New Super Mario Bros. Wii: Difference between revisions

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|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|media={{media|wii=1|wiiudl=1}}
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'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer to be originally released outside Japan or America. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer that was not released in Japan or America first. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''


In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
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This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
==Story==
==Story==
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
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|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
![[Bowser]]
![[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|}
|}


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|align=center|[[File:ChainLinkNSMBW.png|50px]]
|align=center|[[File:ChainLinkNSMBW.png|50px]]
|[[Chain-Link]]
|[[Chain-Link]]
|align=left|Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side.
|align=left|Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side. Some move along set paths.
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Coin Artwork.png|50px]]
|align=center|[[File:NSMBW Coin Artwork.png|50px]]
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. Wii glitches}}
{{main|List of New Super Mario Bros. Wii glitches}}
===Infinite coins===
===Infinite Coins===
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
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*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.