Underwater driving: Difference between revisions

Undo revision 4198961 by Mario shroom (talk) Again, it's already mentioned previously: "Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player." Note the "slow down" bit.
m (→‎Trivia: This is just a restatement of something on the table already, right down to the citation.)
(Undo revision 4198961 by Mario shroom (talk) Again, it's already mentioned previously: "Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player." Note the "slow down" bit.)
Tag: Undo
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Underwater driving is implemented on [[new course]]s, [[classic course]]s and battle courses. Various other mechanics such as [[anti-gravity]] and [[Jump Boost]]s also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections. The player's screen becomes wet for a short period when exiting underwater sections.
Underwater driving is implemented on [[new course]]s, [[classic course]]s and battle courses. Various other mechanics such as [[anti-gravity]] and [[Jump Boost]]s also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections. The player's screen becomes wet for a short period when exiting underwater sections.


Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong: Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].


In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted.


==In-game statistics==
==In-game statistics==
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}}
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}}
In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, [[vehicle]]s, and [[tire]]s are different than usual. For some examples from ''Mario Kart 7'', the [[Egg 1]] would become faster, while the [[Barrel Train]] would become slower. In ''Mario Kart 8'', the [[Badwagon]] strongly excels while underwater, but it has among the worst underwater statistics in ''Mario Kart 8 Deluxe''.
In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, vehicles, and [[tire]]s are different than usual. For some examples from ''Mario Kart 7'', the [[Egg 1]] would become faster, while the [[Barrel Train]] would become slower. In ''Mario Kart 8'', the [[Badwagon]] strongly excels while underwater, but it has among the worst underwater statistics in ''Mario Kart 8 Deluxe''.


It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats.
It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats.
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
|-
|-
!width="12%" bgcolor="#dedede" align=center|Track
!width="12%" style="background:#dedede" align=center|Track
!width="10%" bgcolor="#dedede" align=center|Games
!width="10%" style="background:#dedede" align=center|Games
!width="33%" bgcolor="#dedede" align=center|Description
!width="33%" style="background:#dedede" align=center|Description
!width="5%" bgcolor="#dedede" align=center|Optional?
!width="5%" style="background:#dedede" align=center|Optional?
|-
|-
|align=center|{{classic-link|SNES|Donut Plains 3}}
|align=center|{{classic-link|SNES|Donut Plains 3}}
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|-
|-
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Underneath the glider section when leaving the temple.
|Underneath the glider section when leaving the temple.
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:Check_mark.svg|17px]]
|-
|-
|align=center|{{classic-link|3DS|Rosalina's Ice World}}
|align=center|{{classic-link|3DS|Rosalina's Ice World}}
|align=center|''Mario Kart 7''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|Underneath the icy lake. Optional on the first lap, but not during the second or third.
|Underneath the icy lake. Optional on the first lap, but not during the second or third.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
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|align=center|[[Squeaky Clean Sprint]]
|align=center|[[Squeaky Clean Sprint]]
|align=center|''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|align=center|''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|The Sink and the Bath Tub.
|The sink and the bathtub.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
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|-
|-
|align=center|[[Piranha Plant Cove]]
|align=center|[[Piranha Plant Cove]]
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe'').<br>The entire track (Piranha Plant Cove 3).
|align=center|[[File:X_mark.svg|17px]]
|-
|align=center|{{classic-link|Tour|Rome Avanti}}
|align=center|''Mario Kart 8 Deluxe''
|The [[Trevi Fountain]]. Not drivable in ''Tour''.
|align=center|[[File:Check mark.svg|17px]]
|-
|align=center|[[Piranha Plant Pipeline]]
|align=center|''Mario Kart Tour''
|align=center|''Mario Kart Tour''
|The entire track.
|Before the final turn.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
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==Trivia==
==Trivia==
*{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake.
*{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake.
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], these sections affect every player the same way as when driving underwater, but the propeller does not appear. A new shallow body of water is added in {{classic-link|Tour|Vancouver Velocity}} that triggers the underwater propeller, just before the player is respawned by [[Lakitu (Mario Kart referee)|Lakitu]].
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', these sections affect every player the same way as when driving underwater, but the propeller does not appear. A new shallow body of water is added in {{classic-link|Tour|Vancouver Velocity}} that triggers the underwater propeller, just before the player is respawned by [[Lakitu (Mario Kart referee)|Lakitu]].


==References==
==References==