Underwater driving: Difference between revisions

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Undo revision 4198961 by Mario shroom (talk) Again, it's already mentioned previously: "Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player." Note the "slow down" bit.
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(Undo revision 4198961 by Mario shroom (talk) Again, it's already mentioned previously: "Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player." Note the "slow down" bit.)
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Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].


In ''[[Super Mario Kart]]'' and Mario Kart, if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu. In the 3D games form ''[[Mario Kart 64]]'' to ''[[Mario Kart Wii]]'', the player can usually drive through water without serve punishment, though the player is slowed down and water deep enough results in Lakitu picking the player up.
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted.


==In-game statistics==
==In-game statistics==