The Final-Final Test Badge Marathon: Difference between revisions

m
Undo revision 4194680 by 90.218.10.94 (talk) That's not related.
mNo edit summary
m (Undo revision 4194680 by 90.218.10.94 (talk) That's not related.)
Tag: Undo
(12 intermediate revisions by 11 users not shown)
Line 22: Line 22:
The fourth room uses Crouching High Jump, where the player must quickly charge and activate its ability quickly along [[Zip Track]]s to avoid poison geysers and [[Muncher]]s. The fifth room uses Wall-Climb Jump, where the player must outrun rising poison by using the ability and jumping on the seeds from [[Melon Piranha Plant]]s, while [[Lil Sparky|Lil Sparkies]] and [[Hothead]]s move across platforms. The sixth room uses Spring Feet, and requires navigating increasingly thin platforms with large and rapidly moving [[Fire Bar]]s while subject to jumping perpetually. Clearing this room leads to the second Checkpoint Flag.
The fourth room uses Crouching High Jump, where the player must quickly charge and activate its ability quickly along [[Zip Track]]s to avoid poison geysers and [[Muncher]]s. The fifth room uses Wall-Climb Jump, where the player must outrun rising poison by using the ability and jumping on the seeds from [[Melon Piranha Plant]]s, while [[Lil Sparky|Lil Sparkies]] and [[Hothead]]s move across platforms. The sixth room uses Spring Feet, and requires navigating increasingly thin platforms with large and rapidly moving [[Fire Bar]]s while subject to jumping perpetually. Clearing this room leads to the second Checkpoint Flag.


The seventh room uses Jet Run, requiring the player to repeatedly jump in mid-air after running off platforms, followed by [[Missile Meg]]s, causing the player to move at an extremely high speed, and finally platforms that slope upward, which changes the trajectory of running off their edges. The eighth room uses Boosting Spin Jump, necessitating that the player use it to prevent themselves from falling into a [[Pit|bottomless pit]], navigate tight corridors of [[Spike Trap]]s, and latch back onto a Zip Track. The ninth room uses Grappling Vine, so that the player can latch onto small walls surrounded by Spike Traps and climb along [[Hot-Hot Rock]]s while they are not emitting magma. The tenth and final room uses Invisibility; while being invisible, the player must jump across triangular [[Bumper (Super Mario series)|bumper]]s, a magenta [[Bloomp]] launched to the right from a pump, and several green Bloomps approaching from the left. To aid the player in discerning their location, many clouds are present in this room, which disappear when the player comes into contact with them. The end of this room has a staircase of [[Hard Block]]s and a final bumper leading to the [[Goal Pole]], where the Wonder Seed is obtained.
The seventh room uses Jet Run, requiring the player to repeatedly jump in mid-air after running off platforms, followed by [[Missile Meg]]s, causing the player to move at an extremely high speed, and finally platforms that slope upward, which changes the trajectory of running off their edges. The eighth room uses Boosting Spin Jump, necessitating that the player use it to prevent themselves from falling into a [[Pit|bottomless pit]], navigate tight corridors of [[Spike Trap]]s, and latch back onto a Zip Track. The ninth room uses Grappling Vine, so that the player can latch onto small walls surrounded by Spike Traps and climb along [[Hot-Hot Rock]]s while they are not emitting magma. The tenth and final room uses Invisibility; while being invisible, the player must jump across triangular [[Bumper (Super Mario series)|bumper]]s, a magenta [[Bloomp]] launched to the right from a pump, and several green Bloomps approaching from the right. To aid the player in discerning their location, many clouds are present in this room, which disappear when the player comes into contact with them. The end of this room has a staircase of [[Hard Block]]s and a final bumper leading to the [[Goal Pole]], where the Wonder Seed is obtained.


==10-flower coins==
==10-flower coins==
Line 28: Line 28:
*'''10-flower coin 2''': In the Wall-Climb Jump room, on the right of the platform after the first Hothead. It can be collected by falling from a higher platform or by jumping on a Melon Piranha Plant's seeds.
*'''10-flower coin 2''': In the Wall-Climb Jump room, on the right of the platform after the first Hothead. It can be collected by falling from a higher platform or by jumping on a Melon Piranha Plant's seeds.
*'''10-flower coin 3''': In the Invisibility room, above a large, rotating triangular bumper surrounded by bottomless pits.
*'''10-flower coin 3''': In the Invisibility room, above a large, rotating triangular bumper surrounded by bottomless pits.
<gallery>
SMBW The Final-Final Test Badge Marathon first 10-flower coin.jpg|First 10-flower coin
SMBW The Final-Final Test Badge Marathon second 10-flower coin.jpg|Second 10-flower coin
SMBW The Final-Final Test Badge Marathon third 10-flower coin.jpg|Third 10-flower coin
</gallery>


==Enemies and obstacles==
==Enemies and obstacles==
Line 38: Line 44:
*[[Missile Meg]]
*[[Missile Meg]]
*[[Bloomp]]
*[[Bloomp]]
*{{conjectural|Electricity block}}
*[[Electricity Block]]
*[[Fire Bar]]
*[[Fire Bar]]
*[[Spike Trap]]
*[[Spike Trap]]
Line 46: Line 52:
*[[Poison tide]] (green)
*[[Poison tide]] (green)
*Clouds
*Clouds
*{{conjectural|Bloomp pump}}
*[[Būsuke Hōdai]]


==Talking Flower quotes==
==Talking Flower quotes==
Line 100: Line 106:
|ChiTR=Zhōngjí Jǐnbiāosài Huīzhāng Zǒngdòngyuán
|ChiTR=Zhōngjí Jǐnbiāosài Huīzhāng Zǒngdòngyuán
|ChiTM=Ultimate Championship: Badges All-In
|ChiTM=Ultimate Championship: Badges All-In
|Dut=
|Dut=De allerlaatste test: Badge-examen
|DutM=
|DutM=The very final test: Badge exams
|Fre=Tout dernier test : Parade des badges
|Fre=Tout dernier test : Parade des badges
|FreM=Very last test: Badge parade
|FreM=Very last test: Badge parade
Line 115: Line 121:
|PorE=Teste final (a sério): Exame das insígnias
|PorE=Teste final (a sério): Exame das insígnias
|PorEM=Final test (seriously): Badges exam
|PorEM=Final test (seriously): Badges exam
|Rus=
|Rus=Мегаиспытание 3: экзамен по значкам
|RusR=
|RusR=Megaispytaniye 3: ekzamen po znachkam
|RusM=
|RusM=Mega Challenge 3: Badge Exam
|Spa=Maratón ultrafinal: Insignias a examen
|Spa=Maratón ultrafinal: Insignias a examen
|SpaM=Ultra Final Marathon: Badges to the Test
|SpaM=Ultra Final Marathon: Badges to the Test
}}
}}
{{SMBW levels}}
{{SMBW levels}}
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]