Fire Mario: Difference between revisions

128 bytes added ,  1 month ago
m
mNo edit summary
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{redirect|Fire Power|[[Yoshi]]'s [[Power Flower (Super Mario 64 DS)|Power Flower]] form from ''[[Super Mario 64 DS]]''|[[Fire Power (Yoshi)]]}}
{{redirect|Fire Power|[[Yoshi]]'s [[Power Flower (Super Mario 64 DS)|Power Flower]] form from ''[[Super Mario 64 DS]]''|[[Fire Power (Yoshi)]]}}
{{distinguish|Flaming Wario}}
{{distinguish|[[Flaming Wario]], previously known as Fiery Wario}}
{{form infobox
{{form infobox
|image=[[File:SMBWFireMarioShadow.png|300px]]<br>Artwork from ''[[Super Mario Bros. Wonder]]''
|image=[[File:SMBWFireMarioShadow.png|300px]]<br>Artwork from ''[[Super Mario Bros. Wonder]]''
Line 15: Line 15:
Mario and [[Luigi]] (the second-most commonly seen character in this form) have occasionally been able to use fire without assuming the Fire Mario form. Mario and Luigi in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] games have a basic special move based on the form's appearance in ''Super Mario Bros.'', which includes the sound effect, which [[Kirby]] can copy. Later spinoffs also usually associate Mario's element with fire such as in later installments of ''Super Smash Bros.'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Sports Superstars]]'', ''[[Mario Sports Mix]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario Strikers: Battle League]]'', and more. Mario has a variety of fire-based moves in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and after acquiring the [[Firebrand]] skill in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.
Mario and [[Luigi]] (the second-most commonly seen character in this form) have occasionally been able to use fire without assuming the Fire Mario form. Mario and Luigi in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] games have a basic special move based on the form's appearance in ''Super Mario Bros.'', which includes the sound effect, which [[Kirby]] can copy. Later spinoffs also usually associate Mario's element with fire such as in later installments of ''Super Smash Bros.'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Sports Superstars]]'', ''[[Mario Sports Mix]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario Strikers: Battle League]]'', and more. Mario has a variety of fire-based moves in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and after acquiring the [[Firebrand]] skill in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.


Besides Mario and Luigi, other characters have also had fire variants of their own. [[Wario]] transforms into Fire Wario during his boss fight with Mario in ''[[Super Mario Land 2: 6 Golden Coins]]''. King Koopa uses a [[magic pendant]] in the ''[[The Adventures of Super Mario Bros. 3]]'' cartoon to shoot fire at Mario and his friends as Fire Koopa, in tandem with other power-up forms. In ''[[New Super Mario Bros. Wii]]'', [[Blue Toad (character)|Blue Toad]] and [[Yellow Toad (character)|Yellow Toad]] gain fire forms, with Yellow Toad's bearing a color scheme resembling the [[Super Mushroom]]'s appearance in ''Super Mario Bros.'' and the [[Mega Mushroom]]. In ''[[New Super Mario Bros. U]]'', [[Mii]]s can become "Fire Miis" as well, and [[Toadette]] can also use this form in [[New Super Mario Bros. U Deluxe|the ''Deluxe'' version]] and ''[[Super Mario Maker 2]]''. In ''[[Nintendo Land]]'', if a Mii plays [[Yoshi's Fruit Cart]], the red Mii resembles Fire Mario and the green Mii resembles Fire Luigi without hats. In ''[[Super Mario 3D World]]'', [[Toad]], [[Princess Peach]] and [[Rosalina]] all have fire variants, with Fire Toad's color scheme recycling the color scheme of Yellow Toad's ''New Super Mario Bros. Wii'' fire form.
Besides Mario and Luigi, other characters have also had Fire variants of their own. [[Wario]] transforms into Fire Wario during his boss fight with Mario in ''[[Super Mario Land 2: 6 Golden Coins]]''. King Koopa uses a [[magic pendant]] in the ''[[The Adventures of Super Mario Bros. 3]]'' cartoon to shoot fire at Mario and his friends as Fire Koopa, in tandem with other power-up forms. In ''[[New Super Mario Bros. Wii]]'', [[Blue Toad (character)|Blue Toad]] and [[Yellow Toad (character)|Yellow Toad]] gain Fire forms, with Yellow Toad's bearing a color scheme resembling the [[Super Mushroom]]'s appearance in ''Super Mario Bros.'' and the [[Mega Mushroom]]. In ''[[New Super Mario Bros. U]]'', [[Mii]]s can become "Fire Miis" as well, and [[Toadette]] can also use this form in [[New Super Mario Bros. U Deluxe|the ''Deluxe'' version]] and ''[[Super Mario Maker 2]]''. In ''[[Nintendo Land]]'', if a Mii plays [[Yoshi's Fruit Cart]], the red Mii resembles Fire Mario and the green Mii resembles Fire Luigi without hats. In ''[[Super Mario 3D World]]'', [[Toad]], [[Princess Peach|Peach]], and [[Rosalina]] all have Fire variants, with Fire Toad's color scheme recycling the color scheme of Yellow Toad's ''New Super Mario Bros. Wii'' Fire form. [[Princess Daisy|Daisy]] gains her own Fire form in ''[[Super Mario Bros. Wonder]]''.


[[Superball Mario]] is a very similar form, appearing in ''Super Mario Land'', and it is also obtained through a type of flower, the [[Superball Flower]]. [[Ice Mario]] (not to be confused with the [[Ice Mario (Super Mario Galaxy)|Ice Mario power-up]] from ''Super Mario Galaxy'') is a closely-related counterpart, introduced in ''[[New Super Mario Bros. Wii]]''. [[Gold Mario]] is a temporary stronger version of Fire Mario that is introduced in ''[[New Super Mario Bros. 2]]''. [[Bubble Mario]] is another variation of this power-up, enabling Mario to blow bubbles to transform enemies to coins.
[[Superball Mario]] is a very similar form, appearing in ''Super Mario Land'', and it is also obtained through a type of flower, the [[Superball Flower]]. [[Ice Mario]] (not to be confused with the [[Ice Mario (Super Mario Galaxy)|Ice Mario power-up]] from ''Super Mario Galaxy'') is a closely-related counterpart, introduced in ''[[New Super Mario Bros. Wii]]''. [[Gold Mario]] is a temporary stronger version of Fire Mario that is introduced in ''[[New Super Mario Bros. 2]]''. [[Bubble Mario]] is another variation of this power-up, enabling Mario to blow bubbles to transform enemies to coins.
Line 39: Line 39:
Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.
Fire Mario returns in ''[[Super Mario Bros. 3]]''. In the [[Nintendo Entertainment System|NES]] version of the game, [[Mario]] and [[Luigi]] change to an orange and red palette, while remakes of the game depict this form with white-and-red (white-and-green for Luigi) clothing as previously seen in ''[[Super Mario World]]''. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original ''Super Mario Bros.'', effectively granting Mario and Luigi one additional hit. However, Japanese versions of ''Super Mario Bros. 3'' retain the original damage mechanics from ''Super Mario Bros.'' The introduction of many new power-ups such as the [[Super Leaf]] and [[Frog Suit]] also means that these new items can override the Fire form when collected.


The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit.
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' remake also lets enemies drop coins as long as the player scans the [[Orange Switch]] Power-Up [[e-Reader]] card, a mechanic previously introduced in ''[[Super Mario World]]''. The [[Luigi Power Up!!|yellow switch card]] also makes Luigi's fireballs bounce higher, as in ''[[Super Mario World: Super Mario Advance 2]]''. If the [[Teki Power Up! Tokuten x2!!|red switch card]] is active, Fire Mario/Luigi shrink to Small form if hit. Additionally, like with ''Super Mario World'', collecting a fire flower as Small Mario makes him turn into Fire Mario instantly.


''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
''Super Mario Bros. 3'' also introduces [[Ice Block]]s that Fire Mario and Fire Luigi can melt by shooting fireballs at them.
Line 45: Line 45:
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2'' ====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2'' ====
[[File:Forest of Illusion 2.png|thumb|Fire Mario attacking a [[Rip Van Fish]] in [[Forest of Illusion 2]]. Fire Mario is the most common means of attacking in underwater levels throughout the series.]]
[[File:Forest of Illusion 2.png|thumb|Fire Mario attacking a [[Rip Van Fish]] in [[Forest of Illusion 2]]. Fire Mario is the most common means of attacking in underwater levels throughout the series.]]
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears in-game as depicted in artwork, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.
Fire Mario's appearance in ''[[Super Mario World]]'' is the first time he appears with his modern design, with a white cap and shirt with red overalls, having the same fire form colors from ''Super Mario Bros.'', but with the colors reversed. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of ''[[Mario Bros. (game)|Mario Bros.]]'' as well as his in-game sprite from ''Super Mario Bros.'', but with the shirt and overall colors reversed. This marks the first time that Fire Luigi is colored differently than Fire Mario. They also throw two fireballs at either side of themselves when using the new [[Spin Jump]] move. ''Super Mario World''  is also the first game where enemies defeated by fireballs release [[coin]]s, which is a trait that becomes common in later games of the ''Super Mario'' series. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of ''Super Mario Bros. 3'', however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.


In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.
In the [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], as in the western releases of ''Super Mario Bros. 3'', Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form; this power up system has since  become the standard in all later 2D Mario games. The GBA lacks {{button|SNES|X}} and {{button|SNES|Y}}, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the [[Star World]], Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
Line 56: Line 56:
====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB 2-1.png|thumb|Fire Mario can defeat Pokeys in ''New Super Mario Bros.'', which are otherwise harmful to Mario, even when he is trying to jump on them.]]
[[File:NSMB 2-1.png|thumb|Fire Mario can defeat Pokeys in ''New Super Mario Bros.'', which are otherwise harmful to Mario, even when he is trying to jump on them.]]
Fire Mario and Fire Luigi return in ''[[New Super Mario Bros.]]'' as a common power-up. The form retains its ''Super Mario World'' color schemes, and like in that game, enemies that are destroyed with fireballs drop coins. The form also gains properties from ''Super Mario Bros. 3'' and ''Super Mario World'': Small Mario automatically becomes Fire Mario after picking up a Fire Flower, and Fire Mario reverts to Super Mario when taking a hit. This is set as the standard for later 2D Mario platformers. The [[Blue Shell]], [[Mini Mushroom]], and [[Mega Mushroom]] override the Fire Flower form, but if Mario has a Blue Shell or is in Mega form while collecting a Fire Flower, Mario does not transform to Fire Mario, and the item is transferred as his [[item storage|Stored Item]] or converted to 1,000 points depending on the reserve item. In the Mario vs. Luigi game mode, fireballs can knock a [[Big Star]] from the brothers or defeat a brother if the brother is in [[Mini Mario (form)|Mini]] form.
Fire Mario and Fire Luigi return in ''[[New Super Mario Bros.]]'' as a common power-up. The form retains its ''Super Mario World'' color schemes, and like in that game, enemies that are destroyed with fireballs drop coins. The [[Blue Shell]], [[Mini Mushroom]], and [[Mega Mushroom]] override the Fire Flower form, but if Mario has a Blue Shell or is in Mega form while collecting a Fire Flower, Mario does not transform to Fire Mario, and the item is transferred as his [[item storage|Stored Item]] or converted to 1,000 points depending on the reserve item. In the Mario vs. Luigi game mode, fireballs can knock a [[Big Star]] from the brothers or defeat a brother if the brother is in [[Mini Mario (form)|Mini]] form.


The pose and facial expression of the illustration for Fire Mario bears a resemblance to the illustration of Fire Mario in ''Super Mario World'' (the art appears earlier in ''Super Mario Bros. 3'' but without the white and red colors).
The pose and facial expression of the illustration for Fire Mario bears a resemblance to the illustration of Fire Mario in ''Super Mario World'' (the art appears earlier in ''Super Mario Bros. 3'' but without the white and red colors).
Line 63: Line 63:
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Freezeflame Blistering Core Star.png|left|thumb|250px|Fire Mario lighting torches in the Freezeflame Galaxy]]
[[File:SMG Freezeflame Blistering Core Star.png|left|thumb|250px|Fire Mario lighting torches in the Freezeflame Galaxy]]
Fire Mario and Fire Luigi make their 3D platformer debut in ''[[Super Mario Galaxy]]'', found in the [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]] and [[Deep Dark Galaxy]], with a few changes: the form is time-limited instead of being lost by taking damage (which means Mario can be hit and still retain this form), and while Mario can shoot more than two fireballs at a time, he and cannot do so underwater. Mario also stops in place while shooting fireballs, but can aim their direction. Shaking {{button|wii|Wiimote}} causes Fire Mario to throw fireballs, replacing the [[spin]] move. A special arrangement plays for Fire Mario/Luigi's duration, which speeds up until the form expires. The theme also faintly includes the [[Super Star]] [[Super Star (theme)|theme]] playing. This theme also has a variant for Ice Mario/Luigi's form.
Fire Mario and Fire Luigi make their 3D platformer debut in ''[[Super Mario Galaxy]]'', found in the [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]] and [[Deep Dark Galaxy]], with a few changes: the form is time-limited instead of being lost by taking damage (which means Mario can be hit and still retain this form), and while Mario can shoot more than two fireballs at a time, he cannot do so underwater. Fireballs also bounce on lava, rather than vanishing upon touching it. Mario also stops in place while shooting fireballs, but can aim their direction. Shaking {{button|wii|Wiimote}} causes Fire Mario to throw fireballs, replacing the [[spin]] move. A special arrangement plays for Fire Mario/Luigi's duration, which speeds up until the form expires. The theme also faintly includes the [[Super Star]] [[Super Star (theme)|theme]] playing. This theme also has a variant for Ice Mario/Luigi's form.


In Freezeflame Galaxy, Fire Mario is used in the second mission [[Freezeflame's Blistering Core]], in the [[Freezeflame_Galaxy#Lava_Core_Planet|Lava Core Planet]]. After finding a [[? Coin]] in front of a closed gate, Mario can use a Fire Flower that spawns besides [[lantern|torches]]. Fire Mario can then defeat [[Ground Urchin]]s, which are otherwise immune to Mario's normal attacks, as well as more easily destroy the [[crate]]s scattered in the level. Fire Mario can then light torches in various parts of the level; the gate behind the ? Coin can be opened if Fire Mario lights a torch next to it. After torches are lit, Mario can be damaged by the fire, however. After the gate is opened, Fire Mario can more easily reach two unlit torches and activate them to spawn a staircase that allows him to flip upside-down and reach the next area. Mario encounters an upward slope with several Red Urchins, a cranny that spawns Red Urchins and crates, but there is a Fire Flower in a [[bubble]]. Fire Mario is needed to light two of the four torches; fireballs can travel over lava to reach more distant torches. After those torches are lit, a wall moves up to reveal a Wall Jumping area. The final area in the mission have Li'l Cinders, moving platforms, unlit torches, and a Fire Flower in a bubble. There is a Power Star behind a gate, so Fire Mario must be used to light two more torches, which opens the gate and retracts a platform Mario can run on to get the Power Star.
In Freezeflame Galaxy, Fire Mario is used in the second mission [[Freezeflame's Blistering Core]], in the [[Freezeflame_Galaxy#Lava_Core_Planet|Lava Core Planet]]. After finding a [[? Coin]] in front of a closed gate, Mario can use a Fire Flower that spawns besides [[lantern|torches]]. Fire Mario can then defeat [[Ground Urchin]]s, which are otherwise immune to Mario's normal attacks, as well as more easily destroy the [[crate]]s scattered in the level. Fire Mario can then light torches in various parts of the level; the gate behind the ? Coin can be opened if Fire Mario lights a torch next to it. After torches are lit, Mario can be damaged by the fire, however. After the gate is opened, Fire Mario can more easily reach two unlit torches and activate them to spawn a staircase that allows him to flip upside-down and reach the next area. Mario encounters an upward slope with several Red Urchins, a cranny that spawns Red Urchins and crates, but there is a Fire Flower in a [[bubble]]. Fire Mario is needed to light two of the four torches; fireballs can travel over lava to reach more distant torches. After those torches are lit, a wall moves up to reveal a Wall Jumping area. The final area in the mission have Li'l Cinders, moving platforms, unlit torches, and a Fire Flower in a bubble. There is a Power Star behind a gate, so Fire Mario must be used to light two more torches, which opens the gate and retracts a platform Mario can run on to get the Power Star.
Line 565: Line 565:
|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|-
|-
|''[[Minecraft]]'' (Bedrock version)
|''[[Minecraft|Minecraft: Bedrock Edition]]''
|Playable skin in the Super Mario Mash-up
|Playable skin in the Super Mario Mash-up
|2018
|2018
3,029

edits