Super Mario All-Stars: Difference between revisions

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'''''Super Mario All-Stars''''' is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]] (the Super Famicom in Japan). It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.
'''''Super Mario All-Stars''''' (known in Japan as '''Super Mario Collection''') is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]]. It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.


This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.
This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.
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In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>
In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>
==Differences and changes==
==Differences and changes==
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>


As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
Although the default control scheme is similar to ''Super Mario World'' (albeit with the Spin Jump being replaced with the normal jump), an in-game option allows to use {{button|Snes|B}} as a dash/attack button like the original NES versions; a similar option would be featured in later 2D platformers (except for ''[[New Super Mario Bros. Wii]]'').
===Changes to ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''===
===Changes to ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''===
{{rewrite-expand|Revert back to a bullet list-based format. Writting this kind of stuff in prose just makes it harder to locate information}}
{{rewrite-expand|Revert back to a bullet list-based format. Writting this kind of stuff in prose just makes it harder to locate information}}
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** Underwater levels have a distortion effect.  
** Underwater levels have a distortion effect.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Brother]]s, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]thers, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
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* Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds.  
* Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds.  
* Lava is no longer just a recolor of water and boils.  
* Lava is no longer just a recolor of water and boils.  
* ''Super Mario Bros.: The Lost Levels'' had most of its graphics made updated to be consistent with the remade original game, whereas the original Famicom versions do not have the same graphics as each other. ** For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge.  
* ''Super Mario Bros.: The Lost Levels'' had most of its graphics made updated to be consistent with the remade original game, whereas the original Famicom versions do not have the same graphics as each other.  
** For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge.  
** [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game.  
** [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game.  
** The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.
** The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.
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* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.
* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.


* Players only have to compleate ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].
* Players only have to complete ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].


* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.