List of unreleased media: Difference between revisions

(→‎Games: Info from some former Vicarious Visions developers has just come out that confirms the existence of a canceled DK game (although some parts of the original rumors are still not confirmed or deconfirmed).)
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In 1983, before creating the game show ''{{wp|Catchphrase (U.S. game show)|Catchphrase}}'' and producing ''[[Hotel Mario]]'', entertainment producer Steve Radosh was involved in developing an arcade game starring Donkey Kong as a parking attendant for [[Sega]], as the company had rights to the property at the time.<ref>Hilliard, Kyle (December 29, 2016). [http://www.gameinformer.com/b/features/archive/2016/12/29/meet-the-man-who-put-mario-and-zelda-on-the-philips-cd_2d00_i.aspx Meet The Man Who Put Mario And Zelda On The Philips CD-i]. ''{{wp|Game Informer}}''. Retrieved January 06, 2017.</ref> The game was canceled when {{wp|Gulf and Western Industries}}, the American conglomerate which at the time was {{wp|Paramount Pictures}}' corporate parent, sold its ownership of Sega's U.S. assets to pinball machine maker {{wp|Bally Manufacturing}}.
In 1983, before creating the game show ''{{wp|Catchphrase (U.S. game show)|Catchphrase}}'' and producing ''[[Hotel Mario]]'', entertainment producer Steve Radosh was involved in developing an arcade game starring Donkey Kong as a parking attendant for [[Sega]], as the company had rights to the property at the time.<ref>Hilliard, Kyle (December 29, 2016). [http://www.gameinformer.com/b/features/archive/2016/12/29/meet-the-man-who-put-mario-and-zelda-on-the-philips-cd_2d00_i.aspx Meet The Man Who Put Mario And Zelda On The Philips CD-i]. ''{{wp|Game Informer}}''. Retrieved January 06, 2017.</ref> The game was canceled when {{wp|Gulf and Western Industries}}, the American conglomerate which at the time was {{wp|Paramount Pictures}}' corporate parent, sold its ownership of Sega's U.S. assets to pinball machine maker {{wp|Bally Manufacturing}}.


====''Freedom''====
====''Donkey Kong: Freedom''====
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=https://www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=''YouTube''|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom />
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=https://www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=''YouTube''|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom />