Chain Scene: Difference between revisions

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{{levelbox
{{level infobox
|title=Chain Scene
|code=Round 4
|code=Round 4
|image=[[File:DKJ Arcade Stage 4 Screenshot.png]]
|image=[[File:DKJ Arcade Stage 4 Screenshot.png]]
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|before=[[Hideout Scene|<<]]
|before=[[Mario's Hideout|<<]]
|after=>>
|after=>>
}}
}}
The '''Chain Scene'''<ref>''Donkey Kong Junior'' Atari computer version manual</ref>, also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 4'''<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 48.</ref>, is the fourth and last [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and the second part of Mario's hideout. This level also appears in [[Donkey Kong Jr. (microgame)|a microgame]] in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', though in the latter, it appears in level 3.
The '''Chain Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 4''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 48.</ref> is the fourth and last [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', seemingly within or following [[Mario's Hideout]]. This level also appears in [[Donkey Kong Jr. (microgame)|a microgame]] in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', though in the latter, it appears in level 3.
 
[[File:DonkeyKong-Stage9-4 (GB).png|thumb|left|[[Stage 9-4]] from the Game Boy version of ''Donkey Kong'']]
[[Stage 9-4]] of the [[Tower (world)|Tower]] in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] is a direct recreation of this stage, albeit involving imprisoning [[Donkey Kong Jr.]] instead of freeing [[Donkey Kong]].


==Gameplay==
==Gameplay==
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Kuro|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]].
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Bird (Donkey Kong series)|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]].
{{br|left}}


==Names in other languages==
==Names in other languages==
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==References==
==References==
<references/>
<references/>
{{DKJR}}
{{DKJR}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Donkey Kong levels]]
[[Category:Donkey Kong Jr. levels]]
[[Category:Donkey Kong Jr.]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]