New Super Mario Bros. Wii: Difference between revisions

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{{italic title}}
{{italic title}}
{{About|the game often abbreviated as "NSMBW"|the game sometimes abbreviated as "SMBW"|[[Super Mario Bros. Wonder]]}}
{{Redirect|NSMBW|the game sometimes abbreviated as "SMBW"|[[Super Mario Bros. Wonder]]}}
{{distinguish|New Super Mario Bros. Mii}}
{{distinguish|New Super Mario Bros. Mii}}
{{game infobox
{{game infobox
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|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wmsideways=1|nunchuk=1}}
|input={{input|wmsideways=1|nunchuk=1|nvshield=1}}
}}
}}
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer to be originally released outside Japan or America. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer that was not released in Japan or America first. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''


In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
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This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
==Story==
==Story==
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a big [[cake]] slides in. As Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Peach, the Bros., and the Toads, trapping Peach inside and leaving the Bros. and Toads stunned briefly. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their [[airship]] while the Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu's Scans]</ref>
[[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a big [[cake]] slides in. As Princess Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Princess Peach, the Mario Bros., and the Toads, trapping Princess Peach inside and leaving the Mario Bros. and Toads briefly stunned. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their [[airship]] while the Mario Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in 9 worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu's Scans]</ref>


Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.
Throughout the chase, Mario and co. battle the Koopalings in their towers, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Princess Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Princess Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.


When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to defeat him, sending him falling into the [[lava]] below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their "victory", they see "Princess Peach" crying in a cage, until they find out it actually turns out to be Magikoopa disguised as her. Magikoopa then powers Bowser up, making him [[Giant Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch, and the real Princess Peach in a cage above them. They push it, and Bowser falls through the floor in final defeat as the princess is released from her cage. As Mario and Peach venture out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon but is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to "defeat" him. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their "victory", they see "Princess Peach" crying in a cage, until they find out it actually turns out to be Magikoopa disguised as her. Magikoopa then powers Bowser up, making him [[Giant Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch, and the real Princess Peach in a cage above them. They push it, and Bowser falls through the floor in final defeat as the princess is released from her cage. As Mario and Princess Peach walk out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Princess Peach into his balloon but is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Princess Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Princess Peach will ask Mario to tell her about his adventure again.


[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses.]]
[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses]]
In a post-credits scene, [[Larry Koopa]] is seen exhausted and limping toward Bowser's Castle following his defeat in [[World 1 (New Super Mario Bros. Wii)|World 1]]. As he collapses and passes out, Bowser Jr. walks up to him, gestures him to get up, and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed and celebrate, but the castle soon falls on top of them before the screen cuts to black and a crushing sound is heard.
In a post-credits scene, [[Larry Koopa]] is seen exhausted and limping toward Bowser's Castle following his defeat in [[World 1 (New Super Mario Bros. Wii)|World 1]]. As he collapses and passes out, Bowser Jr. walks up to him, orders him to get up, and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed and celebrate, but the castle soon falls on top of Bowser before the screen cuts to black and a crushing sound is heard.
{{br}}
{{br}}


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Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears.
Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears.
===Super Guide===
===Super Guide===
{{main|Super Guide}}
{{main|Super Guide}}
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===Controls===
===Controls===
When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons.
When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons.
<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%;text-align:center"
|-
|-
!rowspan=2 width=20% style="background:red; color:white;"|Action(s)
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red; color:white;"|Input(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
|-
!width=40% style="background:red; color:white;"|Horizontal Wii Remote
!width=40% style="background:red;color:white;"|Horizontal Wii Remote
!width=40% style="background:red; color:white;"|Wii Remote + Nunchuk
!width=40% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=40% style="background:red; color:white;"|Shield Controller
!width=40% style="background:red;color:white;"|Shield Controller
|-
|-
!colspan=5 style="background:green; color:white;"|Level controls
!colspan=5 style="background:green;color:white;"|Level controls
|-
|-
|Move, swim with penguin suit, up enters doors, down ducks or enters warp pipes
|Move, swim with penguin suit, up enters doors, down ducks or enters warp pipes
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|[[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]]
|[[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]]
|-
|-
!colspan=5 style="background:green; color:white;"|World Map controls
!colspan=5 style="background:green;color:white;"|World Map controls
|-
|-
|Navigate
|Navigate
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===Worlds===
===Worlds===
The world names originate from the game's [[Prima Games|Prima]] guide.
The world names originate from the game's [[Prima Games|Prima]] guide.
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;text-align: center;"border="1"cellpadding="3"cellspacing="1"
{|style="width:100%;margin:0 auto;border-collapse:collapse;text-align:center;"border="1"cellpadding="3"cellspacing="1"
|-style="background:#E70012; color:white;"
|-style="background:#E70012;color:white;"
!colspan=2 width="10%"|World
!colspan=2 width="10%"|World
!colspan=2|Description
!colspan=2|Description
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|colspan=2 rowspan=3|[[File:NSMBW World 1 Map.png|300px]]<br>'''[[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]]'''
|colspan=2 rowspan=3|[[File:NSMBW World 1 Map.png|300px]]<br>'''[[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]]'''
|colspan=2 rowspan=3 align=left|A grassy field, like many other first worlds in the ''Super Mario'' series. The boss in this world is [[Larry Koopa]] and the Enemy Courses have Goombas. The [[Warp Cannon]] blasts the player to World 5. The player can visit [[Peach's Castle]] and spend [[Star Coin]]s to watch [[hint movie]]s.
|colspan=2 rowspan=3 align=left|A grassy field, like many other first worlds in the ''Super Mario'' series. The boss in this world is [[Larry Koopa]] and the Enemy Courses have Goombas. The [[Warp Cannon]] blasts the player to World 5. The player can visit [[Peach's Castle]] and spend [[Star Coin]]s to watch [[hint movie]]s.
|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}} (Princess Peach's Castle)
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] (grass)
|-
|-
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}} (tower)
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] (underwater)
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] (sky)
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] (grass)
|-
|-
|colspan=4|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|colspan=4|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World 2 Map.png|200px]]<br>'''[[World 2 (New Super Mario Bros. Wii)|Desert World]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World 2 Map.png|200px]]<br>'''[[World 2 (New Super Mario Bros. Wii)|Desert World]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9" align=left|A vast desert with cacti and palm trees, similar to most second worlds in the ''Super Mario'' series, most resembling [[Desert Land]] of ''[[Super Mario Bros. 3]]''. The boss in this world is [[Roy Koopa]] and the Enemy Courses have Spinies. Like World 1, the cannon blasts the player to World 5.
|colspan=2 rowspan=2 style="background:#e9e9e9"align=left|A vast desert with cacti and palm trees, similar to most second worlds in the ''Super Mario'' series, most resembling [[Desert Land]] of ''[[Super Mario Bros. 3]]''. The boss in this world is [[Roy Koopa]] and the Enemy Courses have Spinies. Like World 1, the cannon blasts the player to World 5.
|style="background:#e9e9e9"|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]]
|style="background:#e9e9e9"|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] (desert)
|style="background:#e9e9e9"|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|style="background:#e9e9e9"|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] (desert)
|style="background:#e9e9e9"|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|style="background:#e9e9e9"|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] (cave)
|style="background:#e9e9e9"|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|style="background:#e9e9e9"|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]] (desert)
|style="background:#e9e9e9"|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|style="background:#e9e9e9"|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] (desert)
|style="background:#e9e9e9"|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|style="background:#e9e9e9"|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]] (sky)
|style="background:#e9e9e9"|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 3 Map.png|300px]]<br>'''[[World 3 (New Super Mario Bros. Wii)|Frozen World]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 3 Map.png|300px]]<br>'''[[World 3 (New Super Mario Bros. Wii)|Frozen World]]'''
|colspan=2 rowspan=2 align=left|A snow-covered forest filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''[[New Super Mario Bros.]]'' and [[Ice Land]] from ''Super Mario Bros. 3''. The boss in this world is [[Lemmy Koopa]] and the Enemy Courses have Ice Bros. [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.
|colspan=2 rowspan=2 align=left|A snow-covered forest filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''[[New Super Mario Bros.]]'' and [[Ice Land]] from ''Super Mario Bros. 3''. The boss in this world is [[Lemmy Koopa]] and the Enemy Courses have Ice Bros. [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]] (snow)
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] (snow)
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] (cave)
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|-
|-
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} (tower)
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] (snow)
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] (sky)
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 4 Map.png|300px]]<br>'''[[World 4 (New Super Mario Bros. Wii)|Water World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 4 Map.png|300px]]<br>'''[[World 4 (New Super Mario Bros. Wii)|Water World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|A vast archipelago of several islands, similar to [[Water Land]] and [[World 3 (New Super Mario Bros.)|World 3]] from ''Super Mario Bros. 3'' and ''New Super Mario Bros.'', respectively. The boss in this world is [[Wendy O. Koopa]] and the Enemy Courses have Porcupuffers. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A vast archipelago of several islands, similar to [[Water Land]] and [[World 3 (New Super Mario Bros.)|World 3]] from ''Super Mario Bros. 3'' and ''New Super Mario Bros.'', respectively. The boss in this world is [[Wendy O. Koopa]] and the Enemy Courses have Porcupuffers. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.
|style="background:#e9e9e9"|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|style="background:#e9e9e9"|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]] (beach)
|style="background:#e9e9e9"|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]]
|style="background:#e9e9e9"|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] (beach/mountain)
|style="background:#e9e9e9"|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|style="background:#e9e9e9"|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] (beach)
|style="background:#e9e9e9"|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|style="background:#e9e9e9"|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] (underwater)
|style="background:#e9e9e9"|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|style="background:#e9e9e9"|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|style="background:#e9e9e9"|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]] (beach)
|style="background:#e9e9e9"|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} (airship)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 5 Map.png|300px]]<br>'''[[World 5 (New Super Mario Bros. Wii)|Jungle World]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 5 Map.png|300px]]<br>'''[[World 5 (New Super Mario Bros. Wii)|Jungle World]]'''
|colspan=2 rowspan=2 align=left|A rainforest filled with plants and vines, similar to the [[Forest of Illusion]] from ''[[Super Mario World]]'' or [[World 4 (New Super Mario Bros.)|World 4]] from ''New Super Mario Bros.'' The boss in this world is [[Iggy Koopa]] and the Enemy Courses have Stalking Piranha Plants. The Warp Cannon blasts the player to World 8.
|colspan=2 rowspan=2 align=left|A rainforest filled with plants and vines, similar to the [[Forest of Illusion]] from ''[[Super Mario World]]'' or [[World 4 (New Super Mario Bros.)|World 4]] from ''New Super Mario Bros.'' The boss in this world is [[Iggy Koopa]] and the Enemy Courses have Stalking Piranha Plants. The Warp Cannon blasts the player to World 8.
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] (jungle)
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] (cave)
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] (jungle)
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] (jungle)
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] (sky)
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 6 Map.png|200px]]<br>'''[[World 6 (New Super Mario Bros. Wii)|Rock World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 6 Map.png|200px]]<br>'''[[World 6 (New Super Mario Bros. Wii)|Rock World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|A range of tall, rocky, spiral mountains, with each level going higher up the range. This world is similar to [[World 6 (New Super Mario Bros.)|World 6]] from ''New Super Mario Bros.'' The boss in this world is [[Morton Koopa Jr.]] and the Enemy Courses have Bullet Bills. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A range of tall, rocky, spiral mountains, with each level going higher up the range. This world is similar to [[World 6 (New Super Mario Bros.)|World 6]] from ''New Super Mario Bros.'' The boss in this world is [[Morton Koopa Jr.]] and the Enemy Courses have Bullet Bills. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.
|style="background:#e9e9e9"|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]]
|style="background:#e9e9e9"|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]] (mountain)
|style="background:#e9e9e9"|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|style="background:#e9e9e9"|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] (cave)
|style="background:#e9e9e9"|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|style="background:#e9e9e9"|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] (sewer)
|style="background:#e9e9e9"|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|style="background:#e9e9e9"|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]] (mountain)
|-
|-
|style="background:#e9e9e9"|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (tower)
|style="background:#e9e9e9"|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|style="background:#e9e9e9"|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] (beach/mountain)
|style="background:#e9e9e9"|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|style="background:#e9e9e9"|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] (cave)
|style="background:#e9e9e9"|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}} (airship)
|-
|-
|colspan=2 rowspan=3|[[File:NSMBW World 7 Map.png|300px]]<br>'''[[World 7 (New Super Mario Bros. Wii)|Cloud World]]'''
|colspan=2 rowspan=3|[[File:NSMBW World 7 Map.png|300px]]<br>'''[[World 7 (New Super Mario Bros. Wii)|Cloud World]]'''
|colspan=2 rowspan=3 align=left|A sky-themed area with many mountains and high cliffs, similar to the sky portion of [[Sky Land]] from ''Super Mario Bros. 3'' and [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' The boss in this world is [[Ludwig von Koopa]] and the Enemy Courses have Lakitus.
|colspan=2 rowspan=3 align=left|A sky-themed area with many mountains and high cliffs, similar to the sky portion of [[Sky Land]] from ''Super Mario Bros. 3'' and [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' The boss in this world is [[Ludwig von Koopa]] and the Enemy Courses have Lakitus.
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] (sky)
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] (grass)
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] (sky)
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} (tower/sky)
|-
|-
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] (grass)
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] (sky)
|-
|-
|colspan=4|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|colspan=4|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} (castle/sky)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 8 Map.png|200px]]<br>'''[[World 8 (New Super Mario Bros. Wii)|Bowser's World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 8 Map.png|200px]]<br>'''[[World 8 (New Super Mario Bros. Wii)|Bowser's World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''Super Mario'' series, most resembling [[Dark Land]] from ''Super Mario Bros. 3''. The bosses in this world are [[Kamek|Magikoopa]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have Lava Bubbles.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''Super Mario'' series, most resembling [[Dark Land]] from ''Super Mario Bros. 3''. The bosses in this world are [[Kamek|Magikoopa]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have Lava Bubbles.
|style="background:#e9e9e9"|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|style="background:#e9e9e9"|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] (volcano)
|style="background:#e9e9e9"|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|style="background:#e9e9e9"|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] (volcano/cave)
|style="background:#e9e9e9"|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|style="background:#e9e9e9"|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] (volcano/cave)
|style="background:#e9e9e9"|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|style="background:#e9e9e9"|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] (cave/underwater)
|style="background:#e9e9e9"|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|style="background:#e9e9e9"|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]] (volcano)
|style="background:#e9e9e9"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]]
|style="background:#e9e9e9"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] (volcano/cave)
|style="background:#e9e9e9"|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|style="background:#e9e9e9"|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]] (cave/volcano)
|-
|-
|colspan=2 style="background:#e9e9e9"|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2 style="background:#e9e9e9"|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} (airship)
|colspan=2 style="background:#e9e9e9"|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2 style="background:#e9e9e9"|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} (Bowser's Castle)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 9 Map Screenshot.png|300px]]<br>'''[[World 9 (New Super Mario Bros. Wii)|World 9]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 9 Map Screenshot.png|300px]]<br>'''[[World 9 (New Super Mario Bros. Wii)|World 9]]'''
|colspan=2 rowspan=2 align=left|A star-shaped area in space, with its levels having all of the themes incorporated together. [[N64 Rainbow Road (theme)|Rainbow Road's theme]] from ''[[Mario Kart 64]]'' is rearranged for this world's background music.
|colspan=2 rowspan=2 align=left|A star-shaped area in space, with its levels having all of the themes incorporated together. [[N64 Rainbow Road (theme)|Rainbow Road's theme]] from ''[[Mario Kart 64]]'' is rearranged for this world's background music.
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]]
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] (sky)
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] (beach)
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] (grass/mountain)
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]] (desert)
|-
|-
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] (snow)
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] (volcano)
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] (jungle/snow)
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] (sky)
|-
|-
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World Coin Level Select.png|300px]]<br>'''[[World Coin]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World Coin Level Select.png|300px]]<br>'''[[World Coin]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9" align=left|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|colspan=2 rowspan=2 style="background:#e9e9e9"align=left|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|style="background:#e9e9e9"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} (based on ''Mario Bros.'')
|style="background:#e9e9e9"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} (based on World 1-1 from the original ''Super Mario Bros.'')
|style="background:#e9e9e9"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}} (haunted house)
|style="background:#e9e9e9"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}} (desert/cave)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} (snow/sky)
|}
|}


==Characters==
==Characters==
[[File:NSMBW Title Screen.png|250px|thumb|The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario]]
[[File:NSMBW Title Screen.png|250px|thumb|The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario]]
===Playable characters===
===Playable characters===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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===Supporting protagonists and allies===
===Supporting protagonists and allies===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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|align="center"|[[File:NSMBW Peach Artwork.png|100px]]
|align="center"|[[File:NSMBW Peach Artwork.png|100px]]
![[Princess Peach]]
![[Princess Peach]]
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress.
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress. She was celebrating her birthday when Bowser Jr. and the Koopalings suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|-
|-
|align="center"|[[File:NSMBW Toad Artwork.png|80px]]
|align="center"|[[File:NSMBW Toad Artwork.png|80px]]
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===Main antagonists===
===Main antagonists===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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|[[File:NSMBW Kamek Artwork.png|120px]]
|[[File:NSMBW Kamek Artwork.png|120px]]
![[Kamek|Magikoopa]]
![[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]].  
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower.  
|-
|-
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
![[Bowser]]
![[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss.
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|}
|}


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===Bosses===
===Bosses===
This game is the first game to feature the [[Koopalings]] in their new 3D models. This is also the only 2D ''Super Mario'' game to have both tower and castle bosses be a Koopaling.
This game is the first game to feature the [[Koopalings]] in their new 3D models. This is also the only 2D ''Super Mario'' game to have both tower and castle bosses be a Koopaling.
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Boss!!Place(s) fought!!How to defeat
!Boss!!Place(s) fought!!How to defeat
|-
|-
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|align=center|[[File:NSMBW World 4-A Bowser Jr Battle.png|150px]]<br>[[File:NSMBW Mariocar.png|150px]]<br>[[File:NSMBW World 8-A Bowser Jr Battle.png|150px]]<br>[[Bowser Jr.]]||align="center"|{{World|4|airship}}<br>{{World|6|airship}}<br>{{World|8|airship}} || The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
|align=center|[[File:NSMBW World 4-A Bowser Jr Battle.png|150px]]<br>[[File:NSMBW Mariocar.png|150px]]<br>[[File:NSMBW World 8-A Bowser Jr Battle.png|150px]]<br>[[Bowser Jr.]]||align="center"|{{World|4|airship}}<br>{{World|6|airship}}<br>{{World|8|airship}} || The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
|-
|-
|align=center|[[File:NSMBW World 8-C Bowser Battle.png|150px]]<br>[[File:NSMBW World 8-C Super Bowser Battle.png|150px]]<br>[[Bowser]]||align="center"|{{World|8|bowser}}||The player needs to jump on the ! button to drop Bowser into the lava. When Bowser is huge, the lava must be drained to defeat him, by moving through the platforms and pressing the last button.
|align=center|[[File:NSMBW World 8-C Bowser Battle.png|150px]]<br>[[File:NSMBW World 8-C Super Bowser Battle.png|150px]]<br>[[Bowser]]||align="center"|{{World|8|bowser}}||The player needs to jump on the ! button to drop Bowser into the lava. When Bowser is transformed into his [[Super Bowser|huge]] form by Magikoopa, the lava must be drained to defeat him, by moving through the platforms and pressing the last button.
|}
|}


===Enemy Courses===
===Enemy Courses===
{|style="width: 45%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:45%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Enemy!!Place fought
!Enemy!!Place fought
|-
|-
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|align=center|[[File:MegaWiggler.png|100px]]
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|[[Big Wiggler]]
|align=left|Large variants of Wigglers that can traverse [[poison]] and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a [[Trampoline|Spring]].
|align=left|Large variants of Wigglers that can traverse [[poison (obstacle)|poison]] and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a [[trampoline|spring]].
|colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|-
|-
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===Obstacles===
===Obstacles===
{{image|section=y|giant cannon}}
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!!style="background:gold"align=center|Image
!!style="background:gold"align=center|Image
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|colspan="2"align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan="2"align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png]]<br>[[File:NSMBW 4-Way Cannon Sprite.png]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png]]
|[[Cannon]]
|[[Cannon]]
|align=left|Cannons that shoot cannonballs or [[Bob-omb]]s. Four-way Cannons can shoot up to 2-3 cannonballs at a time. Giant cannons shoot giant cannonballs. Both the cannonball-shooting regular Cannons and the four-way Cannons can rotate. A single giant cannonball-shooting four-way Cannon in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} contains a Warp Pipe that can only be entered when it is pointed upwards.
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
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|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|align=center|
|[[Giant cannon]]
|align=left|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|[[Giant cannonball]]
|align=left|Large variants of cannonballs shot by large cannons.
|align=left|Large variants of cannonballs shot by giant cannons.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:Giant spike ball.png|100px]]
|align=center|[[File:Giant spike ball.png|100px]]
|[[Giant Spiked Ball]]
|[[Giant Spiked Ball]]
|align=left|Large Spiked Balls that roll along the ground.
|align=left|Large spiked balls that roll along the ground.
|colspan="2"align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|colspan="2"align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|-
|-
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|align=left|An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life upon contact.
|align=left|An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life upon contact.
|colspan="2"align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|colspan="2"align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|-
|align=center|[[File:NSMBW 4-Way Cannon Sprite.png]]
|[[Quartet-cannon]]
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW World 2-5 Screenshot.png|100px]]
|align=center|[[File:NSMBW World 2-5 Screenshot.png|100px]]
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|align=center|[[File:ChainLinkNSMBW.png|50px]]
|align=center|[[File:ChainLinkNSMBW.png|50px]]
|[[Chain-Link]]
|[[Chain-Link]]
|align=left|Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side.
|align=left|Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side. Some move along set paths.
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Coin Artwork.png|50px]]
|align=center|[[File:NSMBW Coin Artwork.png|50px]]
|[[Coin]]
|[[Coin]]
|align=left|Common collectibles that are typically found floating in the air or concealed in blocks and are often used to indicate paths. They have a dedicated counter which grants every player, even those without lives, an extra life when it hits one hundred. In [[World Coin]], they are used to determine the player's ranking.
|align=left|Common collectibles that are typically found floating in the air or concealed in blocks and are often used to indicate paths. They have a dedicated counter which grants every player, even those without lives, an extra life when it hits one hundred. In [[Coin Battle]], they are used to determine the player's ranking.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
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|align=center|[[File:NSMBW Star Coin Artwork.png|50px]]
|align=center|[[File:NSMBW Star Coin Artwork.png|50px]]
|[[Star Coin]]
|[[Star Coin]]
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In World Coin, they are worth ten coins.
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
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|align=center|[[File:NSMBW Super Mushroom Artwork.png|50px]]
|align=center|[[File:NSMBW Super Mushroom Artwork.png|50px]]
|[[Super Mushroom]]
|[[Super Mushroom]]
|align=left|A power-up that transforms players into their Super form if they are in their Small or Mini form and otherwise only grants points. They slide along the ground once released, turning at walls. They are typically only released from blocks when a player in their Small or Mini form is present.
|align=left|A power-up that transforms players into their Super form if they are in their Small or Mini form and otherwise only grants points. They slide along the ground once released, turning at walls. They are typically only released from blocks when a player in their Small or Mini form is present. In Coin Battle, they periodically float into the screen within [[bubbles]]
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
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|[[Trampoline]]
|[[Trampoline]]
|align=left|A spring that players automatically bounce off of. If a player jumps the moment they land on a Trampoline, they can gain additional height. It can be picked up and carried around. Trampolines can be thrown further with a running start.
|align=left|A spring that players automatically bounce off of. If a player jumps the moment they land on a Trampoline, they can gain additional height. It can be picked up and carried around. Trampolines can be thrown further with a running start.
|align=center|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|align=center|[[Enemy Course|World 3-Toad Balloon]]
|align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|-
|-
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|align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|align=center|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|align=center|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|}
===Transportation objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
|-
|[[Warp Pipe]]||[[File:NSMBW Colored Warp Pipes Artwork.png|100px]]||Pipes going through the ground that transport the player to new areas.
|-
|[[Small pipe]]||[[File:MiniWarpPipeNSMBW.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
|-
|[[Warp Cannon]]||[[File:NSMBW Warp Cannon Screenshot.png|100px]]||A special cannon that allows the player to go to a different world. One is also used in the intro cutscene to distribute [[Propeller Mushroom]]s and [[Penguin Suit]]s across the [[Mushroom Kingdom]].
|-
|[[Warp Door]]||[[File:DoorNSMBW.png|50px]][[File:GhostHouseDoorNSMBW.png|50px]]<br>[[File:NSMBW Tower Door Render.png|50px]][[File:NSMBW Castle Door Render.png|50px]]<br>[[File:NSMBW Bowser Door Render.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|}
===Platforms===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
!Platform!!Image!!Function
|-
|[[Mushroom Platform]]||[[File:MushroomPlatformYellowNSMBW.png|100px]]||Mushrooms of many colors that serve as platforms.
|-
|[[Stretch Shroom]]||[[File:StretchShroomNSMBW.png|80px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and any player on the ends of the platforms to the center when they contract.
|-
|[[Screwtop Shroom]]*||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|-
|{{conjectural|Spinning mushroom block}}*||[[File:NSMBW World 1-5 Screenshot.png|100px]]||A mushroom block that spins clockwise or counter clockwise.
|-
|[[Bouncy Cloud]]*||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that make the player and enemies bounce very high.
|-
|[[Scale Lift]]||[[File:ScaleLiftNSMBW.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]*||[[File:ArrowLiftNSMBW.png|100px]]||A lift that appears blue when idle but turns red when activated.
|-
|[[Limited Lift]]*||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|[[Bolt Lift]]||[[File:BoltLiftNSMBW.png|100px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|[[Screwtop Lift]]*||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|-
|[[Tilt Lift]]*||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
|-
|[[Remote-Controlled Lift]]*||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt and move the lifts left and right by tilting the Wii Remote. It reacts only when the lifts are activated.
|-
|[[Remote-Control Platform]]*||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|-
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|[[Tree|Palm tree]]<ref>"Jump over the Pokey at the beginning of the level, jump on top of the palm tree and wait for the Pokey to get near you." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n47/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 48</ref>||[[File:PalmTreeNSMBW.png|100px]]||Trees of varying heights that serve as platforms. Some bear [[fruit (Yoshi food)|fruit]].
|-
|[[Pendulum Platform]]*||[[File:PendulumPlatformNSMBW.png|100px]]||Chained platforms that sway from side to side indefinitely.
|-
|{{conjectural|Ice float}}*||[[File:IceFloatNSMBW.png|100px]]||Icy cylindrical platforms that float on water.
|-
|{{conjectural|Spinning platform}}*||[[File:SpinningPlatformNSMBW.png|100px]]||Large platforms that spins clockwise or counter clockwise that only appear in {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}.
|-
|{{conjectural|Metal platform}}||[[File:NSMBW World 6-C Screenshot.png|100px]]||Platforms that sink in lava when stepped on, then rise back up.
|-
|[[Screwtop Platform]]*||[[File:ScrewtopPlatform2NSMBW.png|100px]]|||Metal platforms that the player can move in a set direction by spinning a nearby screw.
|-
|[[Slow falling platform]]*||[[File:SlowFallingPlatformNSMBW.png|100px]]||Bony lifts that are varied of length. It acts like [[Flimsy Lift]]s, but it falls slower.
|-
|[[Spine Coaster]]*||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|-
|[[Semisolid Platform]]||[[File:SemisolidPlatformNSMBW.png|100px]]||Platforms that the player can jump on top of from below.
|-
|[[Conveyor Belt]]||[[File:NSMBW World 4-T Screenshot.png|100px]]||Moving platforms that carry the player from one place to another without them having to move at all.
|-
|[[Turning Floor]]||[[File:NSMBW World 8-2 Screenshot.png|100px]]||Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
|-
|[[Rolling log]]||[[File:RollingLogNSMBW.png|100px]]||Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|[[Wobble Rock|Half-circle rock]]||[[File:WobbleRockNSMBW.png|100px]]||Rock platforms that wobble from left to right when the player stands towards one of its edges.
|-
|[[Water Ball]]*||[[File:NSMBW Water Ball Render.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s.
|}
|}


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==Reception==
==Reception==
The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''.
The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''"
|align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. Wii glitches}}
{{main|List of New Super Mario Bros. Wii glitches}}
===Infinite coins===
===Infinite Coins===
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
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*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[Poison (obstacle)|Poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.