which each has a different set of notes while the percussion set is unlocked when the players achieve an A rank on 5 different songs. After every song, the player is graded due to their performance: attaining a lot of "Perfects" grades players higher while missing some notes degrades the score. Players can select CPU players to fill in player slots, however, they have no effect on the performance and are therefore props. There are ten songs in total:  
Up to four players can cooperate and play classic ''Super Mario'' tunes using the touchscreen or by tapping {{button|3ds|A}} with correct timing. Players can initially choose an instrument from the orchestra instrumental set, which each has a different set of notes while the percussion set is unlocked when the players achieve an A rank on 5 different songs. After every song, the player is graded due to their performance: attaining a lot of "Perfects" grades players higher while missing some notes degrades the score. Players can select CPU players to fill in player slots, however, they have no effect on the performance and are therefore props. There are ten songs in total:  
*[[Ground Theme (Super Mario World)|Overworld Theme]] from ''[[Super Mario World]]''
*"[[Ground Theme (Super Mario World)|Overworld Theme]]" from ''[[Super Mario World]]''
*Main Theme from ''[[Super Mario 3D Land]]''
*"Main Theme" from ''[[Super Mario 3D Land]]''
*[[Ground Theme (Super Mario Bros.)|Overworld Theme]] from ''[[Super Mario Bros.]]''
*"[[Ground Theme (Super Mario Bros.)|Overworld Theme]]" from ''[[Super Mario Bros.]]''
*[[Super Bell Hill]] from ''[[Super Mario 3D World]]''
*"[[Super Bell Hill]]" from ''[[Super Mario 3D World]]''
*Overworld Theme from ''[[New Super Mario Bros.]]''
*"Overworld Theme" from ''[[New Super Mario Bros.]]''
*[[Slider|Slide]] from ''[[Super Mario 64]]''
*"[[Slider|Slide]]" from ''[[Super Mario 64]]''
*Castle Theme from ''[[New Super Mario Bros. Wii]]''
*"Castle Theme" from ''[[New Super Mario Bros. Wii]]''
*Underwater Theme from ''[[New Super Mario Bros. U]]''
*"Underwater Theme" from ''[[New Super Mario Bros. U]]''
*[[Gusty Garden Galaxy]] from ''[[Super Mario Galaxy]]''
*"[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''[[Super Mario Galaxy]]''
*Chill from ''[[Dr. Mario]]''
*"Chill" from ''[[Dr. Mario]]''
 
=====In-game text=====
=====In-game text=====
*♪Perform to the beat of the music notes!
*♪Perform to the beat of the music notes!
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{{quote2|Climb to the top while avoiding hidden Amps! Yellow, red, and purple spaces mean there are Amps nearby, so climb with caution!|Challenge Tower pause screen description}}
{{quote2|Climb to the top while avoiding hidden Amps! Yellow, red, and purple spaces mean there are Amps nearby, so climb with caution!|Challenge Tower pause screen description}}
[[File:MPSR - ChallengeTower.jpg|thumb|left|[[Luigi]] in Challenge Tower.]]
[[File:MPSR - ChallengeTower.jpg|thumb|left|[[Luigi]] in Challenge Tower.]]
A single player game where a player climbs a tower with LED spaces on it. Players need to pay attention to the color of the spaces as they ascend, while also avoiding [[Amp]]s on their way up the tower. Blue spaces are safe to proceed in any direction, yellow means that there is an Amp in one direction, red means there are two Amps in two directions, and purple spaces mean that the space is surrounded by Amps. Black spaces are spaces not climbed on at the moment. X spaces means that space cannot be climbed on. Players can mark spaces with a checkmark using {{button|3ds|A}},{{button|3ds|B}}, {{button|3ds|X}}, and {{button|3ds|Y}} to help mark locations with Amps in them. Finally, Amps cannot be adjacent to each other. At first, players have the options to climb the following towers: Beginner, which has 30 floors, Intermediate which has 50 floors, and Expert, which has 70 floors. If all are played, players can unlock the 500-floor Master Tower. In the Master Tower, players can save their game for every 100th floor reached. When players clear the Master Tower, they unlock the Tower Cup.
A single player mode where the player climbs a tower with glowing spaces on it. Players need to pay attention to the color of the spaces as they ascend, while also avoiding [[Amp]]s on their way up to the tower. Blue spaces are safe to proceed in any direction, yellow means that there is an Amp in one direction, red means there are two Amps in two directions, and purple means there are three Amps in three directions. Black spaces are the ones that are not climbed on at the moment. X spaces mean that these spaces cannot be climbed on. Players can mark spaces with a checkmark by pressing {{button|3ds|A}}, {{button|3ds|B}}, {{button|3ds|X}}, and {{button|3ds|Y}} buttons to help mark locations with Amps in them. Amps cannot be adjacent to each other. At first, players have the options to climb the following towers: Beginner, which has 30 floors, Intermediate, which has 50 floors, and Expert, which has 70 floors. If all are played, players can unlock the Master Tower, which has 500 floors. In the Master Tower, players can save their game for every 100th floor reached. When players clear the Master Tower, they unlock the Tower Cup.
{{br|left}}
{{br|left}}


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|[[File:check mark.svg|13px]]
|[[File:check mark.svg|13px]]
|[[File:X mark.svg|13px]]
|[[File:X mark.svg|13px]]
|-
|}
|}
</center>
</center>
However, new to the ''Mario Party'' handheld titles is the ''Mario Party: Star Rush - Party Guest'' feature. Similar to Download Play, it enables up to four players to play the game with only one game cartridge, but it gives players who do not have a copy of ''Mario Party: Star Rush'' to play with modes that only Local Play users have access to. Players need to download the ''Mario Party: Star Rush - Party Guest'' app off the Nintendo eShop into an available SD card slot and then hook up with systems that have a copy of ''Mario Party: Star Rush'' to enjoy. Additionally, progress such as unlocked characters and minigames are saved, and if players buy a full ''Mario Party: Star Rush'' copy, they can transfer the data into the copy.
However, new to the ''Mario Party'' handheld titles is the ''Mario Party: Star Rush - Party Guest'' feature. Similar to Download Play, it enables up to four players to play the game with only one game cartridge, but it gives players who do not have a copy of ''Mario Party: Star Rush'' to play with modes that only Local Play users have access to. Players need to download the ''Mario Party: Star Rush - Party Guest'' app off the Nintendo eShop into an available SD card slot and then hook up with systems that have a copy of ''Mario Party: Star Rush'' to enjoy. Additionally, progress such as unlocked characters and minigames are saved, and if players buy a full ''Mario Party: Star Rush'' copy, they can transfer the data into the copy.


===amiibo features===
===amiibo features===
amiibo can be used in ''Mario Party: Star Rush'' for the benefit and bonuses of the player, with each game mode supporting the ''Super Mario'' line-up of amiibo figures as well as the ''Mario'' characters in the ''Super Smash Bros.'' line up of amiibo. amiibo can be used to unlock locked characters as well. However, each mode has different effects for each amiibo when used on, as described in the following table.
amiibo can be used in ''Mario Party: Star Rush'' for the benefit and bonuses of the player, with each game mode supporting the ''Super Mario'' line-up of amiibo figures as well as the ''Super Mario'' characters in the ''Super Smash Bros.'' line up of amiibo. amiibo can be used to unlock locked characters as well. However, each mode has different effects for each amiibo when used on, as described in the following table.


On a side note, every amiibo can be used in the hub world. The feature is accessed by pressing {{button|3ds|L}}. If used, fireworks can explode, stars can come raining downward, balloons can float up or confetti can rain down.
On a side note, every amiibo can be used in the hub world. The feature is accessed by pressing {{button|3ds|L}}. If used, fireworks can explode, stars can come raining downward, balloons can float up or confetti can rain down.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
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|align=left|Players can unlock stamps. Each character comes with a different stamp design.
|align=left|Players can unlock stamps. Each character comes with a different stamp design.
|}
|}
====Compatible amiibo====
====Compatible amiibo====
<gallery>
<gallery>
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Silver Mario amiibo.png|Silver Mario
Silver Mario amiibo.png|Silver Mario
Mario Wedding Amiibo Artwork.png|Mario (Wedding)
Mario Wedding Amiibo Artwork.png|Mario (Wedding)
Cat Mario amiibo.png|[[Cat Mario]]
8-Bit Classic Mario.png|8-Bit Classic Mario
8-Bit Classic Mario.png|8-Bit Classic Mario
8-Bit Modern Mario.png|8-Bit Modern Mario
8-Bit Modern Mario.png|8-Bit Modern Mario
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Peach Amiibo Artwork.png|[[Princess Peach]]
Peach Amiibo Artwork.png|[[Princess Peach]]
Peach Wedding Amiibo Artwork.png|Princess Peach (Wedding)
Peach Wedding Amiibo Artwork.png|Princess Peach (Wedding)
Cat Peach amiibo.png|Cat Peach
Peach amiibo.png|Princess Peach
Peach amiibo.png|Princess Peach
Daisy Amiibo Artwork.png|[[Princess Daisy]]
Daisy Amiibo Artwork.png|[[Princess Daisy]]
Daisy amiibo.png|Princess Daisy
Daisy amiibo.png|Princess Daisy
Rosalina Amiibo Artwork.png|[[Rosalina]]
Rosalina Amiibo Artwork.png|[[Rosalina]]
Rosalina amiibo.png|Rosalina and [[Luma (species)|Luma]]
Rosalina amiibo.png|Rosalina and [[Luma]]
Yoshi Amiibo Artwork.png|[[Yoshi]]
Yoshi Amiibo Artwork.png|[[Yoshi]]
Yoshi amiibo.png|Yoshi
Yoshi amiibo.png|Yoshi
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==Level up system==
==Level up system==
As players spend more time playing the game, and accomplish various objectives, they gain party points, and if they get enough party points, they level up.  Players start at level 1, and each level up unlocks more gameplay options.
As players spend more time playing the game, and accomplish various objectives, they gain party points, and if they get enough party points, they level up.  Players start at level 1, and each level up unlocks more gameplay options.
 
{|class="wikitable"width="60%
{| class="wikitable" width="60%
|-
|-
!width="20%"| Level
!width="20%"|Level
!width="40%"| Option
!width="40%"|Option
|-
|-
|align="center"| 1 ||align="center"| Toad Scramble
|align="center"|1||align="center"|Toad Scramble
|-
|-
|align="center"| 2 ||align="center"| Coinathlon
|align="center"|2||align="center"|Coinathlon
|-
|-
|align="center"| 3 ||align="center"| Balloon Bash
|align="center"|3||align="center"|Balloon Bash
|-
|-
|align="center"| 4 ||align="center"| [[Toadette]]
|align="center"|4||align="center"|[[Toadette]]
|-
|-
|align="center"| 5 ||align="center"| Rhythm Recital
|align="center"|5||align="center"|Rhythm Recital
|-
|-
|align="center"| 6 ||align="center"| [[Rosalina]]
|align="center"|6||align="center"|[[Rosalina]]
|-
|-
|align="center"| 7 ||align="center"| Mario Shuffle
|align="center"|7||align="center"|Mario Shuffle
|-
|-
|align="center"| 8 ||align="center"| [[Donkey Kong]]
|align="center"|8||align="center"|[[Donkey Kong]]
|-
|-
|align="center"| 9 ||align="center"| Boo's Block Party
|align="center"|9||align="center"|Boo's Block Party
|-
|-
|align="center"| 10 ||align="center"| Challenge Tower
|align="center"|10||align="center"|Challenge Tower
|-
|-
|align="center"| 11 ||align="center"| [[Diddy Kong]] & Dr. Mario Music
|align="center"|11||align="center"|[[Diddy Kong]] & Dr. Mario Music
|-
|-
|align="center"| 12 ||align="center"| Master Difficulty
|align="center"|12||align="center"|Master Difficulty
|-
|-
|align="center"| Star ||align="center"| Staff Credits
|align="center"|Star||align="center"|Staff Credits
|}
|}


==Characters==
==Characters==
[[File:MarioPartyStarRush-CharacterSelect.jpg|thumb|Character select screen, with ''[[Mario Party 10]]'' data being detected within an amiibo and thus rewarding the player.]]
[[File:MPSR character select.png|thumb|Character select screen, with ''[[Mario Party 10]]'' data being detected within an amiibo and thus rewarding the player.]]
''Mario Party: Star Rush'' has a total of 19 controllable characters in the entire game. Four playable characters, the colored Toads, are controlled only in the Toad Scramble mode while three characters are exclusive to the Mario Shuffle mode.
''Mario Party: Star Rush'' has a total of 19 controllable characters in the entire game. Four playable characters, the colored Toads, are controlled only in the Toad Scramble mode while three characters are exclusive to the Mario Shuffle mode.
===Playable (Toad Scramble)===
===Playable (Toad Scramble)===
<gallery>
<gallery>
File:Mpsrart24.png|{{color-link-piped|Toad (species)|red|Red Toad}}
File:Mpsrart24.png|{{color-link|Toad (species)|red|Red Toad}}
File:Mpsrart25.png|{{color-link-piped|Toad (species)|blue|Blue Toad}}
File:Mpsrart25.png|{{color-link|Toad (species)|blue|Blue Toad}}
File:Mpsrart27.png|{{color-link-piped|Toad (species)|limegreen|Green Toad}}
File:Mpsrart27.png|{{color-link|Toad (species)|limegreen|Green Toad}}
File:Mpsrart26.png|{{color-link-piped|Toad (species)|gold|Yellow Toad}}
File:Mpsrart26.png|{{color-link|Toad (species)|gold|Yellow Toad}}
</gallery>
</gallery>


===Other playable characters===
===Other playable characters===
These characters, with the exception of Toad, can be collected in Toad Scramble, but are the main playable characters in other modes. The four unlockable characters, Toadette, Rosalina, Donkey Kong, and Diddy Kong are unlocked by playing through the game. However, if players have an amiibo of the character, they can unlock the character by tapping them in.
These characters, with the exception of Toad, can be collected in Toad Scramble, but are the main playable characters in other modes. The four unlockable characters, [[Toadette]], [[Rosalina]], [[Donkey Kong]], and [[Diddy Kong]], are unlocked by playing through the game. However, if players have an amiibo of the character, they can unlock the character by tapping them in. Diddy Kong is playable for the first time in the ''Mario Party'' series, with Toadette, Rosalina, and Donkey Kong also being playable in a ''Mario Party'' game for a handheld console for the first time.


Unlockable characters are listed in ''italics''.
<gallery perrow=6>
<gallery perrow=6>
Mpsrart18.png|{{Color-link|Mario|crimson}}
Mpsrart18.png|{{Color-link|Mario|crimson}}
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Mpsrart23.png|{{Color-link|Yoshi|limegreen}}
Mpsrart23.png|{{Color-link|Yoshi|limegreen}}
File:Toad CG icon.png|{{Color-link|Toad|blue}}
File:Toad CG icon.png|{{Color-link|Toad|blue}}
Mpsrart28.png|{{Color-link|Toadette|magenta}} (unlockable)
Mpsrart28.png|''{{Color-link|Toadette|magenta}}''
Mpsrart22.png|{{Color-link|Rosalina|DodgerBlue}} (unlockable)
Mpsrart22.png|''{{Color-link|Rosalina|DodgerBlue}}''
Mpsrart29.png|{{Color-link|Donkey Kong|SaddleBrown}} (unlockable)
Mpsrart29.png|''{{Color-link|Donkey Kong|SaddleBrown}}''
DiddyKongMPSR.png|{{Color-link|Diddy Kong|Peru}} (new) (unlockable)
DiddyKongMPSR.png|''{{Color-link|Diddy Kong|Peru}}'' {{color|<sup><small>(new)</small></sup>|black}}
</gallery>
</gallery>
====Unlocking criteria====
====Unlocking criteria====
Unlockable playable characters can be unlocked by reaching their respective party levels or scanning their respective amiibo.
Unlockable playable characters can be unlocked by reaching their respective party levels or scanning their respective amiibo.
 
{|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center"
{|class="wikitable" style="margin:auto;width:60em;max-width:100%;text-align:center"
|-
|-
!style="background:#e0e0e0;" |Character
!style="background:#e0e0e0;"|Character
!style="background:#e0e0e0;" |Party Level
!style="background:#e0e0e0;"|Party Level
!style="background:#e0e0e0;" colspan=3|amiibo
!style="background:#e0e0e0;"colspan=3|amiibo
|-
|-
!Toadette  
!Toadette  
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===Mario Shuffle playable characters===
===Mario Shuffle playable characters===
In addition to the above playable characters, these characters are exclusively playable in the Mario Shuffle mode when players tap their amiibo in.
In addition to the above playable characters, these characters are exclusively playable in the Mario Shuffle mode when players tap their amiibo in.
*[[Bowser]]
*[[Bowser]]
*[[Bowser Jr.]]
*[[Bowser Jr.]]
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===Abilities and Dice Blocks===
===Abilities and Dice Blocks===
In Toad Scramble mode, each character has a unique ability and Dice Block. Characters who stomp Goombas in grass, make flower buds bloom, or crush glowing rocks can simply pass by these board features to earn coins while characters who smash rocks, eat fruit, or break barrels need to stop adjacent to the board feature (includes diagonals) to earn coins from them. Allies not in play can also roll their ally Dice Blocks with numbers 1-2.
In Toad Scramble mode, each character has a unique ability and Dice Block. Characters who stomp Goombas in grass, make flower buds bloom, or crush glowing rocks can simply pass by these board features to earn coins while characters who smash rocks, eat fruit, or break barrels need to stop adjacent to the board feature (includes diagonals) to earn coins from them. Allies not in play can also roll their ally Dice Blocks with numbers 1-2.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
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In addition, players can get a [[Peepa]] disguised as another character if they play on [[World 2-2 (Mario Party: Star Rush)|World 2-2]] and [[World 2-3 (Mario Party: Star Rush)|World 2-3]]. When this occurs, players cannot choose to use the Peepa, and the Peepa goes away after a set period of time.
In addition, players can get a [[Peepa]] disguised as another character if they play on [[World 2-2 (Mario Party: Star Rush)|World 2-2]] and [[World 2-3 (Mario Party: Star Rush)|World 2-3]]. When this occurs, players cannot choose to use the Peepa, and the Peepa goes away after a set period of time.
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
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===Bosses===
===Bosses===
In Toad Scramble, a set number of bosses occupy a set space on a board. Players can battle them in their specific minigame for a Star when players land on the space in front of them. In Balloon Bash, a Boss Battle starts when two Coin Balloons are popped at the same time. In this instance, the 1st and 4th players and 2nd and 3rd players are put on a team to fight the boss, which is chosen at random, except for Bowser.
In Toad Scramble, a set number of bosses occupy a set space on a board. Players can battle them in their specific minigame for a Star when players land on the space in front of them. In Balloon Bash, a Boss Battle starts when two Coin Balloons are popped at the same time. In this instance, the 1st and 4th players and 2nd and 3rd players are put on a team to fight the boss, which is chosen at random, except for Bowser.
 
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align:center"
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align:center"
!colspan="5"|Bosses and minigames
!colspan="5"|Bosses and minigames
|-
|-
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|[[King Boo]]<br>[[File:Mario Party Star Rush King Boo.png|100px]]
|[[King Boo]]<br>[[File:Mario Party Star Rush King Boo.png|100px]]
|[[Petey Piranha]]<br>[[File:MPSR Petey Piranha.png|100px]]
|[[Petey Piranha]]<br>[[File:MPSR Petey Piranha.png|100px]]
|[[Mega Blooper]]<br>[[File:Blooper - MarioPartyStarRush.png|100px]]
|[[Big Blooper|Mega Blooper]]<br>[[File:Blooper - MarioPartyStarRush.png|100px]]
|-
|-
|[[Mega Goomba's Bad Dream]]
|[[Mega Goomba's Bad Dream]]
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|[[Big Dry Bones|Mega Dry Bones]]<br>[[File:MPSR Dry Bones.png|100px]]
|[[Big Dry Bones|Mega Dry Bones]]<br>[[File:MPSR Dry Bones.png|100px]]
|[[Big Monty Mole|Mega Monty Mole]]<br>[[File:MontyMole - MarioPartyStarRush.png|175px]]
|[[Big Monty Mole|Mega Monty Mole]]<br>[[File:MontyMole - MarioPartyStarRush.png|175px]]
|[[Kamek]]<br>[[File:Magikoopa Artwork - Super Mario 3D World.png|100px]]
|[[Kamek]]<br>[[File:Mario Party Star Rush - Magikoopa.png|100px]]
|[[Bowser Jr.]]<br>[[File:MPSR Bowser Jr Artwork.png|150px]]
|[[Bowser Jr.]]<br>[[File:MPSR Bowser Jr Artwork.png|150px]]
|[[Bowser]]<br>[[File:Bowser - Mario Party 10.png|150px]]
|[[Bowser]]<br>[[File:Bowser - Mario Party 10.png|150px]]
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===Other===
===Other===
These characters primarily act as obstacles or part of the background scenery in various minigames.
These characters primarily act as obstacles or part of the background scenery in various minigames.
{|
{|
|
|
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==Boards==
==Boards==
Boards can be played in three modes: Toad Scramble, Balloon Bash, Mario Shuffle, and Coinathlon. Out of the four modes, Toad Scramble and Balloon Bash have differing selectable boards, each with their own layouts and gimmicks.
Boards can be played in four modes: Toad Scramble, Balloon Bash, Mario Shuffle, and Coinathlon. Out of the four modes, Toad Scramble and Balloon Bash have differing selectable boards, each with their own layouts and gimmicks.
 
===Toad Scramble boards===
===Toad Scramble boards===
''Mario Party: Star Rush'' features 15 boards in the main mode, Toad Scramble, the most boards out of any ''Mario Party'' game in the series. The names of the boards are based off levels in various ''Mario'' platformers. Each of the worlds feature a specific theme: World 0 features a grassland theme, World 1 features a tropical island theme, World 2 features a ghost house theme, World 3 features a birthday cake theme, and World 4 features a [[Bowser]] theme. The latter three worlds are unlocked by finishing a game on a map from the previous world.
''Mario Party: Star Rush'' features 15 boards in the main mode, Toad Scramble, the most boards out of any ''Mario Party'' game in the series. The names of the boards are based off levels in various ''Super Mario'' platformers. Each of the worlds feature a specific theme: World 0 features a grassland theme, World 1 features a tropical island theme, World 2 features a ghost house theme, World 3 features a birthday cake theme, and World 4 features a [[Bowser]] theme. The latter three worlds are unlocked by finishing a game on a map from the previous world.
 
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Level
!width="5%"|Level
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!width="5%"|Bosses
!width="5%"|Bosses
|-
|-
!colspan="4" style="background:#FAFA00;"|[[World 0 (Mario Party: Star Rush)|World 0]]
!colspan="4"style="background:#FAFA00;"|[[World 0 (Mario Party: Star Rush)|World 0]]
|-
|-
|[[World 0-1]]
|[[World 0-1]]
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|4
|4
|-
|-
!colspan="4" style="background:#FAFA00;"|[[World 1 (Mario Party: Star Rush)|World 1]]
!colspan="4"style="background:#FAFA00;"|[[World 1 (Mario Party: Star Rush)|World 1]]
|-
|-
|[[World 1-1 (Mario Party: Star Rush)|World 1-1]]
|[[World 1-1 (Mario Party: Star Rush)|World 1-1]]
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|5
|5
|-
|-
!colspan="4" style="background:#FAFA00;"|[[World 2 (Mario Party: Star Rush)|World 2]]
!colspan="4"style="background:#FAFA00;"|[[World 2 (Mario Party: Star Rush)|World 2]]
|-
|-
|[[World 2-1 (Mario Party: Star Rush)|World 2-1]]
|[[World 2-1 (Mario Party: Star Rush)|World 2-1]]
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|5
|5
|-
|-
!colspan="4" style="background:#FAFA00;"|[[World 3 (Mario Party: Star Rush)|World 3]]
!colspan="4"style="background:#FAFA00;"|[[World 3 (Mario Party: Star Rush)|World 3]]
|-
|-
|[[World 3-1 (Mario Party: Star Rush)|World 3-1]]
|[[World 3-1 (Mario Party: Star Rush)|World 3-1]]
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|5
|5
|-
|-
!colspan="4" style="background:#FAFA00;"|[[World 4 (Mario Party: Star Rush)|World 4]]
!colspan="4"style="background:#FAFA00;"|[[World 4 (Mario Party: Star Rush)|World 4]]
|-
|-
|[[World 4-1 (Mario Party: Star Rush)|World 4-1]]
|[[World 4-1 (Mario Party: Star Rush)|World 4-1]]
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===Balloon Bash boards===
===Balloon Bash boards===
Balloon Bash features 3 boards, unlocked by playing them in succession.
Balloon Bash features 3 boards, unlocked by playing them in succession.
 
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Level
!width="5%"|Level
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|[[Map 3]]
|[[Map 3]]
|[[File:Map 3.jpg|250px]]
|[[File:Map 3.jpg|250px]]
|''"A zigzagging map."''
|"''A zigzagging map.''"
|}
|}


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!width=75%|Function
!width=75%|Function
|-
|-
|[[File:MPSR - QuestionBlock.jpg|200px]]<br>[[? Block]]
|[[File:MPSR - QuestionBlock.jpg|200px]]<br>[[Item Space|? Block]]
|align="left"|Landing on it gives an item out at random.
|align="left"|Landing on it gives an item out at random.
|-
|-
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|align="left"|Passing it gives players 2 coins in Toad Scramble and starts a minigame. In Balloon Bash mode, Coin Balloons holding 5 and 10 coins can be popped. If two Coin Balloons are popped in Balloon Bash, a Boss Battle starts.
|align="left"|Passing it gives players 2 coins in Toad Scramble and starts a minigame. In Balloon Bash mode, Coin Balloons holding 5 and 10 coins can be popped. If two Coin Balloons are popped in Balloon Bash, a Boss Battle starts.
|-
|-
|[[File:MPSR - BossBattle.jpg|200px]]<br>Boss Battle
|[[File:MPSR - BossBattle.jpg|200px]]<br>[[Boss Battle Space|Boss Battle]]
|align="left"|When players land on it, it activates a Boss Battle minigame.
|align="left"|When players land on it, it activates a Boss Battle minigame.
|-
|-
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Additionally, amiibo characters always start out with a double set of a particular item. For example, Mario always starts out with Coin Bags while Toad always starts out with Bloopers.
Additionally, amiibo characters always start out with a double set of a particular item. For example, Mario always starts out with Coin Bags while Toad always starts out with Bloopers.
===Toad Scramble/Balloon Bash items===
===Toad Scramble/Balloon Bash items===
<center>
<center>
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|''Subtracts -2 from a rival's Dice Block roll.''
|''Subtracts -2 from a rival's Dice Block roll.''
|-
|-
|[[File:MPSRItem - Warp Box.png]]<br>[[Warp Box]]*
|[[File:MPSRItem - Warp Box.png]]<br>[[Warp Box]]
|''Warps you to the location of a rival.''
|''Warps you to the location of a rival.''
|-
|-
|[[File:MPSRItem -Duel Glove.png]]<br>[[Dueling Glove|Duel Glove]]*
|[[File:MPSRItem - Duel Glove.png]]<br>[[Dueling Glove|Duel Glove]]*
|''Lets you select a rival to challenge to an Ally Duel.''
|''Lets you select a rival to challenge to an Ally Duel.''
|-
|-
|[[File:MPSR - Double Dice Block.jpg]]<br>[[Double Dice|Double Dice Block]]
|[[File:MPSRItem - Coin Glove.png]]<br>[[Coin Glove]]**
|''Lets you select a rival to challenge to a Coin Duel.''
|-
|[[File:MPSR - Double Dice Block.png]]<br>[[Double Dice|Double Dice Block]]
|''Lets you roll two Dice Blocks instead of one.''
|''Lets you roll two Dice Blocks instead of one.''
|-
|-
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|''Steals 5 coins from the first rival to land on the space where it's hidden.''
|''Steals 5 coins from the first rival to land on the space where it's hidden.''
|-
|-
|[[File:Fling Spring.jpg]]<br>[[Fling Spring]]*
|[[File:Fling Spring.png]]<br>[[Fling Spring]]*
|''Send the first rival to land on it flying to another space.''
|''Send the first rival to land on it flying to another space.''
|-
|-
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|}
|}
</center>
</center>
<small>* - Exclusive to Toad Scramble<br>** - Exclusive to Balloon Bash</small>
<small>* - Exclusive to Toad Scramble<br>** - Exclusive to Balloon Bash</small>


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!width=13%|amiibo Character
!width=13%|amiibo Character
|-
|-
|align="center"|[[File:Blooper MPSR.jpeg]]<br>[[Blooper]]
|align="center"|[[File:BlooperItem MPSR.png]]<br>[[Blooper]]
|[[File:MarioPartyStarRush -BlooperHit.jpeg|200px]]
|[[File:MarioPartyStarRush -BlooperHit.jpeg|200px]]
|align="left"|Bloopers slightly stop players with an ink splat on the screen that obscures their vision.
|align="left"|Bloopers slightly stop players with an ink splat on the screen that obscures their vision.
|[[Luigi]], [[Yoshi]], [[Toad]]
|[[Luigi]], [[Yoshi]], [[Toad]]
|-
|-
|[[File:CoinBag MPSR.jpeg]]<br>[[Coin Bag (Mario Party: Star Rush)|Coin Bag]]
|[[File:CoinBag MPSR.png]]<br>[[Coin Bag (Mario Party: Star Rush)|Coin Bag]]
|[[File:CoinBag used.jpg|200px]]
|[[File:CoinBag used.jpg|200px]]
|align="left"|These drop five [[Red Coin]]s on the screen, which players can collect to earn more coins.
|align="left"|These drop five [[Red Coin]]s on the screen, which players can collect to earn more coins.
|[[Mario]]
|[[Mario]]
|-
|-
|[[File:CoinTrioMPSR.jpeg]]<br>[[Coin|Coin Trio]]
|[[File:CoinTrio MPSR.png]]<br>[[Coin|Coin Trio]]
|[[File:CoinTrio usage.jpg|200px]]
|[[File:CoinTrio usage.jpg|200px]]
|align="left"|This gives players three coins.
|align="left"|This gives players three coins.
|N/A
|N/A
|-
|-
|[[File:DoubleMedal.jpeg]]<br>[[Double Medal]]
|[[File:DoubleMedal MPSR.png]]<br>[[Double Medal]]
|[[File:DoubleMedalEarned.jpeg|200px]]
|[[File:DoubleMedalEarned.jpeg|200px]]
|align="left"|Doubles each [[Coin]] collected for a short time.
|align="left"|Doubles each [[Coin]] collected for a short time.
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|-
|-
|[[File:Kamekitem MPSR.jpeg]]<br>[[Kamek]]
|[[File:KamekItem MPSR.png]]<br>[[Kamek]]
|[[File:MarioPartyStarRush -KamekHit.png|200px]]
|[[File:MarioPartyStarRush -KamekHit.png|200px]]
|align="left"|Kamek traps players in chains. Players need to tap their character repeatedly to break from the chains quicker.
|align="left"|Kamek traps players in chains. Players need to tap their character repeatedly to break from the chains quicker.
|[[Waluigi]], [[Rosalina]]
|[[Waluigi]], [[Rosalina]]
|-
|-
|[[File:LavaBubbleMPSR.jpeg]]<br>[[Lava Bubble]]
|[[File:LavaBubble MPSR.png]]<br>[[Lava Bubble]]
|[[File:MarioPartyStarRush -LavaBubbleHit.jpeg|200px]]
|[[File:MarioPartyStarRush -LavaBubbleHit.jpeg|200px]]
|align="left"|The Lava Bubble stuns players and burns up coins and floating item boxes on the screen.
|align="left"|The Lava Bubble stuns players and burns up coins and floating item boxes on the screen.
|[[Wario]]
|[[Wario]]
|-
|-
|[[File:LightningBolt MPSR.jpg]]<br>[[Lightning|Lightning Bolt]]
|[[File:LightningBolt MPSR.png]]<br>[[Lightning|Lightning Bolt]]
|[[File:MarioPartyStarRush -LightningBoltHit.png|200px]]
|[[File:MarioPartyStarRush -LightningBoltHit.png|200px]]
|align="left"|Lightning Bolts stun players, which in turn slow their gameplay down.
|align="left"|Lightning Bolts stun players, which in turn slow their gameplay down.
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==Minigames==
==Minigames==
{{main|List of Mario Party: Star Rush minigames}}
{{main|List of Mario Party: Star Rush minigames}}
[[File:MarioPartyStarRush -DodgeFuzzyGetDizzy.jpg|thumb|[[Dodge Fuzzy, Get Dizzy]], one of the minigames being played.]]
[[File:MPSR Dodge Fuzzy Get Dizzy screenshot.png|thumb|[[Dodge Fuzzy, Get Dizzy]], one of the minigames being played.]]
''Mario Party: Star Rush'' has a total of 53 minigames, a considerably lower amount than its predecessors (in comparison, ''[[Mario Party: Island Tour]]'' has 81 minigames and ''[[Mario Party 10]]'' has 75 minigames). As in all ''Mario Party'' games, minigames are unlocked for the Minigames collection simply by playing them. In Toad Scramble and Balloon Bash mode, players select and play 4 out of a total of 26 Free-For-All minigames when they pass a Coin Balloon, whereas in Coinathlon, players play three minigames from a pool of 12 minigames under the label "Coin Chaos". In the Minigames collection, Coin Chaos minigames function as single player minigames, where players try to get a high score from all three variations of the minigame, and the only items that appear are those that are beneficial to the player rather than offensive items.  
''Mario Party: Star Rush'' has a total of 53 minigames, a considerably lower amount than its predecessors (in comparison, ''[[Mario Party: Island Tour]]'' has 81 minigames and ''[[Mario Party 10]]'' has 75 minigames). As in all ''Mario Party'' games, minigames are unlocked for the Minigames collection simply by playing them. In Toad Scramble and Balloon Bash mode, players select and play 4 out of a total of 26 Free-For-All minigames when they pass a Coin Balloon, whereas in Coinathlon, players play three minigames from a pool of 12 minigames under the label "Coin Chaos". In the Minigames collection, Coin Chaos minigames function as single player minigames, where players try to get a high score from all three variations of the minigame, and the only items that appear are those that are beneficial to the player rather than offensive items.  


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==Staff==
==Staff==
{{main|List of Mario Party: Star Rush staff}}
{{main|List of Mario Party: Star Rush staff}}
''Mario Party: Star Rush'' is developed by [[Nd Cube]], who has been handling development of the ''Mario Party'' series ever since ''[[Mario Party 9]]'', though most of the members at Nd Cube are former [[Hudson Soft]] employees, the company that handled the ''Mario Party'' series until ''Mario Party DS''. Shuichiro Nishiya is the director of this game, who has been directing ''Mario Party'' installments since ''[[Mario Party 6]]'' barring ''[[Mario Party Advance]]'', ''[[Mario Party DS]]'', and ''[[Mario Party: Island Tour]]''. Many of the directors from ''[[Mario Party 10]]'' returned to work with this game.
''Mario Party: Star Rush'' is developed by [[NDcube]], who has been handling development of the ''Mario Party'' series ever since ''[[Mario Party 9]]'', though most of the members at NDcube are former [[Hudson Soft]] employees, the company that handled the ''Mario Party'' series until ''Mario Party DS''. Shuichiro Nishiya is the director of this game, who has been directing ''Mario Party'' installments since ''[[Mario Party 6]]'' barring ''[[Mario Party Advance]]'', ''[[Mario Party DS]]'', and ''[[Mario Party: Island Tour]]''. Many of the directors from ''[[Mario Party 10]]'' returned to work with this game.


==Reception==
==Reception==
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On the lower end, Nick Gillham of God is a Geek gave ''Mario Party: Star Rush'' a 5 out of 10. He notes that while the game is initially fun, especially with other people, it wears out and the game does not have much staying power. He also criticized how the maps have too much empty space in them and that the extra modes are superfluous and not as good as Toad Scramble.<ref>Gillham, Nick. [http://www.godisageek.com/reviews/mario-party-star-rush-review/ Review of ''Mario Party: Star Rush''.] (October 5, 2016). ''God is a Geek''. Retrieved October 7, 2016.</ref>
On the lower end, Nick Gillham of God is a Geek gave ''Mario Party: Star Rush'' a 5 out of 10. He notes that while the game is initially fun, especially with other people, it wears out and the game does not have much staying power. He also criticized how the maps have too much empty space in them and that the extra modes are superfluous and not as good as Toad Scramble.<ref>Gillham, Nick. [http://www.godisageek.com/reviews/mario-party-star-rush-review/ Review of ''Mario Party: Star Rush''.] (October 5, 2016). ''God is a Geek''. Retrieved October 7, 2016.</ref>
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Much like the console Mario Party on the Wii U, getting the most out of the game means you probably should have a compatible Amiibo on hand. For some modes this can mean that you gain a perk, such as an extra power up collected every time in Coinatholon or an extra try in the Challenge Tower. This could be used as an unfair advantage against human players in a game where luck is the main concept, which may not sit well with some players.''"
|align="left"|"''Much like the console Mario Party on the Wii U, getting the most out of the game means you probably should have a compatible Amiibo on hand. For some modes this can mean that you gain a perk, such as an extra power up collected every time in Coinatholon or an extra try in the Challenge Tower. This could be used as an unfair advantage against human players in a game where luck is the main concept, which may not sit well with some players.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==[[Nintendo eShop]] description==
==[[Nintendo eShop]] description==
;NA Version
;American version
<blockquote>''Think fast and have a blast with a variety of ways to party with Mario™, Toad™, and more, on-the-go or on the couch! It's always your turn as you and up to three friends roll the dice, roam the board, and recruit fan-favorite allies. The bigger your party, the faster you'll earn stars and coins in frantic minigames. It's instant fun for everyone!''
<blockquote>''Think fast and have a blast with a variety of ways to party with Mario™, Toad™, and more, on-the-go or on the couch! It's always your turn as you and up to three friends roll the dice, roam the board, and recruit fan-favorite allies. The bigger your party, the faster you'll earn stars and coins in frantic minigames. It's instant fun for everyone!''


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''Pit your skills against friends by racing along in a gauntlet of rapid-fire minigames in Coinathlon. Cannon down Goombas, take out Shy Guys pinball-style, and even surf on a leafboard...but watch out for Wigglers! You may even find yourself wandering a labyrinth of Boos. Partying is tough business!''</blockquote>
''Pit your skills against friends by racing along in a gauntlet of rapid-fire minigames in Coinathlon. Cannon down Goombas, take out Shy Guys pinball-style, and even surf on a leafboard...but watch out for Wigglers! You may even find yourself wandering a labyrinth of Boos. Partying is tough business!''</blockquote>
;EU Version
;European/Australian version
<blockquote>''A new approach to Mario Party: quicker play and simultaneous turns!''
<blockquote>''A new approach to Mario Party: quicker play and simultaneous turns!''


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==Media==
==Media==
{{more media|section=yes}}
{{more media|section=yes|At least two more samples}}
{{media table
|file1=MPSRWinnerAnnoucement.oga
|title1=Winner announcement
|description1=The tune that plays when a winner is about to be announced in Toad Scramble
}}


==References to other games==
==References to other games==
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*[[WarioWare (series)|''WarioWare'' series]]: Wario's Character Museum bio mentions Wario being the president of the [[WarioWare, Inc.]]
*[[WarioWare (series)|''WarioWare'' series]]: Wario's Character Museum bio mentions Wario being the president of the [[WarioWare, Inc.]]
*''[[New Super Mario Bros.]]'': The overworld theme is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros.]]'': The overworld theme is one of Rhythm Recital's tracks.
*''[[Super Mario Galaxy]]'': [[Gusty Garden Galaxy]]'s background music is one of Rhythm Recital's tracks.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros. Wii]]'': The castle theme is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros. Wii]]'': The castle theme is one of Rhythm Recital's tracks.
*''[[Super Mario 3D Land]]'': Players enter the game modes in a similar fashion players enter levels in this game. The main theme of this game is also playable in Rhythm Recital. Various sound effects have been reused from this game as well.
*''[[Super Mario 3D Land]]'': Players enter the game modes in a similar fashion players enter levels in this game. The main theme of this game is also playable in Rhythm Recital. The coin-collecting sound effect is the same as the one in this game. Various sound effects have been reused from this game as well.
*''[[New Super Mario Bros. U]]'': The underwater theme is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros. U]]'': The underwater theme is one of Rhythm Recital's tracks.
*''[[Luigi's Mansion: Dark Moon]]'': [[Poltergust 5000]] sound effects are used in the minigame [[Jewel Janitors]].
*''[[Luigi's Mansion: Dark Moon]]'': [[Poltergust 5000]] sound effects are used in the minigame [[Jewel Janitors]].
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*''[[Super Mario Party]]'': The ally recruiting mechanic from this game returns as part of Party Mode, and the main menu hub world is similar to the one from this game. Diddy Kong's winning and losing animations are reused from his 1st and 4th place animations in this game.
*''[[Super Mario Party]]'': The ally recruiting mechanic from this game returns as part of Party Mode, and the main menu hub world is similar to the one from this game. Diddy Kong's winning and losing animations are reused from his 1st and 4th place animations in this game.
*''[[Mario Kart Tour]]'': King Bob-omb's artwork is reused in this game.
*''[[Mario Kart Tour]]'': King Bob-omb's artwork is reused in this game.
*''[[Mario Party Superstars]]'': The 2D artwork seen in ''Mario Party: Star Rush'' and ''Mario Party: The Top 100'' is reused through this game's stickers.


==Names in other languages==
==Names in other languages==
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{{MPSR}}
{{MPSR}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Mario Party: Star Rush|*]]
[[Category:Mario Party: Star Rush|*]]
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[[Category:2016 games]]
[[Category:2016 games]]
[[Category:2017 games]]
[[Category:2017 games]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with demos]]
[[de:Mario Party: Star Rush]]
[[de:Mario Party: Star Rush]]
[[it:Mario Party: Star Rush]]
[[it:Mario Party: Star Rush]]
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