Mario Circuit (Mario Kart Wii): Difference between revisions

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'''Mario Circuit''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart Wii]]''. The track's overview is slightly similar to [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'', having two main bends and two straight stretches. It takes place in a town in front of [[Peach's Castle]]. Some supporting characters from the ''[[Super Mario (franchise)|Super Mario]]'' game series like [[Hammer Bro]]s., [[Shy Guy]]s and [[Sledge Bro]]s. appear watching the race. Other characters such as Goombas or a Chain Chomp serve as obstacles within the course. This track shares its music with [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], and an arrangement of it is heard in the title theme, demo movie, options menu, [[Block Plaza]], Award Ceremony, and second half of the credits music. This is also where the Award Ceremony takes place at the end of every cup.
'''Mario Circuit''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart Wii]]''. The track's overview is slightly similar to [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'', having two main bends and two straight stretches. It takes place in a town in front of [[Peach's Castle]]. Some supporting characters from the ''[[Super Mario (franchise)|Super Mario]]'' game series like [[Hammer Bro]]s., [[Shy Guy]]s and [[Sledge Bro]]s. appear watching the race. Other characters such as Goombas or a Chain Chomp serve as obstacles within the course. This track shares its music with [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], and an arrangement of it is heard in the title theme, demo movie, options menu, [[Block Plaza]], Award Ceremony, and second half of the credits music. This is also where the Award Ceremony takes place at the end of every cup.


==History==
==''Mario Kart Wii''==
===''Mario Kart Wii''===
===Course layout===
====Course layout====
[[File:MKW Mario Circuit Item Boxes.png|thumb|left|The main town area]]
[[File:MKW Mario Circuit Item Boxes.png|thumb|left|The main town area]]
The course begins with a long downhill straightaway, with the first set of [[Item Box]]es afterwards. Audience members, such as [[Shy Guy]]s and [[Hammer Bro]]s. can be seen on the left and right side of the straightaway, waving at racers. They then take two 90° turns to the right, with a second item set in the middle of the second turn, followed by a slight turn turn and a slight left turn. Racers then reach a 90° turn to the right where a chained [[Chain Chomp]] lies. The Chain Chomp will roam on the inside of the turn near its post before lunging  to bite at racers. If they drive on the outer half of the road though, the Chain Chomp cannot reach them.
The course begins with a long downhill straightaway, with the first set of [[Item Box]]es afterwards. Audience members, such as [[Shy Guy]]s and [[Hammer Bro]]s. can be seen on the left and right side of the straightaway, waving at racers. They then take two 90° turns to the right, with a second item set in the middle of the second turn, followed by a slight turn turn and a slight left turn. Racers then reach a 90° turn to the right where a chained [[Chain Chomp]] lies. The Chain Chomp will roam on the inside of the turn near its post before lunging  to bite at racers. If they drive on the outer half of the road though, the Chain Chomp cannot reach them.
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After this turn there is a straight that takes racers through a tunnel underneath the start of the track. In the middle of the tunnel is a third item set. Once racers exit the tunnel, there is a 90° turn to the left, where racers encounter a brief straight with several more Item Boxes that move back and forth. After a gradual U-turn and one last straightaway, racers reach the finish line. Between the tunnel and the finish line, there is a large amount of grass on both sides of the track, and the final straightaway also has trees on either side. Throughout the entire course, there are also [[Goomba]]s as obstacles; one is found shortly after the first item set, one is found shortly after the second item set, one is found shortly after the tunnel, and two are found along the U-turn at the end of the track.
After this turn there is a straight that takes racers through a tunnel underneath the start of the track. In the middle of the tunnel is a third item set. Once racers exit the tunnel, there is a 90° turn to the left, where racers encounter a brief straight with several more Item Boxes that move back and forth. After a gradual U-turn and one last straightaway, racers reach the finish line. Between the tunnel and the finish line, there is a large amount of grass on both sides of the track, and the final straightaway also has trees on either side. Throughout the entire course, there are also [[Goomba]]s as obstacles; one is found shortly after the first item set, one is found shortly after the second item set, one is found shortly after the tunnel, and two are found along the U-turn at the end of the track.


====Shortcuts====
===Shortcuts===
The first notable shortcut can be found just before the Chain Chomp. If the player goes straight after taking the slight right turn, they can use a [[Dash Panel|dash panel]] ramp to jump over most of the off-road and avoid the Chain Chomp entirely. It is possible to perform this shortcut without any [[Dash Mushroom|Mushrooms]] and without slowing down, though this is very difficult, so bringing one or two Mushrooms is recommended. Alternatively, the player can use speed items to cut across all of the off-road without using the ramp to begin with.
The first notable shortcut can be found just before the Chain Chomp. If the player goes straight after taking the slight right turn, they can use a [[Dash Panel|dash panel]] ramp to jump over most of the off-road and avoid the Chain Chomp entirely. It is possible to perform this shortcut without any [[Dash Mushroom|Mushrooms]] and without slowing down, though this is very difficult, so bringing one or two Mushrooms is recommended. Alternatively, the player can use speed items to cut across all of the off-road without using the ramp to begin with.


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Lastly, there is a glitch on this course that allows for a major shortcut: If they use a correctly timed Mushroom, the player can clip off of one of the trees to the left of the final straightaway and land on the track below. This shortcut cuts off more than half of the lap.
Lastly, there is a glitch on this course that allows for a major shortcut: If they use a correctly timed Mushroom, the player can clip off of one of the trees to the left of the final straightaway and land on the track below. This shortcut cuts off more than half of the lap.


====Staff ghosts====
===Staff ghosts===
The normal staff ghost for Mario Circuit has a time of 01:44.777, using [[Mario]] in the [[Zip Zip]]. The expert staff ghost is unlocked if the player gets a time of 01:40.378 or less, with a time of 01:33.702 using Mario on the [[Sprinter]].
The normal staff ghost for Mario Circuit has a time of 01:44.777, using [[Mario]] in the [[Zip Zip]]. The expert staff ghost is unlocked if the player gets a time of 01:40.378 or less, with a time of 01:33.702 using Mario on the [[Sprinter]].


====Tournaments====
===Tournaments===
{{multiframe
{{multiframe
|[[File:TournamentMay1.png|150px]] [[File:2010-TournamentFebruary2.jpg|150px]]
|[[File:TournamentMay1.png|150px]] [[File:2010-TournamentFebruary2.jpg|150px]]
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==Other appearances==
==Other appearances==
[[File:MarioCircuit OWG.png|thumb|left|[[Mario]] and [[Princess Peach|Peach]] participating in [[Dream Ski Cross (Individual)|Dream Ski Cross]]]]
[[File:MarioCircuit OWG.png|thumb|left|[[Mario]] and [[Princess Peach|Peach]] participating in [[Dream Ski Cross (Individual)|Dream Ski Cross]]]]
Mario Circuit makes an appearance in ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' as the location of the [[Dream Ski Cross]] [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] events. The course is covered in snow and has new changes in elevation to accommodate the sport. There is also a [[Warp Pipe]] that teleports the players between sections of the map.
Mario Circuit appears in ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' as the location of the [[Dream Ski Cross]] [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] events. In the events, the first half of the course retains the same general layout, but has much greater changes in elevation, in part due to the snow that's now covering the track. Item Boxes and Goombas appear in different locations, several dash panels appear along the track, there is a [[Piranha Plant]] on the inside of the second turn, and the Chain Chomp is much smaller.
{{br}}
 
However, once players pass the Chain Chomp and reach where the tunnel once was, they must enter one of two [[Warp Pipe]]s and end up at a completely new part of the map far away from the rest of the track. After racing along it for a while, they use a [[Cannon (Mario Kart series)|cannon]] to return to the track and reach the finish line immediately after. The race ends up being completed in two laps instead of three.


==Profiles==
==Profiles==
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|SpaE=Circuito Mario
|SpaE=Circuito Mario
|SpaEM=Mario Circuit
|SpaEM=Mario Circuit
|Fra=Circuit Mario
|Fre=Circuit Mario
|FraM=Mario Circuit
|FreM=Mario Circuit
|Ger=Marios Piste
|Ger=Marios Piste
|GerM=Mario's Track
|GerM=Mario's Track
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==Trivia==
==Trivia==
*As of ''[[Mario Kart Tour]]'' and the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], Mario Circuit is the only track from this game's [[Flower Cup]] that has yet to return as a [[classic course]]. It is also the only [[Mario Circuit]] in the series, excluding ''[[Mario Kart 8]]''{{'}}s, that is yet to appear in another game.<!--RMX Mario Circuit 1 does not count, it is not a new course.-->
*As of ''[[Mario Kart Tour]]'' and the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', Mario Circuit is the only track from this game's [[Flower Cup]] that has yet to return as a [[classic course]]. It is also the only [[Mario Circuit]] in the series, excluding ''[[Mario Kart 8]]''{{'}}s, that is yet to appear in another game.<!--RMX Mario Circuit 1 does not count, it is not a new course.-->
*''Mario Kart Wii''{{'}}s Mario Circuit is the only Mario Circuit in the series whose music does not have a full arrangement in ''[[Mario Kart 8 Deluxe]]'', as the themes for all other Mario Circuits are arranged via a specific course ([[SNES Mario Circuit 3|SNES]], [[GBA Mario Circuit|GBA]], and [[DS Mario Circuit|DS]] via their respective Mario Circuit, [[N64 Mario Raceway|N64]] via {{classic-link|N64|Royal Raceway}}, [[GCN Mario Circuit|GCN]] via {{classic-link|GCN|Yoshi Circuit}}, and [[3DS Mario Circuit|3DS]] via {{classic-link|3DS|Toad Circuit}}). However, part of its music does appear via a sampling in {{classic-link|3DS|Neo Bowser City}}<!-- and {{classic-link|Wii|Daisy Circuit}}-->.
*''Mario Kart Wii''{{'}}s Mario Circuit is the only Mario Circuit in the series whose music does not have a full arrangement in ''[[Mario Kart 8 Deluxe]]'', as the themes for all other Mario Circuits are arranged via a specific course ([[SNES Mario Circuit 3|SNES]], [[GBA Mario Circuit|GBA]], and [[DS Mario Circuit|DS]] via their respective Mario Circuit, [[N64 Mario Raceway|N64]] via {{classic-link|N64|Royal Raceway}}, [[GCN Mario Circuit|GCN]] via {{classic-link|GCN|Yoshi Circuit}}, and [[3DS Mario Circuit|3DS]] via {{classic-link|3DS|Toad Circuit}}). However, part of its music does appear via a sampling in {{classic-link|3DS|Neo Bowser City}} and {{classic-link|Wii|Daisy Circuit}}.
{{MK race courses}}
{{MK race courses}}
{{MKW}}
{{MKW}}